We are co-organizing a studio/workshop at TEI 2020:
Inbodied Interaction for Human Performance and Future Bodies
TEI 2020 Studio
This one-day, hands-on-studio at TEI2020 is open to anyone doing research in designing to support health and wellbeing, human augmentation, integration, and human performance and is curious about how to design technologies that can take the body as a starting point.
The goal of this studio is to present and test the new *Future InBodied: A Framework for Inbodied Interaction Design* to open the design space for connecting the body with interactive technology to support/improve human performance. This is especially useful for HCI practitioners when it comes to crafting experiences, whether for health, performance or play. Our framework offers a design alternative to cyborg futures that seek to augment human performance, Inbodied interaction seeks to help discover and optimise human potential. As such, in this studio, we will explore where inbodied interaction fits in the narrative of our future bodies.
Include links to one or a few of your works relevant to inbodied interaction.
https://forms.gle/j527qYbL578jNgf78
m.c. schraefel – WellthLab University of Southampton, Southampton, UK
Rakesh Patibanda, Exertion Games Lab, Melbourne, Australia
Florian ‘Floyd’ Mueller, Exertion Games Lab, Melbourne, Australia
DEC





IBM reported on our collaborative project on an augmented eBike that can help you catch a “green wave” during traffic, so you get through all green lights when cycling through the city:
There is a new Medium article on Yan’s interactive ice cream experience, called “iScream!”:
Florian ‘Floyd’ Mueller will give a keynote presentation at the upcoming “
We will present the following publications at CHI PLAY 2019 in Barcelona, Spain:
There is a new ABC article as a result of Nathan’s interview:
We are on the
Nathan’s latest 

We will be presenting the following works at CHI’19 in Glasgow, UK: