Splash! Identifying the Grand Challenges for WaterHCI
A CHI 2022 Workshop
Bodies of water can be a hostile environment for both humans and technology, yet they are increasingly becoming sources, sites and media of interaction across a range of academic and practical disciplines. Despite the increasing number of interactive systems that can be used in-, on-, and underwater, there does not seem to be a coherent approach or understanding of how HCI can or should engage with water.
This workshop will explicitly address the challenges of designing interactive aquatic systems with the aim of articulating the grand challenges for WaterHCI. We will first map user experiences around water, based on participants’ personal experiences with water and interactive technology. Building on those experiences, we then discuss specific challenges when designing interactive aquatic experiences. This includes considerations such as safety, accessibility, the environment and well-being. In doing so, participants will help shape future work in WaterHCI.
This workshop will be held virtually online as part of the CHI 2022 conference being held on April 13th, 2022 1 pm – 7 pm Atlantic Standard Time (AST). We aim to bring together and build a research community around the topic of WaterHCI around the specific goal of articulating and then publishing a paper on the “grand challenges” for WaterHCI.
We appeal to enthusiasts and experts in WaterHCI as well as those who are simply curious about the coming together of interactive technology and water activities.
POSITION PAPER SUBMISSION
To apply to the workshop, submit your position using the Google form.
Your submission will include your aquatic background, your personal experiences with the interaction between water and technology and the identification of water-based systems that you have worked on or are aware of in industry or research.
Your submission will also require you to upload images that represent or illustrate your positive and/or negative experiences with water.
The submission deadline is
February 20th 2022 end of day AOE
Submission: March 4th, 2022 end of day AOE
Acceptance notification: March 11th, 2022
Responses will be reviewed by the workshop organizers, and selected for inclusion based on the potential to engender discussion while aiming for a balance of different perspectives.
- Early bird registration: March 21st, 2022
- Regular registration: March 22nd – April 29th, 2022
- Late registration: April 30th, 2022 and after
More information: waterhci.exertiongameslab.org
Christal Clashing, Exertion Games Lab, Department of Human-Centred Computing, Monash University, Melbourne, Australia
Maria Fernanda Montoya Vega, Exertion Games Lab, Department of Human-Centred Computing, Monash University, Melbourne, Australia
Ian Smith, HCI Lab, University of New Brunswick, Canada
Joe Marshall, University of Nottingham, United Kingdom
Leif Oppermann, Fraunhofer Institute for Applied Information Technology FIT, Germany
Paul H. Dietz, Dynamic Graphic Project, University of Toronto, Canada
Mark Blythe, Northumbria School of Design, Northumbria University, United Kingdom
Scott Bateman, HCI Lab, University of New Brunswick, Canada
Sarah Jane Pell, Exertion Games Lab, Department of Human-Centred Computing, Monash University, Melbourne, Australia
Swamy Ananthanarayan, Department of Human-Centred, Monash University, Melbourne, Australia
Florian ’Floyd’ Mueller, Exertion Games Lab, Department of Human-Centred Computing, Monash University, Melbourne, Australia