The Playground is a participatory media artwork that features a co-designed sculpture, interactive projection mapping and public participation. The public is invited to find sculptural pieces that are hidden around the exhibition area. They bring these pieces to the exhibition space and connect them to The Playground sculpture. Audiences can also take photos of their city environment and upload them to an online platform. These images are automatically animated in real time and projection mapped onto the The Playground sculpture.
During special Playground exhibitions we also exhibit our unique custom designed movement tracking and projection system. When audiences enter the exhibition area we track the small sculptural piece that is in their hand and project the audience member’s own “city environment” image onto the piece as they move around the exhibition area.
The Playground seeks to socially and physically engage audiences and personalise their experiences of art and technology. More information here.
Publications
Sargeant, B., Mueller, F., Dwyer, J., Using HTC Vive and TouchDesigner to Projection-Map Moving Objects in 3D Space: A Playful Participatory Artwork. CHI PLAY 2017. Spotlight. ACM. 1-11.
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For leading a healthy life, regular breathing exercises can be beneficial. We developed Life Tree, a virtual reality game in which the player controls the growth of a virtual tree by practicing the pursed-lip breathing technique. We chose VR because it allows to focus on the virtual environment and limit external distractions, which is beneficial for breathing exercises. 
Our Dagstuhl report on “Body-Centric Computing” from our
We have a new Journal article published:






Betty Sargeant is shortlisted for the Innovator of the Year award: she will present as finalist for the
All our CHI 2018 publications are now online:
