MAY
MAY
Together with Joe Marshall and Steve Benford, we published a new journal article in the International Journal of Human-Computer Studies:
Marshall, J., Mueller, F., Benford, S., Pijnappel, S. Expanding exertion gaming, International Journal of Human-Computer Studies, Volume 90, June 2016, Pages 1-13
We again have a great presence at CHI 2016 in San Jose, USA, with the following works:
Altimira, D., Mueller, F., Clarke, J., Lee, G., Billinghurst, M., Bartneck, C. Digitally Augmenting Sports: An Opportunity for Exploring and Understanding Novel Balancing Techniques. CHI 2016. Long paper. 11 pages.
Isbister, K., Mueller, F. Guidelines for the Design of Movement-Based Games and Their Relevance to HCI. Human Computer Interaction 30(3-4) 2015 journal article, presented at CHI 2016.
Mueller, F., Marshall, J.,Khot, R.A., Nylander, S., Tholander, J. Jogging at CHI. CHI 2016. SIG Special Interest Group (organizing). 4 pages
Bernhaupt, R., Mueller, F. Game User Experience Evaluation. CHI 2016. Course. 4 pages
Mueller, F., Garner, J., Pell, S.J., Raffe, W., Tamassia, M., Zamberta, F., Sargeant, B. Towards experiencing our bodies as digital play. CHI 2016. Submission to “Move to be Moved” Workshop.
Patibanda, R., Mueller, F., Leskovsek, M., Duckworth, J. BreathSenses: Towards Understanding Breathing Games.CHI 2016. Submission to the “Pervasive Play” Workshop.
Raffe, W., Zambetta, F., Tamassia, M., Mueller, F., Lee, Xiaodong, L. Reducing Perceived Waiting Time in Theme Park Queues via Multiplayer Augmented Reality. CHI 2016. Submission to the “Pervasive Play” Workshop.
Patibanda, R., Mueller, F., Leskovsek, M., Duckworth, J. BreathSenses: Towards Understanding Breathing Games. CHI 2016. Submission to the “Touch, Taste, & Smell User Interfaces: The Future of Multisensory HCI” Workshop.
Rich presents his vertigo work and Rob from the UBISS Summer School the work on HandyFeet at TEI’16 in Eindhoven, the Netherlands:
Byrne, R., Marshall, J., Mueller, F. Designing the Vertigo Experience: Vertigo as a Design Resource for Digital Bodily Play. TEI’16. ACM, 296-303
Mitchell, R., Fender, A. and Mueller, F. HandyFeet: Social Bodily Play Via Split Control of a Human Puppet’s Limbs. Work in Progress TEI’16. ACM, 506-511
Here are the two full paper presentations at CHI PLAY ’15 in London, well done Perttu and William for presenting!
Hamalainen, P., Marshall, J., Kajastila, R., Byrne, R. and Mueller, F. Utilizing Gravity in Movement-Based Games and Play. CHI PLAY’15. ACM, 67-77. Best Paper Nomination
Raffe, W.L., Tamassia, M., Zambetta, F., Li, X., Pell, S.J. and Mueller, F. Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water Contact. CHI PLAY’15. ACM, 295-305
Thanks to Chek’s time at the lab we have the following publication at SIGGRAPH Asia’s Symposium on Mobile Graphics and Interactive Applications:
Tan, C.T., Byrne, R., Lui, S., Liu, W. and Mueller, F. JoggAR: a mixed modality AR approach for technology-augmented jogging. SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, ACM, 1-1.
We have a new publication from HCI International 2015 from Florian Lachner’s visit to the lab:
Lachner, F., von Saucken, C., Mueller, F., Lindemann, U. Cross-Cultural User Experience Design Helping Product Designers to Consider Cultural Differences. In: Rau, P.L.P. ed. Cross-Cultural Design Methods, Practice and Impact, Springer International Publishing, 2015, 58-70.
CHI PLAY’15 in London will include the following works from us, incl. a Best Paper Nomination:
Hamalainen, P., Marshall, J., Kajastila, R., Byrne, R. and Mueller, F. Utilizing Gravity in Movement-Based Games and Play. CHI PLAY’15. ACM, 67-77. Best Paper Nomination
Raffe, W.L., Tamassia, M., Zambetta, F., Li, X., Pell, S.J. and Mueller, F. Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water Contact. CHI PLAY’15. ACM, 295-305
Byrne, R. Vertigo as a Design Resource for Bodily Play. CHI PLAY’15 Doctoral Consortium. ACM, 399-402
Alavesa, P., Schmidt, J., Fedosov, A., Byrne, R. and Mueller, F. Air Tandem: A Collaborative Bodily Game Exploring Interpersonal Synchronization. CHI PLAY’15 Work in Progress. ACM, 433-438
Andres, J., Lai, J.C. and Mueller, F. Guiding Young Players As Designers. CHI PLAY’15 Work in Progress. ACM, 445-450.
The Human-Computer Interaction Journal published our article together with Katherine Isbister:
Isbister, K., Mueller, F. Guidelines for the Design of Movement-Based Games and Their Relevance to HCI. Human Computer Interaction 30(3-4), 2014, 366-399.
extending our CHI 2014 paper: Mueller, F., Isbister, K. 2014. Movement-Based Game Guidelines. 30 sec preview video.
Floyd spoke about the Future of Play and his Design Jam at the Queen Victoria Museum and Art Gallery Launceston as part of CUSP-Designing Into the Next Decade and Science Week with Polly McGee on ABC Tasmania:
In addition to the extensive media coverage Rohit received with his research, he is now also featured on the RMIT frontpage with his 3D printed chocolate work, which links to the full article: http://www.rmit.edu.au/news/all-news/2015/july/chocolate-a-sweet-treat-to-make-us-work-up-a-sweat/
Here are our CHI’15 talks (in temporal order):
Curmi, F., Whittle, J., Ferrario, M.A., Mueller, F. Crowdsourcing Synchronous Spectator Support: (go on, go on, you’re the best)n-1. CHI 2015
Jensen, M.M., Rasmussen, M.K., Gronbaek, K., Mueller, F. Keepin’ it Real: Challenges when Designing Sports-Training Games. CHI 2015
Mueller, F., Muirhead, M. Jogging with a quadcopter. CHI 2015
Khot, R., Lee, J., Hjort, L., Aggarwal, D., Mueller, F. TastyBeats: Designing Palatable Representations of Physical Activity. CHI 2015. BEST PAPER HONORABLE MENTION
We, the Exertion Games Lab (exertiongameslab.org) at RMIT University (Royal Melbourne Institute of Technology, rmit.edu.au) in Melbourne, Australia, are seeking exceptional PhD candidates to research the
future of human-computer interaction (HCI) in terms of digital play, we call it player-computer interaction.
The Exertion Games Lab offers candidates an
interdisciplinary design studio environment, with an excellent track record in publishing at high-quality venues such as CHI (see our publication page). The candidates will learn a variety of skills, be extremely creative as well as technical. Prior research experience (with publications) is desirable and so are hardware prototyping abilities (Arduino, etc.) and programming skills. We are looking at potential for creativity, excellence and drive.
We are interested in the following PhD topics:
* Flying robotic play companions: The candidate will prototype interactive sports systems with flying robotic companions and study their use in order to understand what designers can learn from designing interactive systems with quadcopters to support physical exertion. These projects will utilize the lab’s Qualisys motion capture system, the Xsens capture suit and crazyflie mini quadcopters. A passion for robotics including hard- and software design for quadcopters and motion capture is desirable.
* Extreme sports: The candidate will prototype extreme sports systems and study their use in order to understand what designers can learn from extreme sports activities when it comes to designing interactive systems. An interest and experience with extreme sports, and hardware prototyping is desirable.
Entry requirements:
You will need to have a three-year Bachelor and a Master’s degree. Typical backgrounds are human-computer interaction, game design, interaction design,computer science, industrial design, electrical engineering, human movement, sports science, performing and media arts but we are curious to hear what you can contribute. All nationalities are encouraged to apply. The PhDs in the Exertion Games Lab take 3 years. All applicants will need to apply for and be accepted to the PhD program in Media and Communication at RMIT University, see http://www.rmit.edu.au/
Deadline 1 May 2015.
First, applicants will apply with an expression of interest to the email below. The candidate will then need to apply to the RMIT University admissions office also by 1 May 2015. This two-step process ensures that we are able to endorse your application.
The Exertion Games Lab is a new lab that researches the future of gaming and play in order to understand how to design better interactive experiences. Our research is focused on the merging of play, technology and the active human body, drawing from research streams such as interaction design, human-computer interaction and computer games research.
The culture in the Exertion Games Lab is one of interdisciplinary work. At the Exertion Games Lab, we do not just philosophize and write about the future, we actively invent it. We emphasize the development of working prototypes in order to fully understand what play is, why we play, and how we will play in the future. We do this because we believe playing and gaming is a fundamental part of what makes us humans who we are, and an understanding of this brings us closer to our vision of a better world filled with interactive technologies that support human values.
Please submit your application (CV, research interest corresponding to topics above (best in the form of a paper incl. references), transcript of latest academic results and portfolio URL) by email to Florian ‘Floyd’ Mueller (exertiongameslab at rmit.edu.au) with subject line “APPLICATION”.
We are also at CHI’15 in Seoul if you want to talk to us.
Thanks,
The Exertion Games Lab
http://exertiongameslab.org/
* We should also mention that you will be doing your PhD right in the heart of the world’s most livable city, Melbourne: http://www.onlymelbourne.com.
We are again organizing a Special Interest Group (SIG) at CHI’15 in Seoul: “Understanding Sports-HCI by Going Jogging at CHI“. In keeping with this fun theme, we will be jogging around the conference venue while we discuss interactive technology and sports. We invite you to bring your running gear with you (and any tech like jogging apps, sportswatches, your own prototype, …) and we meet on
Wednesday, 22 Apr, 16:00 in front of room 318A (where you can leave your bags) and jog from there. We have done this twice in the past and everyone involved seemed to have enjoyed this “alternative” format of a SIG while getting some exercise at CHI.
We’ll be running for approx. 30min and we have plans to accommodate those who want to jog slow/fast/further/not that long etc. All jogging levels will be catered for!
Abstract:
More and more technologies are emerging that aim to support sports activities, for example there are jogging apps, cycling computers and quadcopters for sportspeople to videorecord their actions. These new technologies appear to become more and more popular, yet interaction design knowledge how to support the associated exertion experiences is still limited. In order to bring practitioners and academics interested in sports-HCI together and examine the topic “in the wild”, we propose to go outside and jog around the CHI venue while using and discussing some of these new technologies. The goal is to investigate and shape the future of the field of sports-HCI.
PDF submission:
Understanding Sports-HCI by Going Jogging at CHI
We will be presenting 4 long papers at CHI’15 in Seoul, Korea, including an Honorable Mention for Best Paper, marking the top 5% of all papers, congratulations Rohit and team! We will also present a Work-in-Progress, an Interactivity exhibit, and a Special Interest Group:
Khot, R., Lee, J., Hjort, L., Aggarwal, D., Mueller, F. TastyBeats: Designing Palatable Representations of Physical Activity. CHI 2015. Long paper. 10 pages. BEST PAPER HONORABLE MENTION
Mueller, F., Muirhead, M. Jogging with a quadcopter. CHI 2015. Long paper. 10 pages.
Jensen, M.M., Rasmussen, M.K., Gronbaek, K., Mueller, F. Keepin’ it Real: Challenges when Designing Sports-Training Games. CHI 2015. Long paper. 10 pages.
Curmi, F., Whittle, J., Ferrario, M.A., Mueller, F. Crowdsourcing Synchronous Spectator Support: (go on, go on, you’re the best)n-1. CHI 2015. Long paper. 10 pages
Khot, R., Pennings, R., and Mueller, F. EdiPulse: Supporting Physical Activity with Chocolate Printed Messages. CHI 2015. Work in Progress. 6 pages.
Khot, R., Pennings, R., and Mueller, F. EdiPulse: Turning Physical Activity Into Chocolates. CHI 2015. Interactivity. 4 pages
Mueller, F., Khot, R.A., Marshall, J., Nylander, S., Tholander, J. Understanding Sports-HCI by Going Jogging at CHI. CHI 2015. SIG Special Interest Group (organizing). 4 pages
We are offering a workshop at the 6th International UBI Summer School 2015 in Oulu, Finland, based on the excellent results from last year: Floyd and Rich are organizing a workshop on “Designing Games for the Body”:
“The annual international UBI Summer Schools provide young researchers and professionals with an opportunity to gain hands on experience and insight on selected topics on the multidisciplinary fields of ubiquitous computing and urban informatics under the tutelage of distinguished experts.”
It builds on our workshop from last year that received a perfect 5.0 score from all participants; it also resulted in 2 papers at CHI PLAY written by the students. Deadline for applications is 29 May 2015: http://www.ubioulu.fi/en/UBISS2015
Rohit received a prestigious IBM PhD Fellowship, an outstanding achievement!
The IBM PhD Fellowship is extremely competitive, and Rohit received one out of the two in Australia. The Fellowship comes with the opportunity to conduct an internship with IBM, which Rohit already started: he is working on integrating his PhD work with the research IBM is doing while teaching them about his findings. Congratulations Rohit!