The Playground is a participatory media artwork that features a co-designed sculpture, interactive projection mapping and public participation. The public is invited to find sculptural pieces that are hidden around the exhibition area. They bring these pieces to the exhibition space and connect them to The Playground sculpture. Audiences can also take photos of their city environment and upload them to an online platform. These images are automatically animated in real time and projection mapped onto the The Playground sculpture.

During special Playground exhibitions we also exhibit our unique custom designed movement tracking and projection system. When audiences enter the exhibition area we track the small sculptural piece that is in their hand and project the audience member’s own “city environment” image onto the piece as they move around the exhibition area.

The Playground seeks to socially and physically engage audiences and personalise their experiences of art and technology.


Sargeant, B., Mueller, F., Dwyer, J., Using HTC Vive and TouchDesigner to Projection-Map Moving Objects in 3D Space: A Playful Participatory Artwork. CHI PLAY 2017. Spotlight. ACM. 1-11.


Betty Sargeant: Original Concept + Creative Director
Justin Dwyer: Creative Director
Florian ‘Floyd’ Mueller: Project Advisor
The development of The Playground was supported by:
Creative Victoria through Touring Victoria, Ararat Regional Art Gallery & the Exertion Games Lab, Centre for Game Design Research, RMIT University