Exploring Shared Bodily Control: Designing Augmented Human Systems for Intra- and Inter-Corporeality
Interested applicants should submit their responses to this Google form.
Deadline: 20th March 2024 Extended to 25th March 2024.

About the Workshop
The domain of human augmentation is experiencing a shift, transitioning from a reliance on body-sensing technologies to the integration of body-actuation technologies. This presents a unique design challenge, inviting us to critically re-examine the once binary notions of control to the now, where control is shared in human-technology interactions. Our workshop aims to transcend this binary perspective on control within human-computer interaction, promoting a paradigm of shared control. We seek to ignite innovative thinking and encourage cross-disciplinary partnerships among academics, designers, and technologists.
In this workshop, we propose a control-corporeality framework to investigate the interplay between levels of bodily control (ranging from human-directed to computer-directed) and the spectrum of corporeal experiences (from intra-corporeal to inter-corporeal). Using this framework, we will design augmentation systems to amplify human capabilities across themes like sports, health, and games. Join us in this hands-on workshop to develop new design principles and explore the potential for transformative human augmentation experiences!
#CorporealCHI
Post-Workshop Plans
In collaboration with interested participants, we plan to elaborate on the workshop’s discussions in a comprehensive journal article. A prospective publication venue for this extended discourse is ACM Transactions on Computer-Human Interaction, aiming to contribute significantly to the field’s body of knowledge.
Organisers
- Rakesh Patibanda, Exertion Games Lab, Department of Human-Centered Computing, Monash University, Australia
- Nathalie Overdevest, Exertion Games Lab, Department of Human-Centered Computing, Monash University, Australia
- Aryan Saini, Exertion Games Lab, Department of Human-Centered Computing, Monash University, Australia
- Zhuying Li, Southeast University, China
- Josh Andres, Australian National University, Australia
- Elise van den Hoven, University of Technology Sydney, Australia and Eindhoven University of Technology, The Netherlands
- Florian ‘Floyd’ Mueller, Exertion Games Lab, Department of Human-Centered Computing, Monash University, Australia
Image References
[1] FootStriker: An EMS-Based Foot Strike Assistant for Running: Link
[2] Auto-Paizo Games: Link
[3] Affordance++: Allowing Objects to Communicate Dynamic Use: Link
[4] Somedays: Link
[5] Superhuman Sports: Applying Human Augmentation to Physical Exercise: Link
[6] bioSync: A Paired Wearable Device for Blending Kinesthetic Experience: Link
[7] Two-Handed Drumming using Pneumatic Artificial Muscles: Link
[8] Eksoworks: Link
[9] AI in the Shell: Link
[10] Eyewear to Make Me Smile: Link
[11] PneuMa: Link
[12] Ena: Link
[13] Machine_In_The_Middle: Link
[14] Fused Spectatorship: Link
[15] Balance Ninja: Link
[16] PsiNet: [CHI ’24]