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Jogging at CHI’22

“Jogging at CHI” is running hybrid this year: we invite you to our joint remote and local run on Thursday, 7th May, 7am (New Orleans time (CDT)) – 2pm (Central Europe (CEST)) – 10pm (Australia (AET)). You jog (cycle, row, …) wherever you are (if you are in New Orleans, we physically meet at the “start” of the convention center up towards Canal street), we’ll go for about 30-45min, all levels catered for, and we’ll chat together about SportsHCI (all while jogging!) anywhere on earth via Discord: https://discord.gg/qJr7pyjm

Everyone welcome to join!

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CHI’22 timeslots

Our timeslots (in order) at CHI’22 for when we will present our research are (in local (New Orleans) time and Melbourne, Australia, time):

Deng, J., Olivier, P., Andres, J., Ellis, K., Wee, R., Mueller, F. Logic Bonbon: Exploring Food as Computational Artifact. CHI 2022. Long Paper. ACM. Video. Talk video.
New Orleans time: Tue, May 3, 16:15-17:30 (pm)
Melbourne time: Wed, May 4, 7:15-8:30 am

Deng, J., Altarriba, F., Yao, L., Obrist, M., Narumi, K., Yang, H., Miyatake, M., Mueller, F. Mapping FoodHCI Futures. CHI 2022. Special Interest Group (SIG). ACM.
New Orleans time: Wed, May 4, 9:00-10:15 am
Melbourne time: Thu, May 5, 0:00-1:15 am

Semertzidis, N., Fang, Z., Lopes, P., Kunze, K., Pangaro, P., Mueller, F., Maes, P. What We Talk About When We Talk About Human-Computer Integration. Panel (organizing). ACM.
New Orleans time: Wed, May 4, 14:15-15:30 (pm)
Melbourne time: Thu, May 5, 5:15-6:30 am

Dickinson, R., Semertzidis, N., Mueller, F. Machine In The Middle: Exploring Dark Patterns of Emotional Human-Computer Integration Through Media Art. CHI 2022. Case Study. ACM. Video. Talk video. HONORABLE CASE STUDY.
New Orleans time: Wed, May 4, 16:15-17:30 (pm)
Melbourne time: Thu, May 5, 7:15-8:30 am

Clashing, C., Montoya, M., Smith, I., Marshall, J., Opperman, L., Dietz, P., Blythe, M., Bateman, S., Pell, S., Ananthanarayan, S., Mueller, F. Splash! Identifying the Grand Challenges for WaterHCI. CHI 2022. Workshop (organizing). ACM.
Invite only, timing already passed onto participants

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Our CHI 2022 publications

We will be presenting the following publications at CHI 2022:

Deng, J., Olivier, P., Andres, J., Ellis, K., Wee, R., Mueller, F. Logic Bonbon: Exploring Food as Computational Artifact. CHI 2022. Long Paper. ACM. Video. Talk video.

Dickinson, R., Semertzidis, N., Mueller, F. Machine In The Middle: Exploring Dark Patterns of Emotional Human-Computer Integration Through Media Art. CHI 2022. Case Study. ACM. Video. Talk video. HONORABLE CASE STUDY.

Clashing, C., Montoya, M., Smith, I., Marshall, J., Opperman, L., Dietz, P., Blythe, M., Bateman, S., Pell, S., Ananthanarayan, S., Mueller, F. Splash! Identifying the Grand Challenges for WaterHCI. CHI 2022. Workshop (organizing). ACM.

Deng, J., Altarriba, F., Yao, L., Obrist, M., Narumi, K., Yang, H., Miyatake, M., Mueller, F. Mapping FoodHCI Futures. CHI 2022. Special Interest Group (SIG). ACM.

Semertzidis, N., Fang, Z., Lopes, P., Kunze, K., Pangaro, P., Mueller, F., Maes, P. What We Talk About When We Talk About Human-Computer Integration. Panel (organizing). ACM.

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IMWUT/Ubicomp paper published

Our IMWUT/Ubicomp paper on playful beverage-based human-food interactions is now published in the “Interactive, Mobile, Wearable and Ubiquitous Technologies” journal, to be presented at the “Ubiquitous Computing” conference:

Wang, Y., Li, Z., Khot, R., Mueller, F. Toward Understanding Playful Beverage-based Gustosonic Experiences. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (PACM IMWUT/Ubicomp). Volume 6. Issue 1. March 2022. Article No.: 33. pp 1–23

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Talk at WaterHCI

Christal is giving a talk at WaterHCI, exploring the intersection between water, humans, and technology, on “Designing for Interactive Aquatic Recreation”, live streamed on Thu, 1 Apr, 9am Melbourne, Australia, time.

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We are hiring!

We are looking for an HCI/Games/Play lecturer. Lecturers in Australia are ongoing positions, like having tenure in other countries, and are targeted for a career path after a PhD towards becoming a professor. The equivalent in other countries is that of an assistant/associate professor, but we also consider more experienced academics (senior lecturer). Please contact us if you have any questions, a website portfolio of designed systems and publications at CHI, CHI PLAY, etc. really helps. (Monash is 10th place of all institutions worldwide in terms of full papers at CHI’22). Details are here.

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Talk on WaterHCI

Floyd will be giving a talk “Towards beginning to understand WaterHCI” as part of the DECONference 2021 on Fri, 10 Dec, 9.40am Melbourne, Australia time.

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CHI PLAY 2021

Our publications at CHI PLAY 2021:

Patibanda, R., Li, X., Chen, Y., Saini, A., Hill, C., Hoven, E., Mueller, F. Actuating Myself: Designing Hand-Games Incorporating Electrical Muscle Stimulation. CHI PLAY 2021. Work-in-Progress. ACM. 228-235.

Fang, X., Semertzidis, N., Scary, M., Wang, X., Andres, J., Zambetta, F., Mueller, F. Telepathic Play: Towards Playful Experiences Based on Brain-to-brain Interfacing. CHI PLAY 2021. Work-in-Progress. ACM. 268-273.

Li., X., Tang, X., Tong, X., Patibanda, R., Mueller, F., Liang, H. Myopic Bike and Say Hi: Games for Empathizing with The Myopic. CHI PLAY 2021. Student Game Competition. ACM. 333-338.

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Tall Poppy Award

Today, 26 Oct 2021, Floyd receives the Tall Poppy Award: The award was “created in 1998 by the Australian Institute of Policy and Science (AIPS) to recognise and celebrate Australian intellectual and scientific excellence”. “Cutting down the tall poppy” is a cultural term in Australia to describe those who deliberately put down another for their success and achievements, due to one’s own insecurities. To address this, the Tall Poppy Award aims to “encourage younger Australians to follow in the footsteps of our outstanding achievers […] aiming towards building a more publicly engaged scientific leadership in Australia.”

The livestream is on at 6pm, Melbourne time.

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Dr Zhuying Li

Zhuying has received her PhD, congratulations!

Her dissertation is called: Understanding the Design of Ingestible Play

Abstract: Digital games that engage people with their bodies can not only facilitate health and wellbeing, but also help players get to know their bodies better. However, how games can engage people with the inside of their body, such as their intestines, is relatively unknown. This thesis introduces ingestible sensors – sensors that can be swallowed – to design “ingestible play” and presents a framework to guide designers when creating games that engage people with their interior body. This work advances human-computer interaction research by including the interior body, contributing to a more playful and humanised technology future.

The PDF is available here and also in a higher-res version in the Monash dissertation repository.

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Email subscriptions

We are changing how we will notify email subscribers about news from the Exertion Games Lab. This is due to Feedburner support being phased out. We are using the WordPress service instead. Nothing changes to your notifications via email, they are still sparse, only about 1 email/month, and we will never sell your email, spam or anything like that. We want to make sure you are ok with this change, so if you have subscribed via email, you will get a notification email that we please ask you to confirm so you can continue to get updates from us.

If you are new and would like to subscribe, just enter your email on the right hand side, under “Subscribe”.

Thank you. The Exertion Games Lab.

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BCI Talk

Nathan collaborated with UK artist Rod Dickinson and will present the result as part of the event “Decoding Humans” “The Quantification of Emotions” on Thursday morning, 2:00am – 3:00am (essentially Wednesday night), Melbourne time. This is part of the Downloadable Brain series, a series of artistic presentations published by Cognitive Sensations exploring the relationship between technology and the brain. 

The work is called “Machine_in_the_middle”, a play on the idea of a “man-in-the-middle” attack, in which the emotions of the victim are extracted via a brain-computer interface (BCI) and animated onto their face through electrical muscle stimulation for all to see. 

Registration is free: 
https://www.eventbrite.co.uk/e/decoding-humans-the-quantification-of-emotions-tickets-150390147981

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