Maddison Ryder with support of Marcus Cher has invented eating plates made out of lettuce waste, so they are biodegradable!
Interview with Maddison on national TV news.
MAR
Maddison Ryder with support of Marcus Cher has invented eating plates made out of lettuce waste, so they are biodegradable!
Interview with Maddison on national TV news.
Here is our article on the Guts Game in the New Scientist, highlighting our new concept of ingestible games.
Our article 10 Lenses to Design Sports-HCI in Foundations and Trends in Human–Computer Interaction is now online:
Volume 12, Issue 3: https://www.nowpublishers.com/article/Details/HCI-076
It is free today, so get it while you can!
Mueller, F., Young, D. 10 Lenses to Design Sports-HCI. Foundations and Trends in Human–Computer Interaction 12, 3 (2018), 172-237.
Josh is co-organizing a workshop at CHI’19 in Glasgow, UK:
Inbodied design is an emerging area in HCI, focusing on using knowledge of the body’s internal systems and processes to inform em-bodied and circum-bodied design. This hands-on, cross-domain workshop will enable participants to take the body as a starting point to create novel and beneficial experiences for the human body.
Imagine how we might:
use sleep to help us improve spatial navigation – tuning an internal GPS
use movement and eating to be more creative – building the gut-brain axis
use social endocrinology to help introverts & extraverts get along right away
build gut-feeling sensitivity to improve decision-making
use temperature to improve memory
Think about cycles of use to use technology to get off technology for self-health maintenance?
What would interactive systems that foster these approaches look like?
To address these kinds of questions, it really helps to know a few things about how we work under our integumentary system, as the physio-neuro-electro-chemical social systems we are.
Come to this workshop to contribute your knowledge, build new ideas and skills, and use this workshop to explore, practice and build this new area of HCI, when we take the body as a starting point.
1 day workshop – short position papers due feb 21
https://bodyasstartingpoint.
We look forward to seeing you.
Josh Andres – IBM Research & Exertion Games Lab RMIT.
m.c. schraefel – WellthLab University of Southampton, Southampton, UK
Aaron Tabor – HCI Lab, Institute of Biomedical Engineering. University of New Brunswick
Eric B. Hekler – CWPHS, Design Lab, QI & FMPH, University of California, San Diego
Inter-dream, the interactive VR dream work by Betty and Justin together with Nathan is now a finalist in the Contemporary Arts Awards 2019!
https://www.contemporaryartawards.com/product-page/plugin-human-inter-dream
Richard “Rich” Byrne graduated today, with an excellent PhD, no amendments required, congratulations Rich!
His PhD thesis:
Byrne, R. Designing digital vertigo experiences, Doctor of Philosophy (PhD), RMIT University. 2018.
The Guts Game also received media attention:
A computer game’s edible controller lets you play it with your gut. New Scientist.
Forget joysticks — the Guts Game is controlled by a sensor that you swallow. Digital Trends.
An edible controller moves gaming from the screen to your gut. Futurism.
The Bizarre New Game You Play By Swallowing A Sensor. Forbes.
This New Game Has an Edible Controller. Bloomberg.
Our CHI PLAY 2018 talks are now online:
Li, Z., Patibanda, R., Brandmueller, F., Wang, Y., Berean, K., Greuter, S., Mueller, F. The Guts Game: Towards Designing Ingestible Games. CHI PLAY 2018. Long paper. ACM.
Andres, J., de Hoog, J., Mueller, F. “I had super-powers when eBike riding” Towards Understanding the Design of Integrated Exertion. CHI PLAY 2018. Long paper. ACM.
Byrne, R., Marshall, J., Mueller, F. ARFighter: Using HMDs to create Vertigo Play Experiences. CHI PLAY 2018. Long paper. ACM.
Metha, Y., Khot, R., Patibanda, R., Mueller, F. Arm-A-Dine: Towards Understanding the Design of Playful Embodied Eating Experiences. CHI PLAY 2018. Long paper. ACM.
Arza, E., Harshitha, K., Khot, R., Mueller, F. Feed the Food Monsters! : Helping Co-diners Chew their Food Better with Augmented Reality. CHI PLAY 2018. Work-in-progress. ACM.
La Delfa, J., Jarvis, R., Khot, R., Mueller, F. Tai Chi In The Clouds: Using Micro UAVs To Support Tai Chi Practice. CHI PLAY 2018.Work-in-progress. ACM.
McLean, A., Jarvis, R. Electric Sheep: Designing Improvised Musical Play. CHI PLAY 2018. Spotlight. ACM.
Sargeant, B., Dwyer, J., Mueller, F. The Storytelling Machine: A Playful Participatory Automated System Featuring Crowd-Sourced Story Content. CHI PLAY 2018. Spotlight. ACM.
We presented our work at CHI PLAY’18 in Melbourne, Australia:
Li, Z., Patibanda, R., Brandmueller, F., Wang, Y., Berean, K., Greuter, S., Mueller, F. The Guts Game: Towards Designing Ingestible Games. CHI PLAY 2018. Long paper. ACM.
Andres, J., de Hoog, J., Mueller, F. “I had super-powers when eBike riding” Towards Understanding the Design of Integrated Exertion. CHI PLAY 2018. Long paper. ACM.
Byrne, R., Marshall, J., Mueller, F. ARFighter: Using HMDs to create Vertigo Play Experiences. CHI PLAY 2018. Long paper. ACM.
Metha, Y., Khot, R., Patibanda, R., Mueller, F. Arm-A-Dine: Towards Understanding the Design of Playful Embodied Eating Experiences. CHI PLAY 2018. Long paper. ACM.
Arza, E., Harshitha, K., Khot, R., Mueller, F. Feed the Food Monsters! : Helping Co-diners Chew their Food Better with Augmented Reality. CHI PLAY 2018. Work-in-progress. ACM.
Li, Z., Chen, W., Wang, Y., Hoang, T., Wang, W., Boot, M., Greuter, S., Mueller, F. HeatCraft: Playing with Ingestible Sensors via Localised Sensations. CHI PLAY 2018.Work-in-progress. ACM.
Wang, Y., Li, Z., Jarvis, R., Khot, R., Mueller, F. The Singing Carrot: Designing Playful Experiences with Food Sounds. CHI PLAY 2018.Work-in-progress. ACM.
La Delfa, J., Jarvis, R., Khot, R., Mueller, F. Tai Chi In The Clouds: Using Micro UAVs To Support Tai Chi Practice. CHI PLAY 2018.Work-in-progress. ACM.
Mueller, F., Li, Z., Kari, T., Wang, Y., Mehta, Y. Towards a Coming Together of Transhumanism and Play. CHI PLAY 2018. Work-in-progress. ACM.
Mueller, F., Kari, T., Khot, R., Li, Z., Wang, Y., Mehta, Y., Arnold, P. Towards Experiencing Eating as a Form of Play. CHI PLAY 2018. Work-in-progress. ACM.
Mueller, F., Li, Z., Byrne, R., Arza, E., Harshitha, K., Boot, M., Kari, T., Mehta, Y. Towards A 2nd Person Perspective on Bodily Play. CHI PLAY 2018. Work-in-progress. ACM.
Li, Z. Understanding the Design of Playful Experiences Around Ingestible Sensors. CHI PLAY 2018. Doctoral Consortium. ACM.
Marquez, J. Designing Card Games for Learning the Pragmatics of a Second Language. CHI PLAY 2018. Doctoral Consortium. ACM.
McLean, A., Jarvis, R. Electric Sheep: Designing Improvised Musical Play. CHI PLAY 2018. Spotlight. ACM.
Sargeant, B., Dwyer, J., Mueller, F. The Storytelling Machine: A Playful Participatory Automated System Featuring Crowd-Sourced Story Content. CHI PLAY 2018. Spotlight. ACM.
CHI PLAY 2018 in Melbourne, Australia, is over: it was a great success, with 30% more attendees than anticipated (179 in total), the second highest number in the history of the conference series, a well received program with high quality content and very happy attendees all around, thank you everyone who helped with this conference!
We will present the following long paper at OzCHI 2018 in Melbourne, Australia:
Hoang, T., Khot, R., Waite, N., Mueller, F. What Can Speculative Design Teach Us About Designing for Healthcare Services? OzCHI 2018. Long paper. ACM.
We will be presenting the following works at CHI PLAY 2018 in Melbourne, Australia:
Li, Z., Patibanda, R., Brandmueller, F., Wang, Y., Berean, K., Greuter, S., Mueller, F. The Guts Game: Towards Designing Ingestible Games. CHI PLAY 2018. Long paper. ACM.
Andres, J., de Hoog, J., Mueller, F. “I had super-powers when eBike riding” Towards Understanding the Design of Integrated Exertion. CHI PLAY 2018. Long paper. ACM.
Byrne, R., Marshall, J., Mueller, F. ARFighter: Using HMDs to create Vertigo Play Experiences. CHI PLAY 2018. Long paper. ACM.
Metha, Y., Khot, R., Patibanda, R., Mueller, F. Arm-A-Dine: Towards Understanding the Design of Playful Embodied Eating Experiences. CHI PLAY 2018. Long paper. ACM.
Arza, E., Harshitha, K., Khot, R., Mueller, F. Feed the Food Monsters! : Helping Co-diners Chew their Food Better with Augmented Reality. CHI PLAY 2018. Work-in-progress. ACM.
Li, Z., Chen, W., Wang, Y., Hoang, T., Wang, W., Boot, M., Greuter, S., Mueller, F. HeatCraft: Playing with Ingestible Sensors via Localised Sensations. CHI PLAY 2018.Work-in-progress. ACM.
Wang, Y., Li, Z., Jarvis, R., Khot, R., Mueller, F. The Singing Carrot: Designing Playful Experiences with Food Sounds. CHI PLAY 2018.Work-in-progress. ACM.
La Delfa, J., Jarvis, R., Khot, R., Mueller, F. Tai Chi In The Clouds: Using Micro UAVs To Support Tai Chi Practice. CHI PLAY 2018.Work-in-progress. ACM.
Mueller, F., Li, Z., Kari, T., Wang, Y., Mehta, Y. Towards a Coming Together of Transhumanism and Play. CHI PLAY 2018. Work-in-progress. ACM.
Mueller, F., Kari, T., Khot, R., Li, Z., Wang, Y., Mehta, Y., Arnold, P. Towards Experiencing Eating as a Form of Play. CHI PLAY 2018. Work-in-progress. ACM.
Mueller, F., Li, Z., Byrne, R., Arza, E., Harshitha, K., Boot, M., Kari, T., Mehta, Y. Towards A 2nd Person Perspective on Bodily Play. CHI PLAY 2018. Work-in-progress. ACM.
Li, Z. Understanding the Design of Playful Experiences Around Ingestible Sensors. CHI PLAY 2018. Doctoral Consortium. ACM.
Marquez, J. Designing Card Games for Learning the Pragmatics of a Second Language. CHI PLAY 2018. Doctoral Consortium. ACM.
McLean, A., Jarvis, R. Electric Sheep: Designing Improvised Musical Play. CHI PLAY 2018. Spotlight. ACM.
Sargeant, B., Dwyer, J., Mueller, F. The Storytelling Machine: A Playful Participatory Automated System Featuring Crowd-Sourced Story Content. CHI PLAY 2018. Spotlight. ACM.
Our article on “Body-Centric Computing” in the “interactions” magazine is now online:
Mueller, F., Andres, J., Marshall, J., Svanaes, D., schraefel, m.c., Gerling, K., Tholander, J., Martin-Niedecken, A.L., Segura, E.M., Hoven, E.v.d., Graham, N., Hook, K. and Sas, C. Body-centric computing: results from a weeklong Dagstuhl seminar in a German castle. Interactions, 25 (4). (2018), 34-39.
Vertigo – the momentary disruption of the stability of perception – is an intriguing game element that underlies many unique play experiences, such as spinning in circles as children to rock climbing as adults. Yet vertigo is relatively unexplored when it comes to digital play. We explore the potential of Galvanic Vestibular Stimulation (GVS) as a game design tool for digital vertigo games. We designed and studied a novel two player GVS game, Balance Ninja. With this work we aim to highlight that vertigo can be a valuable digital game element that helps to expand the range of games we play.
The Guts Game is a digital game that uses ingestible sensors to highlight emerging opportunities to design novel bodily experiences.
Unlike most games that are controlled via external controllers, the Guts Game uses an ingestible sensor in the form of a pill, with which the players control the game by varying their gut temperature. With the Guts Game, we show that the usage of gut temperature as a game input is feasible and demonstrate that experiencing your body as play, via an ingestible sensor, can be a mesmerizing play experience. Learn more.
Li, Z., Brandmueller, F., Greuter, S. and Mueller, F. 2018. The Guts Game: Designing Playful Experiences for Ingestible Devices. Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems. CHI 2018 Videoshowcase. Finalist. ACM, 1-1. Video.
Brandmueller, F., Li, Z. Guts Game – A Game using Ingestible Sensors. CHI PLAY 2017. Student Game Competition Finalist. ACM. 625-631.
Li, Z., Brandmueller, F., Mueller, F., Greuter, S. Ingestible Games – Swallowing a Digital Sensor to Play a Game CHI PLAY 2017. Work in Progress. ACM. 511-518.