Experience your dreams come alive. Walk in the dreams of others. DREAM 2.2 is interactive brainwave art in the form of an audio-visual performance and interactive installation. The performance features a sleeping person and abstract projection mapped, audio-visual representations of the sleeping person’s brain activity.
We use EEG (electroencephalogram) sensors to track the electrical activity of the brain and generate audio that in turn generates audio-reactive visuals. The audio and visuals respond to different types of brain activity. The EEG sensor generates abstract real-time audio-visual art. The visuals are projection mapped onto maze-like projection surfaces in the exhibition space.
DREAM 2.2 imagines a future where instead of sleeping, people stay awake to experience being inside others’ dreams. This hybrid work invites audiences to reflect on our contemporary obsession with observing others’ activities through digital and reality media. More information here.

JUN



For leading a healthy life, regular breathing exercises can be beneficial. We developed Life Tree, a virtual reality game in which the player controls the growth of a virtual tree by practicing the pursed-lip breathing technique. We chose VR because it allows to focus on the virtual environment and limit external distractions, which is beneficial for breathing exercises. 
Our Dagstuhl report on “Body-Centric Computing” from our
We have a new Journal article published:






Betty Sargeant is shortlisted for the Innovator of the Year award: she will present as finalist for the
All our CHI 2018 publications are now online: