Publications

2014

Stusak, S., Tabard, A., Sauka, F., Khot, R., Butz, A. Activity Sculptures: Exploring the Impact of Physical Visualizations on Running Activity. InfoVis 2014. Long paper. 10 pages. Video.

Mueller, F., Stellmach, S., Greenberg, S., Dippon, A., Boll, S., Garner, J., Khot, R., Naseem, A., Altimira, D. 2014. Proxemics Play: Understanding Proxemics for Designing Digital Play Experiences. DIS 2014. Long paper. 10 pages.

Mueller, F., Gibbs, M.R. and Vetere, F. 2014. Designing for Social and Physical Interaction in Exertion Games. Book chapter in: Nijholt, A. (ed.) Playful User Interfaces, Springer, 227-251.

Garner, J., Wood, G., Pijnappel, S., Murer, M., Mueller, F. 2014. i-dentity: Innominate Movement Representation as Engaging Game Element. CHI 2014. Long paper. 10 pages. 30 sec preview videoVideo.

Khot, R., Hjort, L., Mueller, F. 2014. Understanding Physical Activity through 3D Printed Material Artifacts. CHI 2014. Long paper. 10 pages. 30 sec preview video. Video.

Mueller, F., Gibbs, M.R., Vetere, F., Edge, D. 2014. Supporting the Creative Game Design Process with Exertion Cards. CHI 2014. Long paper. 10 pages. 30 sec preview video.

Mueller, F., Isbister, K. 2014. Movement-Based Game Guidelines. CHI 2014. Long paper. 10 pages. 30 sec preview video.

Walmink, W., Chatham, A., Mueller, F. 2014. Interaction Opportunities Around Helmet Design. CHI 2014. Interactivity. 4 pages. 30 sec preview videoVideo.

Garner, J., Wood, G., Pijnappel, S., Murer, M., Mueller, F. 2014. i-dentity: Innominate Representation as Engaging Movement Game Element. CHI 2014. Interactivity. 4 pages. 30 sec preview videoVideo.

Khot, R., Lee, J., Munz, H., Aggarwal, D., Mueller, F. 2014. TastyBeats: Making Mocktails with Heart Beats. CHI 2014. Interactivity. 4 pages. 30 sec preview videoVideo.

Sargeant, B., Mueller, F. 2014. How Far is UP? Encouraging Social Interaction Through Children’s Book App Design. CHI 2014. Interactivity. 4 pages. Video.

Garner, J., Wood, G. 2014. i-dentity: Concealing Movement Representation Associations in Games. CHI 2014. Student Game Competition. 4 pages. FINALIST.

Mueller, F., Marshall, J., Khot, R., Nylander, S., Tholander, J. 2014. Jogging with Technology: Interaction Design Supporting Sport Activities. Special Interest Group (organizing). 4 pages.

Mentis, H., Höök, K., Mueller, F., Isbister, K., Khut, G.P., Robertson, T. 2014. Designing for the Experiential Body. CHI 2014. Panel. 5 pages. Video.

Khot, R., Lee, J., Hjorth, L., Mueller, F. 2014. SweatAtoms: Understanding Physical Activity through Material Artifacts. CHI 2014. Videoshowcase. 1 page. Video.

Nylander, S., Tholander, J., Mueller, F., Marshall, J. 2014. HCI and Sports. CHI 2014. Workshop (organizing). 4 pages.

Deen, M., Cercos, R., Chatham, A., Naseem, A., Fowler, A., Bernhaupt, R., Schouten, B., Mueller, F. 2014. CHI 2014 Game Jam [4Research]: Game Jams as a Research Tool. CHI 2014. Workshop (organizing). 4 pages.

Byrne, R. 2014. Game Jam 4 Research. CHI 2014. Workshop submission for Game Jam [4Research] workshop. 4 pages.

Garner, J. 2014. Design for Digital, Physical, Social Play. CHI 2014. Workshop submission for Game Jam [4Research] workshop. 4 pages.

Goddard, W. 2014. Issues and Opportunities Facing Game Jams for Design Research. CHI 2014. Workshop submission for Game Jam [4Research] workshop. 4 pages.

Segura, E. 2014. Jamming and researching the Play BOOST framework. CHI 2014. Workshop submission for Game Jam [4Research] workshop. 4 pages.

Toprak, C. 2014. Game Jams: A Method for Starting, Working On and Completing Games. CHI 2014. Workshop submission for Game Jam [4Research] workshop. 4 pages.

Andres, J. 2014. The Lights Track. CHI 2014. Workshop submission for HCI and Sports workshop. 4 pages.

Khot, R., Hjorth, L., Aggarwal, D., Mueller, F. 2014. Supporting Autonomy in Physical Activity through Material Artifacts. CHI 2014. Workshop submission for Positive Computing workshop. 4 pages.

Charbonneau, E., Buchanan, S., Bott, J., Mueller, F., LaViola, J. 2014. Dance Enhanced: Investigating How Earning Content Through Exertion Impacts Dance Game Enjoyment. Foundations of Digital Games (FDG) 2014. 8 pages.

Walmink, W., Wilde, D., Mueller, F. 2014. Displaying Heart Rate Data on a Bicycle Helmet to Support Social Exertion Experiences. International Conference on Tangible, Embedded and Embodied Interaction: TEI 2014. 8 pages.

Pijnappel, S., Mueller, F. 2014. Designing Interactive Technology for Skateboarding. International Conference on Tangible, Embedded and Embodied Interaction: TEI 2014. 8 pages. Video.

Mueller, F., Gibbs, M.R., Vetere, F., Agamanolis, S., Edge, D. 2014. Designing Mediated Combat Play. International Conference on Tangible, Embedded and Embodied Interaction: TEI 2014. 8 pages. Video.

2013

Mueller, F. 2013. Technologies in Exertion Games. Book chapter in Fuss, F., Subic, A., Strangwood, M. and Mehta, R. Routledge Handbook of Sports Technology and Engineering, Routledge, p. 94-108.

Huggard, A., De Mel, A., Garner, J., Toprak, C., Chatham, A., Mueller, F. 2013. Understanding a Socially Awkward Digital Play Journey. Digra 2013. Full paper. 11 pages. VideoPresentation.

Huggard, A., De Mel, A., Garner, J., Toprak, C., Chatham, A., Mueller, F. 2013. Musical Embrace: Exploring Social Awkwardness in Digital Games. Ubicomp 2013. Note. 4 pages. VideoPresentation.

Chatham, A., Mueller, F. 2013. Adding an Interactive Display to a Public Basketball Hoop can Motivate Players and Foster Community. Ubicomp 2013. Long paper. 10 pages. VideoPresentation.

Garner, J., Wood, G., Pijnappel, S., Murer, M., Mueller, F. 2013. Combining Moving Bodies With Digital Elements: Design Space Between Players and Screens. Interactive Entertainment: IE 2013. 10 pages. Video.

Pell, S., Mueller, F. 2013. Designing for Depth: Underwater Play. Interactive Entertainment: IE 2013. 6 pages. Video

Mueller, F., Walmink, W. 2013. Duel Reality: A Sword-Fighting Game For Novel Gameplay Around Intentionally Hiding Body Data. Interactive Entertainment: IE 2013. 5 pages. Video.

Mueller, F., Gibbs, M.R., Vetere, F. 2013. Reflections on Designing Networked Exertion Games. Interactive Entertainment: IE 2013. 8 pages.

Khot, R., Mueller, F., Hjort, L. 2013. SweatAtoms: Materializing Physical Activity. Interactive Entertainment: IE 2013. 7 pages. VideoPresentation.

Cercos, R., Mueller, F. 2013. Watch your Steps: Designing a Semi-Public Display to Promote Physical Activity. Interactive Entertainment: IE 2013. 6 pages. Presentation.

Pell, S., Mueller, F. 2013. Designing mixed gravity exertion games for humans in space. IAC 64th International Astronautical Congress, 24th Symposium on Space Activity and Society (E5) New architectural, Strategic and Design Approaches to the Future of Human Space Flight (1). 1 page.

Toprak, C., Platt, J., Ho, H., Mueller, F. 2013. Cart-Load-O-Fun: Designing Digital Games for Trams. FDG 2013. 8 pages.

Toprak, C. 2013. Understanding Digital Play in Moving Spaces. FDG 2013. Doctoral Consortium. 3 pages.

Pijnappel, S. Mueller, F. 2013. 4 Design Themes for Skateboarding. CHI 2013. Note. 4 pages. 30 sec preview video. Video. Recorded talkBEST PAPER HONORABLE MENTION.

Khot, R., Mueller, F. 2013. Sweat-Atoms: Crafting Physical Objects with Everyday Exercise. CHI 2013. Student Research Competition. 6 pages. FINALIST.

Chatham, A., Mueller, F., Bernhaupt, R., Khot, R., Pijnappel, S., Toprak, C., Deen, M., Schouten, B. 2013. Game Jam. CHI 2013. Workshop (organizing). 3 pages.

Mueller, F., Chatham, A., Toprak, C., Khot, R., Pijnappel, S., Marshall, J. 2013. HCI with Sports. CHI 2013. Special Interest Group (organizing). 4 pages. 30 sec preview video.

Huggard, A., De Mel, A., Garner, J., Toprak, C., Chatham, A., Mueller, F. 2013. Musical Embrace: Facilitating Engaging Play Experiences through Social Awkwardness. CHI 2013. Interactivity. 4 pages. 30 sec preview video. Video.

Toprak, C., Platt, J., Ho, H., Mueller, F. 2013. Bubble Popper: Body Contact in Digital Games. CHI 2013. Interactivity. 4 pages. 30 sec preview video. Video.

Khot, R., Mueller, F. 2013. Sweat-Atoms: Turning Physical Exercise into Physical Objects. CHI 2013. Interactivity. 4 pages. 30 sec preview videoVideo.

Pell, S., Mueller, F. 2013. Gravity Well: Underwater Play. CHI 2013. Interactivity. 4 pages. 30 sec preview videoVideo.

Toprak, C., Platt, J., Ho, H., Mueller, F. 2013. Cart-Load-O-Fun: Designing Digital Games for Trams. CHI 2013. Videoshowcase. 1 page. Video.

Pijnappel, S. Mueller, F. 2013. Copy Paste Skate. CHI 2013. Videoshowcase. 1 page. Video.

Walmink, W., Chatham, A., Mueller, F. 2013. Duel Reality. CHI 2013. Videoshowcase. 1 page. Video.

Mueller, F. Graether, E., Toprak, C. 2013. Joggobot – Jogging with a Flying Robot. CHI 2013. Videoshowcase. 1 page. Video.

Walmink, W., Chatham, A., Mueller, F. 2013. LumaHelm – an Interactive Helmet. CHI 2013. Videoshowcase. 1 page. Video.

Huggard, A., De Mel, A., Garner, J., Toprak, C., Chatham, A., Mueller, F. 2013. Musical Embrace: Socially Awkward Interactions Through Physical Proximity to Drive Digital Play. CHI 2013. Videoshowcase. 1 page. Video.

Altimira, D., Billinghurst, M., Mueller, F. 2013. Understanding Handicapping for Balancing Exertion Games. CHI 2013. Work-in-progress. 6 pages.

Chatham, A., Walmink, W., Mueller, F. 2013. UnoJoy!: A Library for Rapid Video Game Prototyping using Arduino. CHI 2013. Videoshowcase. 1 page. Video.

Sancho Huerga, R., Lade, J., Mueller, F. Three Themes for Designing Games that Aim to Promote a Positive Body Perception in Hospitalized Children. Persuasive 2013. Short paper. 6 pages.

2012

Isbister, K., Mueller, F., Bernhaupt, R. 2012. Proceedings of the 4th International Conference on Fun and Games. Fun and Games 2012. Conference Proceedings. 131 pages.

Toprak, C., Platt, J., Mueller, F. 2012. Bubble Popper: Considering Body Contact in Games. Fun and Games 2012. Short paper. 4 pages.

Toprak, C., Platt, J., Mueller, F. 2012. Bubble Popper: Considering Body Contact as Game Ingredient. Fun and Games 2012. Student Game Design Competition. 5 pages.

Toprak, C., Platt, J., Mueller, F. 2012. Bubble Popper: The Body Contact Experience. Fun and Games 2012. Demonstration. 1 page.

Toprak, C., Platt, J., Mueller, F. 2012. Designing Digital Games for Public Transport. Fun and Games 2012. Work in Progress. 3 pages.

Huggard, A., De Mel, A., Garner, J., Toprak, C., Chatham, A., Mueller, F. 2012. Musical Embrace: Using Social Awkwardness as a Game Ingredient. Fun and Games 2012. Student Game Design Competition. 5 pages.

Mueller, F., Vetere, F., Gibbs, M.R., Edge, D., Agamanolis, S., Sheridan, J.G., Heer, J. 2012. Balancing Exertion Experiences. CHI 2012. Long paper. 10 pages. BEST PAPER HONORABLE MENTION.

Mueller, F., Toprak, C., Graether, E., Walmink, W., Bongers, B.,  van de Hoven, E. 2012. Hanging off a Bar. CHI 2012. Interactivity. 4 pages.

Graether, E., Mueller, F. 2012. Joggobot: A Flying Robot as Jogging Companion. CHI 2012. Interactivity. 4 pages.

Mueller, F., Wilde, D., Toprak, C., Graether, E., Berthouze, N. 2012. Future User Research for Exertion Games. CHI 2012. Workshop User Research in Games. 4 pages.

Tomlinso, B., Ross, J., André, P., Baumer, E.P.S., Patterson, D. J., Corneli, J., Mahaux, M., Nobarany, S., Lazzari, M., Penzenstadler, B., Torrance, A. W., Callele, D. J., Olson, G. M., Silberman, S., Ständer, M., Palamedi, F.R., Salah, A. A., Morrill, E., Franch, X., Mueller, F., Kaye, J., Black, R.W., Cohn, M.L., Shih, P.C., Brewer, J., Goyal, N., Näkki, P., Huang, Jeff., Baghaei, N., Saper, C. 2012.  Massively Distributed Authorship of Academic Papers. CHI 2012. alt.chi. 10 pages.

Wilde, D. 2012. hipdisk: Understanding the Value of Ungainly, Embodied, Performative, Fun. CHI 2012. alt.chi. 10 pages.

Wilde, D. 2012. hipdisk: Experiencing the Value of Ungainly, Embodied, Performative, Fun. CHI 2012. Interactivity. 4 pages.

Wilde, D.,  Cassinelli, A., Zerroug, Alexis. 2012. Light Arrays. CHI 2012. Interactivity. 4 pages.

 

Please also see our previous publications at exertioninterfaces.com to get an idea of what we write about.