Inbodied Interaction for Human Performance and Future Bodies

TEI 2020 Studio

This one-day, hands-on-studio at TEI2020 is open to anyone doing research in designing to support health and wellbeing, human augmentation, integration, and human performance and is curious about how to design technologies that can take the body as a starting point.

The goal of this studio is to present and test the new *Future InBodied: A Framework for Inbodied Interaction Design* to open the design space for connecting the body with interactive technology to support/improve human performance. This is especially useful for HCI practitioners when it comes to crafting experiences, whether for health, performance or play. Our framework offers a design alternative to cyborg futures that seek to augment human performance, Inbodied interaction seeks to help discover and optimise human potential. As such, in this studio, we will explore where inbodied interaction fits in the narrative of our future bodies.

What can Inbodied Interaction Experiences Offer to HCI Practitioners?
• inform design using inner bodily processes to improve human performance.
• facilitate users to develop a functional awareness of specific physio-neuro-relationships via interactive systems (e.g., why/how is movement improving cognitive performance or social interaction?)
• facilitate UX where interactive systems use inner bodily processes as inputs: where the physical state acts as a system controller while it helps the user build a practice. 
We invite you to register your interest by simply responding to the questions below,
In 100 words or less tell us why you’d like to participate in this studio?
Include links to one or a few of your works relevant to inbodied interaction.
Register your interest by Jan 15th
Notification of acceptance out on Jan 18th
Hands-on studio on Sunday 9th February 2020
Can we inform emerging technologies using inner bodily knowledge to facilitate experiences that extend physical and cognitive abilities?
How can technology be designed to assist people to tune in to their own senses, to develop practice, and enhance human insourcing ability?
Can we inform HCI through the IN5 (Move, Eat, Engage, Cogitate and Sleep) as interconnected pillars essential for life to embark on and support human advancement?
Thank you,
Josh Andres – Exertion Games Lab, Melbourne, Australia & IBM Research
m.c. schraefel – WellthLab University of Southampton, Southampton, UK
Rakesh Patibanda, Exertion Games Lab, Melbourne, Australia
Florian ‘Floyd’ Mueller, Exertion Games Lab, Melbourne, Australia