Jogging at CHI 2020

Dear CHI attendees,

Like every year, if you are packing for CHI, here is your chance to bring your running shoes for another “Jogging at CHI” event!

We are organizing a jog around the conference venue to discuss interactive technology and sports. We invite you to bring your running gear with you (and any jogging apps, your own prototypes etc.) and we meet after the last paper session on 29th April 2020.

The location will be updated closer to the event. You can register yourself using the following google form. We have been doing this over email every year, however, a form will formalise the process and help maintain a database of people interested in Jogging at CHI:

So bring your runners, either get changed at your hotel or use the toilets, we’ll leave swiftly for a run around the venue outside.

We have done this seven times in the past and everyone involved seemed to have enjoyed this “alternative” format of discussing HCI and Sports while getting some exercise at CHI.

We’ll be running for approx. 30min and we have plans to accommodate those who want to jog slower/faster/further/not that long etc. All jogging levels will be catered for! The goal is to actively shape the future of the field of sports-HCI.

Weather Gods ⛈
It generally is good during April and should be super pleasant and fun!
Hope to see you there,
Rakesh, Floyd, Josh, Rohit, Joe, Jakob, Stina, Yash, Florian, Nathan, Jo, Perttu, Mike, Tao

2 Workshops at CHI’20

We will co-organize two workshops at CHI 2020:

Motor Memory in HCI

CHI 2020 Workshop

The workshop focuses on how memory is tied to the sensorimotor system and embodied experiences of performing actions, a dynamic we refer to here as “motor memory.” Body movement can help us think and learn new information faster by establishing embodied representations of reality. This dynamic is also interpersonal – our own motor memory can shape how we perceive and remember others. When translated to the design of technological systems, this means that not only should we consider that we can learn and memorize motor activity (e.g. motor skills), but that we can also perform motor activity to learn and memorize new information (e.g. gesturing directions).

The workshop aims to shape our understanding of how and in what circumstances movements assist memory. Once understood, it probes the groups to think of how futuristic sensorimotor systems can be designed to augment motor memory.

To apply to the workshop, submit your responses to the questions in this google form: The submission deadlines are February 11th, 2020. The responses will be reviewed by the workshop organizers. Accepted responses will be notified by February 28th, 2020 and the list of participants will be posted on the workshop webpage. Upon acceptance, all accepted participants must register for both the workshop and for at least one day of the conference.

You can contact us on if you have any questions, see also
Rakesh Patibanda, Exertion Games Lab, Melbourne, Australia
Nathan Semertzidis, Exertion Games Lab, Melbourne, Australia
Michaela Scary, Exertion Games Lab, Melbourne, Australia
Joseph La Delfa, Exertion Games Lab, Melbourne, Australia
Mehmet Aydin Baytas, Qualisys and Chalmers University of Technology, Sweden
Anna Lisa Martin-Niedecken, Zurich University of the Arts, Switzerland
Paul Strohmeier, Saarland University, Germany
Bruno Fruchard, Saarland University, Germany
Sang-won Leigh, Georgia Tech, USA
Elisa Mekler, Aalto University, Finland
Suranga Nanayakkara, University of Auckland, New Zealand
Josef Wiemeyer, Technical University Darmstadt, Germany
Nadia Berthouze, University College London, UK
Kai Kunze, Keio University, Japan
Thanassis Rikakis, Virgina Tech, USA
Josh Andres, Exertion Games Lab, Australia & IBM Research
Elise van den Hoven, UTS, Australia
Florian ‘Floyd’ Mueller, Exertion Games Lab, Monash University, Australia
Aisling Kelliher, Virgina Tech, USA
Kevin Warwick, Coventry University, UK
Steve Mann, University of Toronto, Canada

iHDI 2020: Interdisciplinary Workshop on Human-Drone Interaction

Drones are becoming ubiquitous. Current applications include logistics, construction, security, emergencies, and photography. Emerging applications like exercise, companionship, and tangible user interfaces are active research topics within the CHI community.

Knowledge from a wealth of disciplines can inform new drone applications; and communication between different disciplines (design, engineering, social sciences, humanities…) is essential. To this end, the Interdisciplinary Workshop on Human-Drone Interaction (iHDI 2020) aims to intertwine diverse perspectives, as a platform for researchers and practitioners who learn from each other.

We seek high quality contributions exploring HDI from a plethora of perspectives, including but not limited to: empirical research, engineering, design, theory, art, and opinions.

Examples for topics include, but are not limited to, the following:

– Novel HDI experiences
– Theoretical and philosophical arguments on concepts and contexts
– Transferring learnings between HDI and other HCI or extracurricular topics
– Policy and regulatory issues
– Accessible HDI
– Prototyping and development tools
– Ethnographic fieldwork with users, developers, and bystanders

The submission deadline is 11 February 2020. Authors are invited to submit position papers, up to 6 pages (including references) in the CHI Extended Abstracts format, at:

The proceedings will be stored on the open archive HAL, indexed by Google Scholar. A paper on workshop outcomes will be submitted to a relevant venue. Selected contributions will be considered for publication in a special issue of the THRI journal.At least one author must attend. Attendees must register for the workshop and at least one day of CHI 2020.

Workshop website: and

Mehmet Aydin Baytas, Qualisys and Chalmers University of Technology, Sweden
Marcus Funk, Cerence, Germany
Sara Ljungblad, University of Gothenburg & Chalmers University of Technology, Sweden
Jérémie Garcia, ENAC, France
Joseph La Delfa, Exertion Games Lab, Monash University, Australia
Florian ‘Floyd’ Mueller, Exertion Games Lab, Monash University, Australia

Blog post for Crazyflie

Joe wrote a really nice blog post for the Crazyflie website, explaining the design process using the Crazyflie quadcopters for the Tai Chi-inspired drone interaction work we have been working on and plan to present at CHI 2020:

Designing DroneChi


TEI 2020 Studio/Workshop

We are co-organizing a studio/workshop at TEI 2020:

Inbodied Interaction for Human Performance and Future Bodies

TEI 2020 Studio

This one-day, hands-on-studio at TEI2020 is open to anyone doing research in designing to support health and wellbeing, human augmentation, integration, and human performance and is curious about how to design technologies that can take the body as a starting point.

The goal of this studio is to present and test the new *Future InBodied: A Framework for Inbodied Interaction Design* to open the design space for connecting the body with interactive technology to support/improve human performance. This is especially useful for HCI practitioners when it comes to crafting experiences, whether for health, performance or play. Our framework offers a design alternative to cyborg futures that seek to augment human performance, Inbodied interaction seeks to help discover and optimise human potential. As such, in this studio, we will explore where inbodied interaction fits in the narrative of our future bodies.

What can Inbodied Interaction Experiences Offer to HCI Practitioners?
• inform design using inner bodily processes to improve human performance.
• facilitate users to develop a functional awareness of specific physio-neuro-relationships via interactive systems (e.g., why/how is movement improving cognitive performance or social interaction?)
• facilitate UX where interactive systems use inner bodily processes as inputs: where the physical state acts as a system controller while it helps the user build a practice. 
We invite you to register your interest by simply responding to the questions below,
In 100 words or less tell us why you’d like to participate in this studio?
Include links to one or a few of your works relevant to inbodied interaction.
Register your interest by Jan 15th
Notification of acceptance out on Jan 18th
Hands-on studio on Sunday 9th February 2020
Can we inform emerging technologies using inner bodily knowledge to facilitate experiences that extend physical and cognitive abilities?
How can technology be designed to assist people to tune in to their own senses, to develop practice, and enhance human insourcing ability?
Can we inform HCI through the IN5 (Move, Eat, Engage, Cogitate and Sleep) as interconnected pillars essential for life to embark on and support human advancement?
Thank you,
Josh Andres – Exertion Games Lab, Melbourne, Australia & IBM Research
m.c. schraefel – WellthLab University of Southampton, Southampton, UK
Rakesh Patibanda, Exertion Games Lab, Melbourne, Australia
Florian ‘Floyd’ Mueller, Exertion Games Lab, Melbourne, Australia

New grant on interactive water experiences

We have just received the Minister for Education’s announcement that we have been awarded another ARC (Australian Research Council) Discovery grant, which is very exciting! The grant (Chief Investigators Florian ‘Floyd’ Mueller and Sarah Jane Pell) is one of the top grants in Australia and will support us to investigate interactive experiences in, on and under water to support people in engaging with water activity by highlighting the fun that comes with it while being safe. Here is the official announcement:



Our work has just been published:

Khot, R., Mueller, F. Human-Food Interaction in Foundations and Trends in Human–Computer Interaction. 12, 4 (2019). 238-415.

“Food is not only fundamental to our existence, its consumption, handling or even the mere sight of its also brings us immense joy. Over the years, technology has played a crucial part in supporting and enriching food-related practices, beginning from how we grow, to how we cook, eat and dispose of food. All these practices have a significant impact not only on individuals but also on the surrounding ecologies and infrastructures, often discussed under the umbrella term of Human-Food Interaction (HFI).

This monograph provides an overview of the existing research in this space and a guide to further its exploration. The authors illustrate the growth in research across four phases of HFI, namely, Growing, Cooking, Eating and Disposal; categorizing the existing works across each of these phases to reveal a rich design space and that highlights the underexplored areas that interaction designers might find intriguing to investigate.

Human-Food Interaction offers a first of its kind overview of research in this fascinating interdisciplinary field and will be of interest to students and researchers working in many areas of Human-Computer Interaction.”



Our CHI videos online

Our long paper presentations at CHI’19 are now online:

Li, Z., Wang, Y., Wang, W., Chen, W., Hoang, T., Greuter, S., Mueller, F. HeatCraft: Designing Playful Experiences with Ingestible Sensors via Localized Thermal Stimuli. CHI 2019. Long paper. ACM. Video. Talk video.

Semertzidis, N., Sargeant, B., Dwyer, J., Mueller, F., Zambetta, F. Towards Understanding the Design of Positive Pre-sleep Through a Neurofeedback Artistic Experience. CHI 2019. Long paper. ACM. Video. Talk video.

Mueller, F., Li, Z., Byrne, R., Mehta, Y., Arnold, P., Kari, T. A 2nd Person Social Perspective on Bodily Play. CHI 2019. Long paper. ACM. Talk video.

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