TEI 2020 Studio/Workshop

We are co-organizing a studio/workshop at TEI 2020:

Inbodied Interaction for Human Performance and Future Bodies

TEI 2020 Studio

This one-day, hands-on-studio at TEI2020 is open to anyone doing research in designing to support health and wellbeing, human augmentation, integration, and human performance and is curious about how to design technologies that can take the body as a starting point.

The goal of this studio is to present and test the new *Future InBodied: A Framework for Inbodied Interaction Design* to open the design space for connecting the body with interactive technology to support/improve human performance. This is especially useful for HCI practitioners when it comes to crafting experiences, whether for health, performance or play. Our framework offers a design alternative to cyborg futures that seek to augment human performance, Inbodied interaction seeks to help discover and optimise human potential. As such, in this studio, we will explore where inbodied interaction fits in the narrative of our future bodies.

What can Inbodied Interaction Experiences Offer to HCI Practitioners?
• inform design using inner bodily processes to improve human performance.
• facilitate users to develop a functional awareness of specific physio-neuro-relationships via interactive systems (e.g., why/how is movement improving cognitive performance or social interaction?)
• facilitate UX where interactive systems use inner bodily processes as inputs: where the physical state acts as a system controller while it helps the user build a practice. 
 
We invite you to register your interest by simply responding to the questions below,
In 100 words or less tell us why you’d like to participate in this studio?
Include links to one or a few of your works relevant to inbodied interaction.
https://forms.gle/j527qYbL578jNgf78
IMPORTANT DATES
Register your interest by Jan 15th
Notification of acceptance out on Jan 18th
Hands-on studio on Sunday 9th February 2020
Provocations
Can we inform emerging technologies using inner bodily knowledge to facilitate experiences that extend physical and cognitive abilities?
How can technology be designed to assist people to tune in to their own senses, to develop practice, and enhance human insourcing ability?
Can we inform HCI through the IN5 (Move, Eat, Engage, Cogitate and Sleep) as interconnected pillars essential for life to embark on and support human advancement?
 
Thank you,
Josh Andres – Exertion Games Lab, Melbourne, Australia & IBM Research
m.c. schraefel – WellthLab University of Southampton, Southampton, UK
Rakesh Patibanda, Exertion Games Lab, Melbourne, Australia
Florian ‘Floyd’ Mueller, Exertion Games Lab, Melbourne, Australia
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New grant on interactive water experiences

We have just received the Minister for Education’s announcement that we have been awarded another ARC (Australian Research Council) Discovery grant, which is very exciting! The grant (Chief Investigators Florian ‘Floyd’ Mueller and Sarah Jane Pell) is one of the top grants in Australia and will support us to investigate interactive experiences in, on and under water to support people in engaging with water activity by highlighting the fun that comes with it while being safe. Here is the official announcement: https://www.arc.gov.au/national-interest-test-statements

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Published!

Our work has just been published:

Khot, R., Mueller, F. Human-Food Interaction in Foundations and Trends in Human–Computer Interaction. 12, 4 (2019). 238-415.

“Food is not only fundamental to our existence, its consumption, handling or even the mere sight of its also brings us immense joy. Over the years, technology has played a crucial part in supporting and enriching food-related practices, beginning from how we grow, to how we cook, eat and dispose of food. All these practices have a significant impact not only on individuals but also on the surrounding ecologies and infrastructures, often discussed under the umbrella term of Human-Food Interaction (HFI).

This monograph provides an overview of the existing research in this space and a guide to further its exploration. The authors illustrate the growth in research across four phases of HFI, namely, Growing, Cooking, Eating and Disposal; categorizing the existing works across each of these phases to reveal a rich design space and that highlights the underexplored areas that interaction designers might find intriguing to investigate.

Human-Food Interaction offers a first of its kind overview of research in this fascinating interdisciplinary field and will be of interest to students and researchers working in many areas of Human-Computer Interaction.”

 

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Our CHI videos online

Our long paper presentations at CHI’19 are now online:

Li, Z., Wang, Y., Wang, W., Chen, W., Hoang, T., Greuter, S., Mueller, F. HeatCraft: Designing Playful Experiences with Ingestible Sensors via Localized Thermal Stimuli. CHI 2019. Long paper. ACM. Video. Talk video.

Semertzidis, N., Sargeant, B., Dwyer, J., Mueller, F., Zambetta, F. Towards Understanding the Design of Positive Pre-sleep Through a Neurofeedback Artistic Experience. CHI 2019. Long paper. ACM. Video. Talk video.

Mueller, F., Li, Z., Byrne, R., Mehta, Y., Arnold, P., Kari, T. A 2nd Person Social Perspective on Bodily Play. CHI 2019. Long paper. ACM. Talk video.

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Our work at CHI’19

We will be presenting the following works at CHI’19 in Glasgow, UK:

Li, Z., Wang, Y., Wang, W., Chen, W., Hoang, T., Greuter, S., Mueller, F. HeatCraft: Designing Playful Experiences with Ingestible Sensors via Localized Thermal Stimuli. CHI 2019. Long paper. ACM. Video.

Semertzidis, N., Sargeant, B., Dwyer, J., Mueller, F., Zambetta, F. Towards Understanding the Design of Positive Pre-sleep Through a Neurofeedback Artistic Experience. CHI 2019. Long paper. ACM. Video.

Mueller, F., Li, Z., Byrne, R., Mehta, Y., Arnold, P., Kari, T. A 2nd Person Social Perspective on Bodily Play. CHI 2019. Long paper. ACM.

Marshall, J., Benford, S., Byrne, R., Tennent, P. Sensory Alignment in Immersive Entertainment. CHI 2019. Long paper. ACM.

La Delfa, J., Wichtowski, O., Baytas, M., Khot, R., Mueller, F. Are Drones Meditative? CHI 2019. Interactivity. ACM. Video.

Wang, Y., Li, Z., Jarvis, B., Khot, R., Mueller, F. iScream!: Towards the Design of Playful Gustosonic Experiences with Ice Cream. CHI 2019. Interactivity. ACM. Video.

Khot, R., Arza, E., Kurra, H. and Wang, Y. FoBo: Towards Designing a Robotic Companion for Solo Dining. CHI 2019. Late-Breaking Work. ACM.

Andres, J., Schraefel, m.c., Tabor, A., Hekler, E. The Body as Starting Point: Applying Inside Body Knowledge for Inbodied Design. CHI 2019. Workshop (organizing). ACM.

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Jogging at CHI’19

Dear CHI attendees,

If you are packing for CHI, here is your chance to bring your running
shoes for another “Jogging at CHI” event!
As in previous years, we are organizing a jog around the conference venue to discuss interactive technology and sports. We invite you to bring your running gear with you (and any jogging apps, your own prototype, …) and we meet on

Tuesday, 7 May, 17:30 after the last paper session of the day (called “Sport and Fitness”) outside room “Carron 1”

and jog from there. So bring your runners, either get changed at your hotel or use the toilets, we’ll leave swiftly for a run around the venue outside. We have done this six times in the past and everyone involved seemed to have enjoyed this “alternative” format of discussing HCI and Sports while getting some exercise at CHI.

We’ll be running for approx. 30min and we have plans to accommodate those who want to jog slower/faster/further/not that long etc. All jogging levels will be catered for! The goal is to actively shape the future of the field of sports-HCI.

Hope to see you there,
Floyd, Rohit, Joe, Jakob, Stina, Josh, Rakesh, Florian

 

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