- WeScream!
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- Neo-Noumena: Augmenting Emotion Communication
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Neo-Noumena is a social brain-computer AR experience. Learn more.
- Ena, the EEG eBike
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- InsideOut – Ingestible Games
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Playful experiences with imaging capsules for a more humanized healthcare agenda. Learn more.
- Reducing Perceived Waiting Time in Theme Park Queues
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AR games can reduce perceived waiting time in theme park queues by a factor of 5.
- iScream!
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“iScream!” – a novel gustosonic experience generating playful sounds when eating ice cream. Learn more.
- HeatCraft
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HeatCraftHeatCraft is a new system using ingestible sensors for playful bodily experiences.
- The Guts Game: Designing Playful Experiences for Ingestible Devices
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The Guts Game is a playful experience with and for ingestible devices. Learn more.
- Arm-a-Dine – Augmented Eating
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Arm-a-Dine uses an on-body third arm to explore augmented eating experiences. Learn more.
- Balance Ninja
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Balance Ninja: Towards the Design of Digital Vertigo Games via Galvanic Vestibular Stimulation.
- Life Tree
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- Brainwave Art
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Brainwave Art is a workshop system that aims to help educate people about the importance of sleep by connecting them with their resting mind. Learn more.
- Ava, the eBike
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Ava, the eBike, is an augmented eBike that aims to support the experiential aspects of cycling. Learn more.
- The Playground
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The Playground is a participatory media artwork that features projection mapping to personalise people’s experiences of art and technology. Learn more.
- You Better Eat to Survive! Exploring Edible Interactions in a Virtual Reality Game
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Winner Student Game Competition at CHI 2017. Learn more.
- SweatAtoms
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Supporting reflections on being physical active through 3D printed material artifacts. Learn more
- Copy Paste Skate
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Copy Paste Skate enhances the experience of doing skateboarding tricks. Learn more
- i-dentity
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i-dentityi-dentity explores innominate movement representation as novel game element. Learn more
- Half-Court Show
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Adding a display to a basketball hoop can motivate players and foster community. Learn more
- Joggobot on ABC TV
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Joggobot on ABC TVJoggobot explores how robots make exercise such as jogging more engaging in the future. Learn more
- LumaHelm filmed by the Age
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LumaHelm filmed by the AgeWe wear helmets to protect us from injury, but how much more can they do for us? Learn more
- Bubble Popper
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Bubble PopperBubble Popper explores the design opportunities of body contact in digital games. Learn more
- Musical Embrace
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Musical Embrace is a digital research game that shows how to use social awkwardness as successful play element. Players need to control a pillow that hangs from the ceiling with their torsos in order to navigate a virtual world filled with sound sources. By exploring uncomfortable interactions such as social awkwardness, we are enriching our understanding of what computer games can and should be in the future.
- Hanging off a Bar
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- Joggobot on SBS
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- Copy Paste Skate on Australia’s Channel 10 TV
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Copy Paste Skate on Australia’s Channel 10 TVCopy Paste Skate enhances the experience of doing skateboarding tricks. Learn more
- Logic Bonbon – Interactive Food
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Logic Bonbon regulates its flavour computationally (without electricity!). Learn more.
- Sonic Straws – Interactive Food
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Sonic Straws plays interactive sounds based on your drinking actions. Learn more.
- Auto-Paizo
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Auto-paizo is our approach to bodily games that you can play against yourself using electrical muscle stimulation.
- Slide 31
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Slide 31 - Slide 35
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Slide 35
JUN