Joe wrote a really nice blog post for the Crazyflie website, explaining the design process using the Crazyflie quadcopters for the Tai Chi-inspired drone interaction work we have been working on and plan to present at CHI 2020:
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Joe wrote a really nice blog post for the Crazyflie website, explaining the design process using the Crazyflie quadcopters for the Tai Chi-inspired drone interaction work we have been working on and plan to present at CHI 2020:
We are co-organizing a studio/workshop at TEI 2020:
This one-day, hands-on-studio at TEI2020 is open to anyone doing research in designing to support health and wellbeing, human augmentation, integration, and human performance and is curious about how to design technologies that can take the body as a starting point.
The goal of this studio is to present and test the new *Future InBodied: A Framework for Inbodied Interaction Design* to open the design space for connecting the body with interactive technology to support/improve human performance. This is especially useful for HCI practitioners when it comes to crafting experiences, whether for health, performance or play. Our framework offers a design alternative to cyborg futures that seek to augment human performance, Inbodied interaction seeks to help discover and optimise human potential. As such, in this studio, we will explore where inbodied interaction fits in the narrative of our future bodies.
We have just received the Minister for Education’s announcement that we have been awarded another ARC (Australian Research Council) Discovery grant, which is very exciting! The grant (Chief Investigators Florian ‘Floyd’ Mueller and Sarah Jane Pell) is one of the top grants in Australia and will support us to investigate interactive experiences in, on and under water to support people in engaging with water activity by highlighting the fun that comes with it while being safe. Here is the official announcement: https://www.arc.gov.au/nationa
We moved to a great, large lab space at Monash University, which allows us to grow the lab further! We will be located in the Faculty of IT, working within the Computer-Human Interaction and Creativity (CHIC) group. As you can see in the picture, we still have to unpack and set up everything, but we have big plans, so watch out what’s coming in the near future!
Yan’s talk at CHI PLAY 2019 in Barcelona is now online:
The paper is here:
Wang, Y., Li, Z., Jarvis, R., Russo, A., Khot, R., Mueller, F. Towards Understanding the Design of Playful Gustosonic Experiences with Ice Cream. CHI PLAY 2019. Long paper. ACM. Video. Talk video.
IBM reported on our collaborative project on an augmented eBike that can help you catch a “green wave” during traffic, so you get through all green lights when cycling through the city: https://www.ibm.com/blogs/research/2019/10/smart-bike/
Andres., J., Kari, T., von Kaenel, J., Mueller, F. ‘Co-riding With My eBike to Get Green Lights’. DIS 2019. Long paper. ACM. 1251-1263. Video. Talk video.
There is a new Medium article on Yan’s interactive ice cream experience, called “iScream!”: https://medium.com/chi-play/towards-understanding-the-design-of-playful-gustosonic-experiences-with-ice-cream-40775ffb157
The associated paper is here:
Wang, Y., Li, Z., Jarvis, R., Russo, A., Khot, R., Mueller, F. Towards Understanding the Design of Playful Gustosonic Experiences with Ice Cream. CHI PLAY 2019. Long paper. ACM.
Florian ‘Floyd’ Mueller will give a keynote presentation at the upcoming “Motor Development – from Brain to Behaviour” event at Deakin University on 25 November 2019, 9-5pm: https://www.deakin.edu.au/about-deakin/events/motor-development-from-brain-to-behaviour
Our work has just been published:
Khot, R., Mueller, F. Human-Food Interaction in Foundations and Trends in Human–Computer Interaction. 12, 4 (2019). 238-415.
“Food is not only fundamental to our existence, its consumption, handling or even the mere sight of its also brings us immense joy. Over the years, technology has played a crucial part in supporting and enriching food-related practices, beginning from how we grow, to how we cook, eat and dispose of food. All these practices have a significant impact not only on individuals but also on the surrounding ecologies and infrastructures, often discussed under the umbrella term of Human-Food Interaction (HFI).
This monograph provides an overview of the existing research in this space and a guide to further its exploration. The authors illustrate the growth in research across four phases of HFI, namely, Growing, Cooking, Eating and Disposal; categorizing the existing works across each of these phases to reveal a rich design space and that highlights the underexplored areas that interaction designers might find intriguing to investigate.
Human-Food Interaction offers a first of its kind overview of research in this fascinating interdisciplinary field and will be of interest to students and researchers working in many areas of Human-Computer Interaction.”
We will present the following publications at CHI PLAY 2019 in Barcelona, Spain:
Wang, Y., Li, Z., Jarvis, R., Russo, A., Khot, R., Mueller, F. Towards Understanding the Design of Playful Gustosonic Experiences with Ice Cream. CHI PLAY 2019. Long paper. ACM.
Li, Z., Sheahan, J., Wang, Y., Greuter, S., Mueller, F. InsideOut: Playing with Real-time Video Images of the Gastrointestinal Tract via Imaging Capsules. CHI PLAY 2019. Work-in-Progress. ACM.
There is a new ABC article as a result of Nathan’s interview: https://www.abc.net.au/news/health/2019-07-24/virtual-reality-tool-investigated-to-promote-sleep/11323134
Digital Trends just wrote about Inter-Dream: https://www.digitaltrends.com/cool-tech/vr-lullaby-machine-brainwaves/
We are on the Neuroscience News homepage with Inter-Dream:
https://neurosciencenews.com/vr-lullaby-sleep-14501/
Nathan’s latest CHI paper on sleep onset with Betty and Justin’s VR installation is featured on the RMIT webpage today: https://www.rmit.edu.au/news/all-news/2019/jul/virtual-dreams
Josh presenting his paper “‘Co-riding With My eBike to Get Green Lights’” at DIS 2019 in San Diego, USA:
Andres., J., Kari, T., von Kaenel, J., Mueller, F. ‘Co-riding With My eBike to Get Green Lights’. DIS 2019. Long paper. ACM. 1251-1263. Video. Talk video.
We will be presenting Josh’s eBike work and bikes and games at DIS 2019 in San Diego, USA:
Andres., J., Kari, T., von Kaenel, J., Mueller, F. ‘Co-riding With My eBike to Get Green Lights’. DIS 2019. Long paper. ACM. 1251-1263. Video. Talk video.
Zhao, D., Lee, J. S. A., Tan, C. T., Dancu, A., Lui, S., Shen, S., Mueller, F. GameLight – Gamification of the Outdoor Cycling Experience. DIS 2019. Demo. ACM. 73-76. Video.
Floyd has just given the keynote at IDC’19, the ACM Interaction Design and Children Conference in Boise, Idaho, USA, June 12-15. Topic was the future of bodily control. Thanks to Elizabeth Bonsignore for taking the picture!
Our long paper presentations at CHI’19 are now online:
Li, Z., Wang, Y., Wang, W., Chen, W., Hoang, T., Greuter, S., Mueller, F. HeatCraft: Designing Playful Experiences with Ingestible Sensors via Localized Thermal Stimuli. CHI 2019. Long paper. ACM. Video. Talk video.
Semertzidis, N., Sargeant, B., Dwyer, J., Mueller, F., Zambetta, F. Towards Understanding the Design of Positive Pre-sleep Through a Neurofeedback Artistic Experience. CHI 2019. Long paper. ACM. Video. Talk video.
Mueller, F., Li, Z., Byrne, R., Mehta, Y., Arnold, P., Kari, T. A 2nd Person Social Perspective on Bodily Play. CHI 2019. Long paper. ACM. Talk video.
Congratulations Daniel Prohasky together with Travis Gemmill and Marcus Cher from the lab for winning the Veski Fast Smarts Innovator of the Year 2019 Award! Big achievement after Betty and Justin’s success last year at the same event. Congratulations to the team!
We will be presenting the following works at CHI’19 in Glasgow, UK:
Li, Z., Wang, Y., Wang, W., Chen, W., Hoang, T., Greuter, S., Mueller, F. HeatCraft: Designing Playful Experiences with Ingestible Sensors via Localized Thermal Stimuli. CHI 2019. Long paper. ACM. Video.
Semertzidis, N., Sargeant, B., Dwyer, J., Mueller, F., Zambetta, F. Towards Understanding the Design of Positive Pre-sleep Through a Neurofeedback Artistic Experience. CHI 2019. Long paper. ACM. Video.
Mueller, F., Li, Z., Byrne, R., Mehta, Y., Arnold, P., Kari, T. A 2nd Person Social Perspective on Bodily Play. CHI 2019. Long paper. ACM.
Marshall, J., Benford, S., Byrne, R., Tennent, P. Sensory Alignment in Immersive Entertainment. CHI 2019. Long paper. ACM.
La Delfa, J., Wichtowski, O., Baytas, M., Khot, R., Mueller, F. Are Drones Meditative? CHI 2019. Interactivity. ACM. Video.
Wang, Y., Li, Z., Jarvis, B., Khot, R., Mueller, F. iScream!: Towards the Design of Playful Gustosonic Experiences with Ice Cream. CHI 2019. Interactivity. ACM. Video.
Khot, R., Arza, E., Kurra, H. and Wang, Y. FoBo: Towards Designing a Robotic Companion for Solo Dining. CHI 2019. Late-Breaking Work. ACM.
Andres, J., Schraefel, m.c., Tabor, A., Hekler, E. The Body as Starting Point: Applying Inside Body Knowledge for Inbodied Design. CHI 2019. Workshop (organizing). ACM.