
Nathan has been interviewed by OpenBCI on his work on Neo-Noumena, which is now featured on their homepage:
https://openbci.com/community/neo-noumena-ar-emotion-openbci/
JUN
Nathan has been interviewed by OpenBCI on his work on Neo-Noumena, which is now featured on their homepage:
https://openbci.com/community/neo-noumena-ar-emotion-openbci/
We will be presenting the following papers at DIS 2020:
La Delfa, J., Baytas, M., Luke, E., Koder, B., Mueller, F. Designing Drone Chi. Designing Interactive Systems Conference. DIS 2020. Pictorial. ACM. 1-12.
Li, Z., Wang, Y., Sheahan, J., Jiang, B., Greuter, S., Mueller, F. InsideOut: Towards an Understanding of Designing Playful Experiences with Imaging Capsules. Designing Interactive Systems Conference. DIS 2020. Long paper. ACM. 1-13. BEST PAPER HONORABLE MENTION.
Wang, Y., Li, Z., Jarvis, B., La Delfa, J., Khot, R., Mueller, F. WeScream!: Toward Understanding the Design of Playful Social Gustosonic Experiences with Ice Cream. Designing Interactive Systems Conference. DIS 2020. Long paper. ACM. 1-13. BEST PAPER HONORABLE MENTION.
We have received 2 Best Paper Honorable Mentions from DIS 2020, these mark the top 5% of all papers:
Li, Z., Wang, Y., Sheahan, J., Jiang, B., Greuter, S., Mueller, F. InsideOut: Towards an Understanding of Designing Playful Experiences with Imaging Capsules. Designing Interactive Systems Conference. DIS 2020. Long paper. ACM. 1-13. BEST PAPER HONORABLE MENTION.
Wang, Y., Li, Z., Jarvis, B., La Delfa, J., Khot, R., Mueller, F. WeScream!: Toward Understanding the Design of Playful Social Gustosonic Experiences with Ice Cream. Designing Interactive Systems Conference. DIS 2020. Long paper. ACM. 1-13. BEST PAPER HONORABLE MENTION.
We have 2 more TOCHI articles out (ACM Transactions on Computer-Human Interaction), one about physical representations of personal data, the other about interactive vertigo:
Byrne, R., Marshall, J., Mueller, F. Designing Digital Vertigo Experiences. TOCHI. ACM Transactions on Computer-Human Interactions, Vol. 27, No. 3, Article 19, May 2020. 1-30. ACM.
Khot, R. A., Hjorth, L., Mueller, F. Shelfie: A Framework for Designing Material Representations of Physical Activity Data. TOCHI. ACM Transactions on Computer-Human Interactions, Vol. 27, No. 3, Article 14, May 2020. 1-52. ACM.
We will be presenting the following works at the CHI Down Under 2020 virtual event:
Semertzidis, N., Scary, M., Andres, J., Dwivedi, B., Kulwe, Y., Zambetta, F., Mueller, F. Neo-Noumena: Augmenting Emotion Communication. CHI 2020. Long paper. ACM. Talk video.
La Delfa, J., Baytas, M.A., Patibanda, R., Ngari, H., Khot, R.A., Mueller, F. Drone Chi: Somaesthetic Human-Drone Interaction. CHI 2020. Long paper. ACM. Talk video. Best Paper Honorable Mention.
Andres, J., Schraefel, M.C., Semertzidis, N., Dwivedi, B., Kulwe, Y., von Kaenel, J., Mueller, F. Introducing Peripheral Awareness as a Neurological State for Human-Computer Integration. CHI 2020. Long paper. ACM. Video. Talk video.
Mueller, F., Lopes, P., Strohmeier, P., Ju, W., Sim, C., Weigel, M., Nanayakkara, S., Obrist, M., Li, Z., Delfa, J., Nishida, J., Gerber, E.M., Svanaes, D., Grudin, J., Greuter, S., Kunze, K., Erickson, T., Greenspan, S., Inami, M., Marshall, J., Reiterer, H., Wolf, K., Meyer, J., Schiphorst, T., Wang, D., Maes, P. Next Steps in Human-Computer Integration. CHI 2020. Long paper. ACM. Talk video.
Sargeant, B., Dwyer, J., Mueller, F. Investigating Novel BCI Displays that Support Personalised Engagement and Interpersonal Connections. CHI 2020 Case study. ACM. Video. Talk video.
Li, Z., Wang, Y., Greuter, S., Mueller, F. Ingestible Sensors as Design Material for Bodily Play. CHI 2020 Late-Breaking Work. ACM.
Li, Z., Wang, Y., Wang, R., Greuter, S., Mueller, F. Empowering a Creative City: Engage Citizens in Creating Street Art through Human-AI Collaboration. CHI 2020 Late-Breaking Work. ACM.
Wang, Y., Zhang, X., Li, Z., Khot, R., Mueller, F. Towards a Framework for Designing Playful Gustosonic Experiences. CHI 2020 Late-Breaking Work. ACM.
Here is a new documentary on Joe’s drone project that ended up as a CHI Honorable Mention:
La Delfa, J., Baytas, M.A., Patibanda, R., Ngari, H., Khot, R.A., Mueller, F. Drone Chi: Somaesthetic Human-Drone Interaction. CHI 2020. Long paper. ACM. Honorable Mention.
Justin Dwyer from PluginHuman from the Exertion Games Lab in Melbourne, Australia, presents “Investigating Novel BCI Displays that Support Personalised Engagement and Interpersonal Connections”, a case study published at CHI 2020 (The ACM SIGCHI Conference on Human Factors in Computing Systems).
Sargeant, B., Dwyer, J., Mueller, F. Investigating Novel BCI Displays that Support Personalised Engagement and Interpersonal Connections. CHI 2020 Case study. ACM. Video. Talk video.
We received an Honorable Mention at CHI 2020 for the work on Drone CHI, our interactive drone experience: This makes it into the top 5% of all full papers! Congratulations Joe et al.!
The paper: La Delfa, J., Baytas, M.A., Patibanda, R., Ngari, H., Khot, R.A., Mueller, F. Drone Chi: Somaesthetic Human-Drone Interaction. CHI 2020. Long paper. ACM. Honorable Mention
We will present the following long (full) and short papers at CHI 2020 (the ACM SIGCHI Conference on Human Factors in Computing Systems) in Honolulu, Hawai’i, USA:
Semertzidis, N., Scary, M., Andres, J., Dwivedi, B., Kulwe, Y., Zambetta, F., Mueller, F. Neo-Noumena: Augmenting Emotion Communication. CHI 2020. Long paper. ACM.
La Delfa, J., Baytas, M.A., Patibanda, R., Ngari, H., Khot, R.A., Mueller, F. Drone Chi: Somaesthetic Human-Drone Interaction. CHI 2020. Long paper. ACM.
Andres, J., Schraefel, M.C., Semertzidis, N., Dwivedi, B., Kulwe, Y., von Kaenel, J., Mueller, F. Introducing Peripheral Awareness as a Neurological State for Human-Computer Integration. CHI 2020. Long paper. ACM. Video.
Mueller, F., Lopes, P., Strohmeier, P., Ju, W., Sim, C., Weigel, M., Nanayakkara, S., Obrist, M., Li, Z., Delfa, J., Nishida, J., Gerber, E.M., Svanaes, D., Grudin, J., Greuter, S., Kunze, K., Erickson, T., Greenspan, S., Inami, M., Marshall, J., Reiterer, H., Wolf, K., Meyer, J., Schiphorst, T., Wang, D., Maes, P. Next Steps in Human-Computer Integration. CHI 2020. Long paper. ACM.
Sargeant, B., Dwyer, J., Mueller, F. Investigating Novel BCI Displays that Support Personalised Engagement and Interpersonal Connections. CHI 2020. Case study. ACM. Video.
Li, Z., Wang, Y., Greuter, S., Mueller, F. Ingestible Sensors as Design Material for Bodily Play. CHI 2020 Late-Breaking Work. ACM.
Li, Z., Wang, Y., Wang, R., Greuter, S., Mueller, F. Empowering a Creative City: Engage Citizens in Creating Street Art through Human-AI Collaboration. CHI 2020 Late-Breaking Work. ACM.
Wang, Y., Zhang, X., Li, Z., Khot, R., Mueller, F. Towards a Framework for Designing Playful Gustosonic Experiences. CHI 2020 Late-Breaking Work. ACM.
Zambetta, F., Raffe, W., Tamassia, M., Mueller, F., Li, X., Quinten, N., Patibanda, R., Dang, D., Satterley, J. Reducing Perceived Waiting Time in Theme Park Queues via an Augmented Reality Game. TOCHI. Transactions on Computer-Human Interaction, Vol. 27, No. 1, Article 3. January 2020. 1-30. Presented at CHI 2020. ACM. Video.
Semertzidis, N., Scary, M., Andres, J., Kulwe, Y., Dwivedi, B., Zambetta, F., Mueller, F. Neo-Noumena. CHI 2020 Interactivity. ACM.
Wang, Y. Understanding the Design of Playful Gustosonic Experiences. CHI 2020 Doctoral Consortium. ACM.
Baytas, M., Funk, M., Ljungblad, S., Garcia, J., La Delfa, J., Mueller, F. iHDI 2020: Interdisciplinary Workshop on Human-Drone Interaction. CHI 2020 Workshop. ACM.
Patibanda, R., Semertzidis, N., Scary, M., La Delfa, J., Baytas, M., Martin-Niedecken, A.L., Strohmeier, P., Fruchard, B., Leigh, S., Mekler, E., Nanayakkara, S., Wiemeyer, J., Berthouze, N., Kunze, K., Rikakis, T., Andres, J., van den Hoven, E., Mueller, F., Kelliher, A., Warwick, K., Mann, S. Motor Memory in HCI. CHI 2020 Workshop. ACM.
More and more openings: PhD, Post-Doc (Research Fellow) and Lecturer/Senior Lecturer (tenure, ongoing) openings (HCI, Interaction Design)
in Melbourne, Australia
The Exertion Games Lab (exertiongameslab.org) at Monash University in Melbourne, Australia, is seeking exceptional PhD, Post-Doc (Research Fellow, fixed-term, research-only) and Lecturer/Senior Lecturer (ongoing academic position, like tenured in other countries) candidates to research novel interfaces around digital play.
The Exertion Games Lab, directed by Prof. Florian ‘Floyd’ Mueller (general co-chair of CHI 2020), researches the future of interfaces for playful experiences. Our research is focused on the merging of play, technology and the active human body, drawing from research streams such as interaction design, human-computer interaction and computer games research. We publish mostly at CHI, CHI PLAY, DIS, TEI, Ubicomp (IMWUT), and UIST. The Exertion Games Lab hosts weekly presentation, writing and reading group activities to support PhD candidates. We are also offering a large studio space to research and design in an open plan lab environment. We are looking at potential for creativity, excellence and drive.
The culture in the Exertion Games Lab is one of interdisciplinary
work. At the Exertion Games Lab, we do not just philosophize and write
about the future, we actively invent it. We emphasize the development
of working prototypes in order to fully understand what play is, why
we play, and how we will play in the future. We do this because we
believe playing is a fundamental part of what makes us
humans who we are, and an understanding of this brings us closer to
our vision of a better world filled with interactive technologies that
support human values.
You might find it useful to read about the lab’s vision: Mueller, F., Byrne, R., Andres, J., Patibanda, R. Experiencing the Body as Play. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI’18). ACM. Talk video. Best Paper Award (top 1%).
The Exertion Games Lab is part of the Computer-Human Interaction and Creativity Group within the new Human-Centred Computing department at Monash, a G8 research-intensive university (which was in the top 20 institutions at CHI’19, with a similar result to be expected at CHI’20 with 21 accepted long papers): https://www.monash.edu/it/our-research/strengths/chic
Phd scholarships are available according to the standard Australian Postgraduate Award rate of approx. AUD 28,000 per year. The Post-Docs (Research Fellows) positions and Lecturer openings are paid on Academic Level B ($AU 97,203 – $115,429 pa, plus 17% employer superannuation), with the Senior Lecturer openings at Level C ($121,453 – $140,044 pa, plus 17% employer superannuation).
Please submit an expression of interest, including CV and portfolio website if available by email to info at exertiongameslab dot org, with subject line “APPLICATION”.
For the PhD positions, applicants will first email an expression of interest, then apply to the general university admissions office. This two-step process ensures that we are able to endorse your application. Please also see: https://exertiongameslab.org/even-more-openings
For the Research Fellow position, please make contact through the above first if you have any questions, then apply here:
http://careers.pageuppeople.com/513/cw/en/job/602686/research-fellow-exertion-games
For the Lecturer/Senior Lecturer positions, please make contact through the above first if you have any questions, then apply here: http://careers.pageuppeople.com/513/cw/en/job/602688/lecturer-senior-lecturer-exertion-games
Deadline is 2nd March 2020 or until positions are filled.
We are looking forward to reading your applications!
Thanks,
The Exertion Games Lab
http://exertiongameslab.org
Our work shows how an augmented reality game can reduce perceived waiting time in theme park queues by up to a factor of 5.
Zambetta, F., Raffe, W., Tamassia, M., Mueller, F., Li, X., Quinten, N., Patibanda, R., Dang, D., Satterley, J. Reducing Perceived Waiting Time in Theme Park Queues via an Augmented Reality Game. TOCHI. Transactions on Computer-Human Interaction, Vol. 27, No. 1, Article 3. January 2020. 1-30. ACM.
Our TOCHI article on how an augmented reality (AR) game can help reduce theme park visitors’ perceived waiting time in the queue by up to a factor of 5 is now published:
Zambetta, F., Raffe, W., Tamassia, M., Mueller, F., Li, X., Quinten, N., Patibanda, R., Dang, D., Satterley, J. Reducing Perceived Waiting Time in Theme Park Queues via an Augmented Reality Game. TOCHI. Transactions on Computer-Human Interaction, Vol. 27, No. 1, Article 3. January 2020. 1-30. ACM.
We will present the following long (full) papers at CHI 2020 (the ACM SIGCHI Conference on Human Factors in Computing Systems) in Honolulu, Hawai’i, USA:
Semertzidis, N., Scary, M., Andres, J., Dwivedi, B., Kulwe, Y., Zambetta, F., Mueller, F. Neo-Noumena: Augmenting Emotion Communication. CHI 2020. Long paper. ACM.
La Delfa, J., Baytas, M.A., Patibanda, R., Ngari, H., Khot, R.A., Mueller, F. Drone Chi: Somaesthetic Human-Drone Interaction. CHI 2020. Long paper. ACM.
Andres, J., Schraefel, M.C., Semertzidis, N., Dwivedi, B., Kulwe, Y., von Kaenel, J., Mueller, F. Introducing Peripheral Awareness as a Neurological State for Human-Computer Integration. CHI 2020. Long paper. ACM. Video.
Mueller, F., Lopes, P., Strohmeier, P., Ju, W., Sim, C., Weigel, M., Nanayakkara, S., Obrist, M., Li, Z., Delfa, J., Nishida, J., Gerber, E.M., Svanaes, D., Grudin, J., Greuter, S., Kunze, K., Erickson, T., Greenspan, S., Inami, M., Marshall, J., Reiterer, H., Wolf, K., Meyer, J., Schiphorst, T., Wang, D., Maes, P. Next Steps in Human-Computer Integration. CHI 2020. Long paper. ACM.
Our talks at TEI 2020 (The ACM SIGCHI conference on Tangible, Embedded and Embodied Interaction) in Sydney, Australia, are now online:
Mueller, F., Wang, Y., Li, Z., Kari, T., Arnold, P., Mehta, Y., Marquez, J., Khot, R. Towards Experiencing Eating as Play. TEI 2020. Long paper. ACM. Talk video.
Mueller, F., Kari, T., Li, Z., Wang, Y., Mehta, Y., Andres, J., Marquez, J., Patibanda, R. Towards Designing Bodily Integrated Play. TEI 2020. Long paper. ACM. Talk video.
Mueller, F., Matjeka, L., Wang, Y., Andres, J., Li, Z., Marquez, J., Jarvis, B., Pijnappel, S., Patibanda, R., Khot, R. “Erfahrung & Erlebnis”: Understanding the Bodily Play Experience through German Lexicon. TEI 2020. Long paper. ACM. Talk video.
We will be presenting the following publications at TEI 2020 (The ACM SIGCHI conference on Tangible, Embedded and Embodied Interaction) in Sydney, Australia:
Mueller, F., Wang, Y., Li, Z., Kari, T., Arnold, P., Mehta, Y., Marquez, J., Khot, R. Towards Experiencing Eating as Play. TEI 2020. Long paper. ACM.
Mueller, F., Kari, T., Li, Z., Wang, Y., Mehta, Y., Andres, J., Marquez, J., Patibanda, R. Towards Designing Bodily Integrated Play. TEI 2020. Long paper. ACM.
Mueller, F., Matjeka, L., Wang, Y., Andres, J., Li, Z., Marquez, J., Jarvis, B., Pijnappel, S., Patibanda, R., Khot, R. “Erfahrung & Erlebnis”: Understanding the Bodily Play Experience through German Lexicon. TEI 2020. Long paper. ACM.
Andres, J., Patibanda, R., schraefel, m.c., Mueller, F. Inbodied Interaction for Human Performance and Future Bodies. TEI 2020. Workshop. ACM.
PhD and Post-Doc (Research Fellow) openings (HCI, Interaction Design)
in the Exertion Games Lab, Melbourne, Australia
The Exertion Games Lab (exertiongameslab.org) in Melbourne, Australia, is seeking exceptional PhD and Post-Doc candidates to research novel interfaces around digital play.
The Exertion Games Lab is looking for candidates who value an interdisciplinary design studio environment. You will be highly motivated, willing to learn a variety of skills, extremely creative as well as technical, and also have highly developed analytical and communicative skills. Prior research experience (publications, etc.) is desirable and so are hardware prototyping abilities (Arduino, etc.) and programming skills. We are looking at potential for creativity, excellence and drive.
We are mostly interested in the following topics:
* Digital aquatic play: The candidate will prototype three digital water play systems and examine users’ aquatic body-environment interactions to derive an understanding of digital technology’s opportunities to facilitate novel bodily water play interactions in-water, on-water and underwater. An interest and experience with water-based activities, interactive technology, hardware prototyping (including actuators), human movement/performance and aquatic culture (including diving) is desirable. This work is in collaboration with Dr. Sarah Jane Pell (sarahjanepell.com).
* Interactive muscle memory (motor memory): The candidate will prototype interactive muscle memory systems and study their use in order to understand what designers can learn from remembering activities that involve the active human body in regard to designing interactive systems. This project will utilize the Exertion Games Lab’s Qualisys motion capture system and the electronic muscle stimulation system (amongst others). The candidate will engage with prototyping equipment to invent a series of future playful muscle memory experiences and study the associated user experiences. This work is in collaboration with Elise van Den Hoven (elisevandenhoven.com). See also our dedicated post about this on our website.
* Human-Computer Integration: The rise of technology that supports a partnership between user and computer highlights an opportunity for a new era of “human-computer integration”, contrasting the previously dominant paradigm of computers functioning as tools. This project focuses on embodied integration, where a computer tightly integrates with the person’s body. This project draws on a recent Dagstuhl Seminar (https://www.dagstuhl.de/en/program/calendar/semhp/?semnr=18322) that brought together leading experts from industry and academia, including those who are central to the development of products and ideas such as wearables, on-body robotics, and exertion systems. The goal is to address key questions around the design of embodied integration and to jump-start new approaches for a human-computer integration future.
* Interactive eating: This project explores the role of technology in facilitating playful eating experiences, developing a novel understanding of how interactive technology can – and should – be designed to promote positive eating experiences. The candidate will engage with prototyping equipment (laser-cutters, carvers, 3D food printers, …) around food to invent a series of future playful eating experiences and study the associated user experiences. The result will be generative research as well as a thesis in the field of interaction design, contributing to our understanding of experiencing the human body as play.
* Playing with flying pixels (quadcopters). With drones getting smaller and smaller, we regard them as physical pixels that can be placed anywhere in space, allowing us to experience digital content in the physical world in novel playful ways. These projects will utilize the lab’s Qualisys motion capture system and Crazyflie mini quadcopters. A passion for robotics including hard- and software design for quadcopters and motion capture is desirable.
* Interactive rock-climbing. The candidate will engage with a dedicated bouldering wall in our lab, together with AR, biosensors, etc. and study the associated “humility” experiences. The result will be a thesis in the field of interaction design, contributing to our understanding of experiencing the human body as play. Climbing experience desirable.
Entry requirements for PhD candidates:
You will need to have a four-year degree that includes a thesis or a three-year Bachelor and a Master’s degree by research, for exact details see the link below. Typical backgrounds are interaction design, human-computer interaction, game design, computer science, industrial design, electrical engineering, human movement/performance, sports science, performing and media arts but we are curious to hear what you can contribute.
All positions are full-time, 3 years, available to all nationalities, onsite, and by thesis, i.e. conclude with a thesis in the field of interaction design/HCI supervised by CHI 2020 general co-chair Florian ‘Floyd’ Mueller. Applicants will first email an expression of interest, then apply to the general university admissions office.
Florian ‘Floyd’ Mueller. Scholarships are available according to the standard Australian Postgraduate Award rate of approx. AUD 28,000 per year. The Exertion Games Lab hosts weekly presentation, writing and reading group activities to support the candidate. We are also offering a large space to research and design in an open plan lab environment.
Applicants will first email an expression of interest, then apply to the general university admissions office. This two-step process ensures that we are able to endorse your application.
Post-Doc openings:
The Post-Docs (Research Fellows) positions are paid on Academic Level B ($AU 97,203 – $115,429 pa, plus 17% employer superannuation).
The Exertion Games Lab researches the future of interfaces for playful experiences. Our research is focused on the merging of play, technology and the active human
body, drawing from research streams such as interaction design, human-
computer interaction and computer games research. We publish mostly at CHI, CHI PLAY, DIS, TEI, Ubicomp (IMWUT), and UIST.
The culture in the Exertion Games Lab is one of interdisciplinary
work. At the Exertion Games Lab, we do not just philosophize and write
about the future, we actively invent it. We emphasize the development
of working prototypes in order to fully understand what play is, why
we play, and how we will play in the future. We do this because we
believe playing is a fundamental part of what makes us
humans who we are, and an understanding of this brings us closer to
our vision of a better world filled with interactive technologies that
support human values.
You might find it useful to read about the lab’s vision: Mueller, F., Byrne, R., Andres, J., Patibanda, R. Experiencing the Body as Play. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI’18). ACM. Talk video. Best Paper Award (top 1%).
PhD entry requirements: https://www.monash.edu/graduate-research/faqs-and-resources/content/chapter-two/2-1
PhD information: https://www.monash.edu/it/our-research/graduate-research/how-to-apply
The Computer-Human Interaction and Creativity (CHIC) group at Monash (which was in the top 20 institutions at CHI’19, with a similar result to be expected at CHI’20 with 21 conditionally accepted papers): https://www.monash.edu/it/our-research/strengths/chic
Please submit your expression of interest, including CV and portfolio website if available by email to info at exertiongameslab dot org, with subject line “APPLICATION”.
We are looking forward to reading your applications!
Thanks,
The Exertion Games Lab
http://exertiongameslab.org
PhD and Post-Doc openings (HCI, Interaction Design)
in the Exertion Games Lab, Melbourne in collaboration with the Materialising Memories research program, Sydney, Australia
The Exertion Games Lab (exertiongameslab.org) in Melbourne (directed by Florian ‘Floyd’ Mueller) and the Materialising Memories research program (www.materialisingmemories.com) in Sydney (directed by Prof. Elise van den Hoven), are seeking exceptional PhD and Post-Doc candidates to research the design of interactive muscle or motor memory systems.
We are looking for two candidates who value an interdisciplinary design studio environment. You will be highly motivated, willing to learn a variety of skills, extremely creative as well as technical, and also have highly developed analytical and communicative skills. Prior research experience (publications, etc.) is desirable and so are people-centered design skills, hardware prototyping abilities (Arduino, etc.) and/or programming skills. We are looking at potential for creativity, excellence, drive and people who are a pleasure to have on the team.
The focus of the research will be to understand the design of interactive muscle memory (motor memory) systems: The candidates will study how people use muscle memory in everyday life, will prototype interactive muscle memory systems and study their use in order to understand what designers can learn from remembering activities that involve the active human body in regard to designing interactive systems. This project will utilize the Exertion Games Lab’s Qualisys motion capture system and the electronic muscle stimulation system (amongst others). The candidates will engage with prototyping equipment to invent a series of future muscle memory experiences and study the associated user experiences. See also our CHI2020 workshop: motorhci.com
Entry requirements for PhD candidates:
You will need to have a four-year degree that includes a thesis or a three-year Bachelor and a Master’s degree by research, for exact details see the link below. Typical backgrounds are interaction design, human-computer interaction, game design, computer science, industrial design, electrical engineering, human movement, sports science, performing and media arts but we are curious to hear what you can contribute. All nationalities are encouraged to apply.
All positions are full-time, 3 years, available to all nationalities, onsite, and by thesis, i.e. conclude with a thesis in the field of interaction design/HCI supervised by Florian ‘Floyd’ Mueller and Elise van den Hoven. Scholarships are available according to the standard Australian Postgraduate Award rate of approx. AUD 28,000 per year. The Exertion Games Lab also hosts weekly presentation, writing and reading group activities to support the candidate. We are also offering a large space to research and design in an open plan lab environment.
First, applicants will apply with an expression of interest to the email below. After the internal interview with the Exertion Games Lab and Materialising Memories program, the candidate will need to apply to the general university admissions office. This two-step process ensures that we are able to endorse your application.
Post-Doc openings:
The Post-Docs (Research Fellows) positions are for 3 years and are paid on Academic Level B ($AU 97,203 – $115,429 pa, plus 17% employer superannuation).
The Exertion Games Lab researches the future of interfaces for playful experiences. Our research is focused on the merging of play, technology and the active human
body, drawing from research streams such as interaction design, human-
computer interaction and computer games research. We publish mostly at CHI, CHI PLAY, DIS, TEI, Ubicomp (IMWUT), and UIST.
The culture in the Exertion Games Lab is one of interdisciplinary work. At the Exertion Games Lab, we do not just philosophize and write about the future, we actively invent it. We emphasize the development of working prototypes in order to fully understand what play is, why we play, and how we will play in the future. We do this because we believe playing is a fundamental part of what makes us humans who we are, and an understanding of this brings us closer to our vision of a better world filled with interactive technologies that
support human values.
You might find it useful to read about the lab’s vision: Mueller, F., Byrne, R., Andres, J., Patibanda, R. Experiencing the Body as Play. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. (CHI 2018). ACM. Talk video. Best Paper Award (top 1%).
The Materialising Memories research program (www.materialisingmemories.com) uses design research to study and support people in their everyday remembering practices. We investigate remembering and forgetting, the effects of physical objects, the body and digital media on memories in everyday life and the creation and curation of these objects and media. Our insights are used to design and evaluate innovative objects and interactive products that facilitate remembering and forgetting in everyday life, during and after major life events, for those with healthy memories and for those with memory challenges.
Materialising Memories is a multidisciplinary team distributed between University of Technology Sydney, Australia, Eindhoven University of Technology, the Netherlands and University of Dundee, UK.
This paper introduces the Materialising Memories research program: Hoven, E. van den (2014). A future-proof past: Designing for remembering experiences. Memory Studies, vol. 7, issue 3, July 2014, pp. 373-387.
===============================================================
PhD entry requirements: https://www.monash.edu/graduate-research/faqs-and-resources/content/chapter-two/2-1
PhD information: https://www.monash.edu/it/our-research/graduate-research/how-to-apply
The Computer-Human Interaction and Creativity (CHIC) group at Monash (which was in the top 20 institutions at CHI’19, with a similar result to be expected at CHI’20 with 21 conditionally accepted papers): https://www.monash.edu/it/our-research/strengths/chic
Please submit your expression of interest, including CV and portfolio website if available by email to “info at exertiongameslab dot org” and “elise dot vandenhoven at uts dot edu dot au”, with subject line “Application: Muscle Memory”.
Looking forward to reading your applications!
Thanks,
The Exertion Games Lab & The Materialising Memories research program
http://exertiongameslab.org & http://www.materialisingmemories.com
Dear CHI attendees,
The location will be updated closer to the event. You can register yourself using the following google form. We have been doing this over email every year, however, a form will formalise the process and help maintain a database of people interested in Jogging at CHI: https://forms.gle/
So bring your runners, either get changed at your hotel or use the toilets, we’ll leave swiftly for a run around the venue outside.
We’ll be running for approx. 30min and we have plans to accommodate those who want to jog slower/faster/further/
We will co-organize two workshops at CHI 2020:
The workshop focuses on how memory is tied to the sensorimotor system and embodied experiences of performing actions, a dynamic we refer to here as “motor memory.” Body movement can help us think and learn new information faster by establishing embodied representations of reality. This dynamic is also interpersonal – our own motor memory can shape how we perceive and remember others. When translated to the design of technological systems, this means that not only should we consider that we can learn and memorize motor activity (e.g. motor skills), but that we can also perform motor activity to learn and memorize new information (e.g. gesturing directions).
The workshop aims to shape our understanding of how and in what circumstances movements assist memory. Once understood, it probes the groups to think of how futuristic sensorimotor systems can be designed to augment motor memory.
To apply to the workshop, submit your responses to the questions in this google form: http://tiny.cc/jwpihz. The submission deadlines are February 11th, 2020. The responses will be reviewed by the workshop organizers. Accepted responses will be notified by February 28th, 2020 and the list of participants will be posted on the workshop webpage. Upon acceptance, all accepted participants must register for both the workshop and for at least one day of the conference.
Drones are becoming ubiquitous. Current applications include logistics, construction, security, emergencies, and photography. Emerging applications like exercise, companionship, and tangible user interfaces are active research topics within the CHI community.
Knowledge from a wealth of disciplines can inform new drone applications; and communication between different disciplines (design, engineering, social sciences, humanities…) is essential. To this end, the Interdisciplinary Workshop on Human-Drone Interaction (iHDI 2020) aims to intertwine diverse perspectives, as a platform for researchers and practitioners who learn from each other.
We seek high quality contributions exploring HDI from a plethora of perspectives, including but not limited to: empirical research, engineering, design, theory, art, and opinions.
Examples for topics include, but are not limited to, the following:
– Novel HDI experiences
– Theoretical and philosophical arguments on concepts and contexts
– Transferring learnings between HDI and other HCI or extracurricular topics
– Policy and regulatory issues
– Accessible HDI
– Prototyping and development tools
– Ethnographic fieldwork with users, developers, and bystanders
The proceedings will be stored on the open archive HAL, indexed by Google Scholar. A paper on workshop outcomes will be submitted to a relevant venue. Selected contributions will be considered for publication in a special issue of the THRI journal.At least one author must attend. Attendees must register for the workshop and at least one day of CHI 2020.
Workshop website: socialdrones.github.io/