We made a video of the UBISS Workshop D on Bodily Play held by Floyd and Rich in Finland. The workshop was a great success with many new and exciting games being made, thanks to everyone involved!
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Our new book chapter is out:
Mueller, F., Gibbs, M.R. and Vetere, F. 2014. Designing for Social and Physical Interaction in Exertion Games. Book chapter in: Nijholt, A. (ed.) Playful User Interfaces, Springer, 227-251.Continue Reading →
Floyd, Rohit, Jayden, Amani and David will present their DIS paper in Vancouver in June. The research presents strategies on how sensing capabilities – and complementary wireless distance zones – could engage players with proxemics: the interpersonal distance between players. The work offers ubicomp and game designers novel resources for digital play.
Mueller, F., Stellmach, S., Greenberg, S., Dippon, A., Boll, S., Garner, J., Khot, R., Naseem, A., Altimira, D. 2014. Proxemics Play: Understanding Proxemics for Designing Digital Play Experiences. DIS 2014. Long paper. 10 pages.Continue Reading →
The Exertion Games Lab had great success at CHI 2014, the premier conference in human-computer interaction: 10 Exertion Games Lab’ers presented in total 21 accepted submissions, including 4 full papers. CHI is the premier conference in human-computer interaction and attracted well over 3000 participants. The members of the Exertion Games Lab represented Australia’s largest group at the conference by far and had significant impact across all major venues, in particular highlights are: Rohit who presented his PhD research to a massive audience in the paper track but also in interactivity with Jeewon (and became a finalist in the videoshowcase), Jayden who presented his Honours work and became a finalist in the Student Game Competition, Betty who got keynote speaker Margaret Atwood to try out at Interactivity (and tweet about) her research on children’s book apps, Robert and Will who demonstrated with our support-crew Eric and Taylor CHI’s first BMX stunt-show showcasing Wouter’s LumaHelm (Wouter unfortunately could not attend, so thanks Robert and Will for helping Wouter out), Robert organized a workshop and Rich, Chad and Josh contributed to the GameJam4Research and presented their research in HCI and Sports. Well done everyone!
All papers can be seen here.Continue Reading →
Together with Katherine Isbister, we created 10 Movement-based Game Guidelines, the first of their kind and validated by experts from indie, commercial and academic game design fields, to aid designers in creating engaging games involving bodily action. They will be presented to the public for the first time at CHI 2014.
We developed Exertion Cards, they are “Things to Think About” when it comes to designing exertion games. They serve as design tools, helping game designers create novel and engaging games for the active human body, and are presented at CHI 2014. They are available here.Continue Reading →
We have 4 full papers, 4 interactivities, 2 workshop organizations, 1 student game competition, 1 special interest group organization, 1 panel, 1 videoshowcase and 7 workshop submissions. Congratulations to everyone who did such a great job in getting the word out about the great work done in the Exertion Games Lab!
Garner, J., Wood, G., Pijnappel, S., Murer, M., Mueller, F. 2014. i-dentity: Innominate Movement Representation as Engaging Game Element. CHI 2014. Long paper. 10 pages. 30 sec preview video. Video.
Khot, R., Hjort, L., Mueller, F. 2014. Understanding Physical Activity through 3D Printed Material Artifacts. CHI 2014. Long paper. 10 pages. 30 sec preview video. Video.
Mueller, F., Gibbs, M.R., Vetere, F., Edge, D. 2014. Supporting the Creative Game Design Process with Exertion Cards. CHI 2014. Long paper. 10 pages. 30 sec preview video.
Mueller, F., Isbister, K. 2014. Movement-Based Game Guidelines. CHI 2014. Long paper. 10 pages. 30 sec preview video.
Garner, J., Wood, G., Pijnappel, S., Murer, M., Mueller, F. 2014. i-dentity: Innominate Representation as Engaging Movement Game Element. CHI 2014. Interactivity. 4 pages. Video.
Sargeant, B., Mueller, F. 2014. How Far is UP? Encouraging Social Interaction Through Children’s Book App Design. CHI 2014. Interactivity. 4 pages.
Garner, J., Wood, G. 2014. i-dentity: Concealing Movement Representation Associations in Games. CHI 2014. Student Game Competition. 4 pages. FINALIST.
Mueller, F., Marshall, J., Khot, R., Nylander, S., Tholander, J. 2014. Jogging with Technology: Interaction Design Supporting Sport Activities. Special Interest Group (organizing). 4 pages.
Mentis, H., Höök, K., Mueller, F., Isbister, K., Khut, G.P., Robertson, T. 2014. Designing for the Experiential Body. CHI 2014. Panel. 5 pages. Video.
Khot, R., Lee, J., Hjorth, L., Mueller, F. 2014. SweatAtoms: Understanding Physical Activity through Material Artifacts. CHI 2014. Videoshowcase. 1 page. Video.
Nylander, S., Tholander, J., Mueller, F., Marshall, J. 2014. HCI and Sports. CHI 2014. Workshop (organizing). 4 pages.
Deen, M., Cercos, R., Chatham, A., Naseem, A., Fowler, A., Bernhaupt, R., Schouten, B., Mueller, F. 2014. CHI 2014 Game Jam [4Research]: Game Jams as a Research Tool. CHI 2014. Workshop (organizing). 4 pages.
Byrne, R. 2014. Game Jam 4 Research. CHI 2014. Workshop submission for Game Jam [4Research] workshop. 4 pages.
Garner, J. 2014. Design for Digital, Physical, Social Play. CHI 2014. Workshop submission for Game Jam [4Research] workshop. 4 pages.
Goddard, W. 2014. Issues and Opportunities Facing Game Jams for Design Research. CHI 2014. Workshop submission for Game Jam [4Research] workshop. 4 pages.
Segura, E. 2014. Jamming and researching the Play BOOST framework. CHI 2014. Workshop submission for Game Jam [4Research] workshop. 4 pages.
Toprak, C. 2014. Game Jams: A Method for Starting, Working On and Completing Games. CHI 2014. Workshop submission for Game Jam [4Research] workshop. 4 pages.
Andres, J. 2014. The Lights Track. CHI 2014. Workshop submission for HCI and Sports workshop. 4 pages.
Khot, R., Hjorth, L., Aggarwal, D., Mueller, F. 2014. Supporting Autonomy in Physical Activity through Material Artifacts. CHI 2014. Workshop submission for Positive Computing workshop. 4 pages.
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Eelke and Ruth gave a talk each at the Disability Sport & Recreation Festival at Federation Square, Melbourne. The festival promotes healthy, active lifestyles through accessible and inclusive sport and recreation and is Victoria’s premier event for the disability sport and recreation sector, taking place annually in Melbourne
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Florian ‘Floyd’ Mueller co-authored a paper on dance gaming with Miko Charbonneau (who did most of the work), who recently graduated with a PhD on the topic and is now at Microsoft Studios. The paper has been accepted at Foundations of Digital Games 2014:
Our 3 presentations at TEI 2014, the International Conference on Tangible, Embedded and Embodied Interaction, were a big success, with many people applauding our presentation style:
Designing Mediated Combat PlayContinue Reading →
We are very happy to announce that we have 4 full papers accepted at CHI 2014, to be held in Toronto, Canada. CHI is the top conference in the field of human-computer interaction and this year’s acceptance rate for full papers was 23%. Having 4 papers accepted is a significant achievement, confirming our status as one of the top game research labs in Australia.
We have a new book chapter out called “Technologies in Exertion Games” in the Routledge Handbook of Sports Technology and Engineering:
Mueller, F. 2013. Technologies in Exertion Games. Book chapter in Fuss, F., Subic, A., Strangwood, M. and Mehta, R. Routledge Handbook of Sports Technology and Engineering, Routledge, p. 94-108.
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Amani and Chad were on the radio:Continue Reading →
3 of our latest presentations (2x Ubicomp, 1x DiGRA) are now online:
Understanding a Socially Awkward Digital Play Journey. Digra 2013. By Amy:
Musical Embrace: Exploring Social Awkwardness in Digital Games. Ubicomp 2013. Again by Amy:Continue Reading →
Garner, J., Wood, G., Pijnappel, S., Murer, M., Mueller, F. 2013. Combining Moving Bodies With Digital Elements: Design Space Between Players and Screens. Interactive Entertainment: IE 2013. 10 pages. Video.
Mueller, F., Walmink, W. 2013. Duel Reality: A Sword-Fighting Game For Novel Gameplay Around Intentionally Hiding Body Data. Interactive Entertainment: IE 2013. 5 pages. Video.
Mueller, F., Gibbs, M.R., Vetere, F. 2013. Reflections on Designing Networked Exertion Games. Interactive Entertainment: IE 2013. 8 pages.
Cercos, R., Mueller, F. 2013. Watch your Steps: Designing a Semi-Public Display to Promote Physical Activity. Interactive Entertainment: IE 2013. 6 pages.Continue Reading →