Experience your dreams come alive. Walk in the dreams of others. DREAM 2.2 is interactive brainwave art in the form of an audio-visual performance and interactive installation. The performance features a sleeping person and abstract projection mapped, audio-visual representations of the sleeping person’s brain activity.

We use EEG (electroencephalogram) sensors to track the electrical activity of the brain and generate audio that in turn generates audio-reactive visuals. The audio and visuals respond to different types of brain activity. The EEG sensor generates abstract real-time audio-visual art. The visuals are projection mapped onto maze-like projection surfaces in the exhibition space.

DREAM 2.2 imagines a future where instead of sleeping, people stay awake to experience being inside others’ dreams.

This hybrid work invites audiences to reflect on our contemporary obsession with observing others’ activities through digital and reality media. We encourage audience to go beyond observation. We invite them to participate, to use their own brainwaves to generate original real-time digital art.


Sargeant, B., Dwyer, J., Mueller, F. Investigating Novel BCI Displays that Support Personalised Engagement and Interpersonal Connections. CHI 2020 Case study. ACM. Video. Talk video.


Betty Sargeant: Creative Director + Artist
Justin Dwyer: Creative Director + Artist
Coco Dwyer: Performer
Lewi Dwyer: Performer
Florian ‘Floyd’ Mueller: Project Advisor
Andrew Ogburn: Composer