Florian ‘Floyd’ Mueller is giving a talk on “Experiencing the Body as Play in Smart Cities” for the Playful Design for Smart Cities workshop at RMIT Europe in Barcelona, Spain, on 14 Nov 2016.
NOV
Florian ‘Floyd’ Mueller is giving a talk on “Experiencing the Body as Play in Smart Cities” for the Playful Design for Smart Cities workshop at RMIT Europe in Barcelona, Spain, on 14 Nov 2016.
Want to be a senior academic in games? We have a job opening as Senior Lecturer in Games:
http://yourcareer.rmit.edu.au/mob/caw/en/job/555916/senior-lecturer-games-design
Our presentations at CHI PLAY 16 are live now, congrats to Ruth and especially Rich, who won an Honorable Mention award:
Paper:
Huerga, R.S., Lade, J., Mueller, F. Designing Play to Support Hospitalized Children. CHI PLAY 2016. Full paper. ACM. 401-412.
Paper:
Byrne, R., Marshall, J., Mueller, F. Balance Ninja: Towards the Design of Digital Vertigo Games via Galvanic Vestibular Stimulation. CHI PLAY 2016. Full paper. ACM. 159-170.
Sarah Jane Pell has been interviewed by The Glacier Hub about her Mt Everest Adventure and subsequent Ubicomp paper:
Paper:
Mueller, F., Pell, S.J. Technology meets Adventure: Learnings from an Earthquake-Interrupted Mt. Everest Expedition. Ubicomp’16. Full paper. ACM. 817-828. Talk video.
We received an “Honorable Mention” for Rich’s Digital Vertigo Game work at CHI PLAY’16 in Austin, TX, USA!
The paper:
Byrne, R., Marshall, J., Mueller, F. Balance Ninja: Towards the Design of Digital Vertigo Games via Galvanic Vestibular Stimulation. CHI PLAY 2016. Full paper. ACM.
Vertigo experience during the presentation at CHI PLAY: pic.twitter.com/VTt1CElwZj
We will present two full papers and a work-in-progress at CHI PLAY 2016 in Austin, Tx, USA:
Byrne, R., Marshall, J., Mueller, F. Balance Ninja: Towards the Design of Digital Vertigo Games via Galvanic Vestibular Stimulation. CHI PLAY 2016. Full paper. ACM.
Huerga, R.S., Lade, J., Mueller, F. Designing Play to Support Hospitalized Children. CHI PLAY 2016. Full paper. ACM.
Andres, J., de Hoog, J., von Känel, J., Berk, J., Le, B., Wang, X., Mueller, F. Exploring Human – eBike Interaction to Support Rider Autonomy. CHI PLAY 2016. Work-in-Progress. ACM. 85-92.
Florian ‘Floyd’ Mueller and Sarah Jane Pell’s talk at Ubicomp’16 is available now:
Associated paper:
Mueller, F., Pell, S.J. Technology meets Adventure: Learnings from an Earthquake-Interrupted Mt. Everest Expedition. Ubicomp’16. Full paper. ACM. 12 pages
We are looking for emerging researchers as part of our Vice-Chancellor’s Fellowship Scheme (details below). We are therefore seeking emerging researchers interested in human-player interactions, in particular the intersection between HCI/Interaction design and games, especially play experiences that put the body in the centre of the experience. If interested, please contact us via email with the words “FELLOWSHIP” in uppercase in the subject field to discuss mutual research interests along with your CV well before the deadline below.
Vice-Chancellor’s Postdoctoral Fellowship Scheme
RMIT University is now inviting applications from emerging researchers who have the potential to become high performing researchers. Applications close: 4 September 2016.
These 3 year Fellowships are aimed at recent PhD graduates with up to 5 years’ experience post award of PhD (relative to opportunity) or those who will shortly satisfy the requirements for the award of PhD. Fellowship recipients will be located in Schools and undertaking research which is aligned with at least one of RMIT’s 8 Enabling Capability Platforms.
Benefits:
The Research and Innovation Portfolio will fund 100% of salary and on-costs (up to Academic level B/2) for a period of three years, plus a research support allowance of $10,000 per annum for the three years.
The School will support the Fellow with:
If you have any questions or queries regarding the Postdoctoral Fellowship Scheme, or the VC Outstanding Researcher Scheme more generally, please visit the website.
The Adventure paper by Floyd and Sarah has been accepted to Ubicomp’16, to be presented in Heidelberg, Germany, in September. Acceptance rate was 23.9%.
Summary: Based on an earthquake-interrupted Mt. Everest expedition, we propose seeing adventure-technology through 2 dimensions (expected-unexpected and instrumental-experiential) and identify four roles: technology as coach, rescuer, documentarian and mentor.
We have a new book chapter out:
Mueller, F. Designing for the active human body in a digital-material world. In: Sarah Pink, Elisenda Ardèvol and Lanzeni, D. eds. Digital Materialities – Design and Anthropology, Bloomsbury, 2016. 137-156
Here are our talks from DIS’16 in Brisbane, Australia:
Khot, R.A., Andres, J., Lai, J., Kaenel, J.v. and Mueller, F. Fantibles: Capturing Cricket Fan’s Story in 3D. DIS 2016. Long paper. 883-894
Marshall, J., Dancu, A. and Mueller, F. Interaction in Motion: Designing Truly Mobile Interaction. DIS 2016. Long paper. 215-228
Betty has won the Consensus Innovation Award!
Justin picked up the award last night in Sydney for Betty (while she is still in Beijing) and delivered the acceptance speech for her.
“The Consensus Innovation Awards recognise excellence in Australian and New Zealand companies. The stringent judging process focuses on innovation, performance and potential. The 2016 award was presented to Betty Sargeant in recognition of the ‘rigorous research’ behind the design of her children’s educational story app ‘How Far is Up?’. The award also recognises the innovative nature, performance and the wider market potential of Betty’s work.”
Consensus is the organizer of Consensus Awards and was established in 1999 and runs 7 Awards Programs, all focused on identifying the most innovative technology designed and developed in Australia. Consensus have over 120 registered judges and an envious track record (9 out of 10) of identifying the best technologies that have gone on to perform exceptionally well internationally. They call it: “The Most Successful Awards Program in the World”.