Our Dagstuhl proposal was accepted, and we therefore will present a seminar from Sep 24-Sep 29 at Dagstuhl in Germany on the topic of Body-Centric Computing with Steve Benford, Kia Höök and Dag Svanaes.
Florian ‘Floyd’ Mueller is speaking at the Australasian Fire and Emergency Service Authorities Council on the topic of games and learning as part of their Learning and Development initiative on the 9 March 11.30 for 75 minutes.
Peter was selected as a Finalist for the Student Game Competition at CHI’17 and will present the game against two others in his category to compete for the top prize :
We are organizing two workshops at CHI’17:
Marco’s paper presented at ECAI (European Conference on Artificial Intelligence) has been published (acceptance rate was 27%):
Tamassia, M., Zambetta, F., Raffe, W., Mueller, F., Li, X. Dynamic Choice of State Abstraction in Q-Learning. Proceedings of the 22nd European Conference on Artificial Intelligence (ECAI 2016), IOS Press. 46–54.
We have the following full papers accepted at CHI’17:
Sarah and Floyd’s article is published in the interactions magazine, with a wonderful layout:
Mueller, F., Pell, S.J. Adventure and technology: an earthquake-interrupted expedition to Mt. Everest. interactions, Jan-Feb 2017, 58-62
Khot, R.A. Understanding Material Representations of Physical Activity. 2016. RMIT University. PhD Thesis.
We have co-authored two chapters in the book “Serious Games”:
Philip Mildner and Florian Mueller. Design of Serious Games. Book chapter in: Serious Games: Foundations, Concepts and Practice, Ralf Dörner et al. Eds. Springer International Publishing, 2016, 57-82.
Josef Wiemeyer, Lennart Nacke, Christiane Moser and Florian Mueller. Player Experience. Book chapter in: Serious Games: Foundations, Concepts and Practice, Ralf Dörner et al. Eds. Springer International Publishing, 2016, 243-271.
Rich’s research on “Digital Vertigo” has now a new video around his game “Balance Ninja”, where he explores Digital Vertigo Games using Galvanic Vestibular Stimulation:
Byrne, R., Marshall, J., Mueller, F. Balance Ninja: Towards the Design of Digital Vertigo Games via Galvanic Vestibular Stimulation. CHI PLAY 2016. Full paper. ACM. 159-170. Talk video. BEST PAPER HONORABLE MENTION