• HCI at Monash
  • www.monash.edu
Exertion Games Lab
  • AboutWhat & where
  • ProjectsGames Research
    • HeatCraft – Ingestible Games
    • Inter-Dream – Interactive Sleep
    • Meditative Drones
    • iScream! – Playful ice cream
    • The Guts Game – Ingestible Games
    • Arm-a-Dine – augmented social eating
    • Balance Ninja – Vertigo Games
    • Life Tree – Breathing Game
    • Brainwave Art
    • Dream 2.2
    • Ava – eBike
    • The Playground – Participatory Art
    • The Storytelling Machine
    • You Better Eat to Survive! – Food-VR Game
    • SweatAtoms
    • EdiPulse
    • TastyBeats
    • i-dentity
    • Design tool: Movement-based Game Guidelines
    • Design tool: Exertion Cards
    • LumaHelm – interactive helmet
    • Joggobot
    • Gravity Well
    • Half Court Show
    • UnoJoy!
    • Cart-Load-O-Fun
    • Copy Paste Skate
    • Hanging off a Bar
    • Bubble Popper
    • Musical Embrace
    • Laughter Tree
    • Open Heart Cycling
    • Waterfall climber
    • ANTI-BODY
    • Regaine
    • Duel Reality
  • TeachingClasses
  • PublicationsPapers & Books
  • PeopleWho we are
  • EngageJoin us
    • Engage with the lab
    • PhD supervision statement
    • Planning on joining the lab
  • Workshops& Events
    • CHI 2019: Body as Starting Point
    • Summer School 2017: Playful Interactions
    • CHI 2014: Game Jam [4Research]
    • CHI 2014: HCI and Sports
    • CHI 2013: Game Jam
    • OzCHI 2012: Play in Unconventional Spaces

Exertion Games Lab

HomeExertion Games LabThe Storytelling Machine is a finalist in the Victorian Premier’s Design Awards!

The Storytelling Machine is a finalist in the Victorian Premier’s Design Awards!

The Storytelling Machine has been selected as a finalist in the Victorian Premier’s Design Awards: http://www.premiersdesignawards.com.au/entry/the-storytelling-machine/

Congrats Betty and Justin!

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Researching the future of gaming

The Exertion Games Lab researches the future of play and games in order to understand how to design better interactive experiences, in particular we focus on games that put the human body in the centre of the experience. We draw from interaction design, sports, psychology, human-computer interaction (HCI) and embodiment thinking to contribute to human-player interaction.

We are always looking for excellent PhD, Master and undergraduate students as well as interns, if interested please get in contact.

Coming up

TEI, 9-12 Feb 2020 in Sydney, Australia
CHI, 25-30 April 2020 in Honolulu, Hawaii, USA

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