We have a new book chapter out:
Mueller, F. Designing for the active human body in a digital-material world. In: Sarah Pink, Elisenda Ardèvol and Lanzeni, D. eds. Digital Materialities – Design and Anthropology, Bloomsbury, 2016. 137-156
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We have a new book chapter out:
Mueller, F. Designing for the active human body in a digital-material world. In: Sarah Pink, Elisenda Ardèvol and Lanzeni, D. eds. Digital Materialities – Design and Anthropology, Bloomsbury, 2016. 137-156
Here are our talks from DIS’16 in Brisbane, Australia:
Khot, R.A., Andres, J., Lai, J., Kaenel, J.v. and Mueller, F. Fantibles: Capturing Cricket Fan’s Story in 3D. DIS 2016. Long paper. 883-894
Marshall, J., Dancu, A. and Mueller, F. Interaction in Motion: Designing Truly Mobile Interaction. DIS 2016. Long paper. 215-228
Betty has won the Consensus Innovation Award!
Justin picked up the award last night in Sydney for Betty (while she is still in Beijing) and delivered the acceptance speech for her.
“The Consensus Innovation Awards recognise excellence in Australian and New Zealand companies. The stringent judging process focuses on innovation, performance and potential. The 2016 award was presented to Betty Sargeant in recognition of the ‘rigorous research’ behind the design of her children’s educational story app ‘How Far is Up?’. The award also recognises the innovative nature, performance and the wider market potential of Betty’s work.”
Consensus is the organizer of Consensus Awards and was established in 1999 and runs 7 Awards Programs, all focused on identifying the most innovative technology designed and developed in Australia. Consensus have over 120 registered judges and an envious track record (9 out of 10) of identifying the best technologies that have gone on to perform exceptionally well internationally. They call it: “The Most Successful Awards Program in the World”.
Thank you everyone who participated in our Jogging at CHI SIG in San Jose, it was a wonderful day to run and talk about sports and HCI!
Mueller, F., Marshall, J.,Khot, R.A., Nylander, S., Tholander, J. Jogging at CHI. CHI 2016. SIG Special Interest Group (organizing). 4 pages
Congrats to Rohit who become the finalist in the AMY awards by AIMIA (The Digital Industry Association of Australia) with the Chocolate printer work “EdiPulse”:
We will present the following works at DIS 2016 (ACM Conference on Designing Interactive Systems) in Brisbane, Australia:
Khot, R.A., Andres, J., Lai, J., Kaenel, J.v. and Mueller, F. Fantibles: Capturing Cricket Fan’s Story in 3D. DIS 2016. Long paper. 883-894
Marshall, J., Dancu, A. and Mueller, F. Interaction in Motion: Designing Truly Mobile Interaction. DIS 2016. Long paper. 215-228
Byrne, R. Designing Digital Vertigo Games. DIS 2016 Conference Companion Publication. Doctoral Consortium. 25-26
Cheklin, M., Mueller, F. and Greuter, S. Designing Mediated Nurturing Play with Dogs to Alleviate Workplace Stress. DIS 2016 Conference Companion Publication. 153-156
Here is David’s talk at CHI 2016:
David talks about how he used a novel augmented table tennis table to allow players with different skills to play together at CHI’16 in San Jose, USA.
Altimira, D., Mueller, F., Clarke, J., Lee, G., Billinghurst, M., Bartneck, C. Digitally Augmenting Sports: An Opportunity for Exploring and Understanding Novel Balancing Techniques. CHI 2016. Long paper. 11 pages.
Katherine Isbister and Florian ‘Floyd’ Mueller at CHI 2016:
Katherine and Floyd talk about 10 movement-based game guidelines and what movement means for the future of HCI.
Isbister, K., Mueller, F. Guidelines for the Design of Movement-Based Games and Their Relevance to HCI. Human Computer Interaction 30(3-4) 2015 journal article, presented at CHI 2016.
We are again organizing a Special Interest Group (SIG) at CHI’16 in San Jose: “Jogging at CHI”.
Together with Joe Marshall and Steve Benford, we published a new journal article in the International Journal of Human-Computer Studies:
Marshall, J., Mueller, F., Benford, S., Pijnappel, S. Expanding exertion gaming, International Journal of Human-Computer Studies, Volume 90, June 2016, Pages 1-13
We again have a great presence at CHI 2016 in San Jose, USA, with the following works:
Altimira, D., Mueller, F., Clarke, J., Lee, G., Billinghurst, M., Bartneck, C. Digitally Augmenting Sports: An Opportunity for Exploring and Understanding Novel Balancing Techniques. CHI 2016. Long paper. 11 pages.
Isbister, K., Mueller, F. Guidelines for the Design of Movement-Based Games and Their Relevance to HCI. Human Computer Interaction 30(3-4) 2015 journal article, presented at CHI 2016.
Mueller, F., Marshall, J.,Khot, R.A., Nylander, S., Tholander, J. Jogging at CHI. CHI 2016. SIG Special Interest Group (organizing). 4 pages
Bernhaupt, R., Mueller, F. Game User Experience Evaluation. CHI 2016. Course. 4 pages
Mueller, F., Garner, J., Pell, S.J., Raffe, W., Tamassia, M., Zamberta, F., Sargeant, B. Towards experiencing our bodies as digital play. CHI 2016. Submission to “Move to be Moved” Workshop.
Patibanda, R., Mueller, F., Leskovsek, M., Duckworth, J. BreathSenses: Towards Understanding Breathing Games.CHI 2016. Submission to the “Pervasive Play” Workshop.
Raffe, W., Zambetta, F., Tamassia, M., Mueller, F., Lee, Xiaodong, L. Reducing Perceived Waiting Time in Theme Park Queues via Multiplayer Augmented Reality. CHI 2016. Submission to the “Pervasive Play” Workshop.
Patibanda, R., Mueller, F., Leskovsek, M., Duckworth, J. BreathSenses: Towards Understanding Breathing Games. CHI 2016. Submission to the “Touch, Taste, & Smell User Interfaces: The Future of Multisensory HCI” Workshop.
Rich presents his vertigo work and Rob from the UBISS Summer School the work on HandyFeet at TEI’16 in Eindhoven, the Netherlands:
Byrne, R., Marshall, J., Mueller, F. Designing the Vertigo Experience: Vertigo as a Design Resource for Digital Bodily Play. TEI’16. ACM, 296-303
Mitchell, R., Fender, A. and Mueller, F. HandyFeet: Social Bodily Play Via Split Control of a Human Puppet’s Limbs. Work in Progress TEI’16. ACM, 506-511
Here are the two full paper presentations at CHI PLAY ’15 in London, well done Perttu and William for presenting!
Hamalainen, P., Marshall, J., Kajastila, R., Byrne, R. and Mueller, F. Utilizing Gravity in Movement-Based Games and Play. CHI PLAY’15. ACM, 67-77. Best Paper Nomination
Raffe, W.L., Tamassia, M., Zambetta, F., Li, X., Pell, S.J. and Mueller, F. Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water Contact. CHI PLAY’15. ACM, 295-305
Thanks to Chek’s time at the lab we have the following publication at SIGGRAPH Asia’s Symposium on Mobile Graphics and Interactive Applications:
Tan, C.T., Byrne, R., Lui, S., Liu, W. and Mueller, F. JoggAR: a mixed modality AR approach for technology-augmented jogging. SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, ACM, 1-1.
We have a new publication from HCI International 2015 from Florian Lachner’s visit to the lab:
Lachner, F., von Saucken, C., Mueller, F., Lindemann, U. Cross-Cultural User Experience Design Helping Product Designers to Consider Cultural Differences. In: Rau, P.L.P. ed. Cross-Cultural Design Methods, Practice and Impact, Springer International Publishing, 2015, 58-70.
CHI PLAY’15 in London will include the following works from us, incl. a Best Paper Nomination:
Hamalainen, P., Marshall, J., Kajastila, R., Byrne, R. and Mueller, F. Utilizing Gravity in Movement-Based Games and Play. CHI PLAY’15. ACM, 67-77. Best Paper Nomination
Raffe, W.L., Tamassia, M., Zambetta, F., Li, X., Pell, S.J. and Mueller, F. Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water Contact. CHI PLAY’15. ACM, 295-305
Byrne, R. Vertigo as a Design Resource for Bodily Play. CHI PLAY’15 Doctoral Consortium. ACM, 399-402
Alavesa, P., Schmidt, J., Fedosov, A., Byrne, R. and Mueller, F. Air Tandem: A Collaborative Bodily Game Exploring Interpersonal Synchronization. CHI PLAY’15 Work in Progress. ACM, 433-438
Andres, J., Lai, J.C. and Mueller, F. Guiding Young Players As Designers. CHI PLAY’15 Work in Progress. ACM, 445-450.
The Human-Computer Interaction Journal published our article together with Katherine Isbister:
Isbister, K., Mueller, F. Guidelines for the Design of Movement-Based Games and Their Relevance to HCI. Human Computer Interaction 30(3-4), 2014, 366-399.
extending our CHI 2014 paper: Mueller, F., Isbister, K. 2014. Movement-Based Game Guidelines. 30 sec preview video.
Floyd spoke about the Future of Play and his Design Jam at the Queen Victoria Museum and Art Gallery Launceston as part of CUSP-Designing Into the Next Decade and Science Week with Polly McGee on ABC Tasmania:
In addition to the extensive media coverage Rohit received with his research, he is now also featured on the RMIT frontpage with his 3D printed chocolate work, which links to the full article: http://www.rmit.edu.au/news/all-news/2015/july/chocolate-a-sweet-treat-to-make-us-work-up-a-sweat/