On TV

Ena, our EEG-connected eBike was on national TV news today, on two different channels:

and also:

and also slightly longer versions on their Twitter:

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Our DIS 2020 publications

We will be presenting the following papers at DIS 2020:

La Delfa, J., Baytas, M., Luke, E., Koder, B., Mueller, F. Designing Drone Chi. Designing Interactive Systems Conference. DIS 2020. Pictorial. ACM. 1-12.

Li, Z., Wang, Y., Sheahan, J., Jiang, B., Greuter, S., Mueller, F. InsideOut: Towards an Understanding of Designing Playful Experiences with Imaging Capsules. Designing Interactive Systems Conference. DIS 2020. Long paper. ACM. 1-13. BEST PAPER HONORABLE MENTION.

Wang, Y., Li, Z., Jarvis, B., La Delfa, J., Khot, R., Mueller, F. WeScream!: Toward Understanding the Design of Playful Social Gustosonic Experiences with Ice Cream. Designing Interactive Systems Conference. DIS 2020. Long paper. ACM. 1-13. BEST PAPER HONORABLE MENTION.

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2x Honorable Mentions

We have received 2 Best Paper Honorable Mentions from DIS 2020, these mark the top 5% of all papers:

Li, Z., Wang, Y., Sheahan, J., Jiang, B., Greuter, S., Mueller, F. InsideOut: Towards an Understanding of Designing Playful Experiences with Imaging Capsules. Designing Interactive Systems Conference. DIS 2020. Long paper. ACM. 1-13. BEST PAPER HONORABLE MENTION.

Wang, Y., Li, Z., Jarvis, B., La Delfa, J., Khot, R., Mueller, F. WeScream!: Toward Understanding the Design of Playful Social Gustosonic Experiences with Ice Cream. Designing Interactive Systems Conference. DIS 2020. Long paper. ACM. 1-13. BEST PAPER HONORABLE MENTION.

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2 more TOCHIs

We have 2 more TOCHI articles out (ACM Transactions on Computer-Human Interaction), one about physical representations of personal data, the other about interactive vertigo:

Byrne, R., Marshall, J., Mueller, F. Designing Digital Vertigo Experiences. TOCHI. ACM Transactions on Computer-Human Interactions, Vol. 27, No. 3, Article 19, May 2020. 1-30. ACM.

Khot, R. A., Hjorth, L., Mueller, F. Shelfie: A Framework for Designing Material Representations of Physical Activity Data. TOCHI. ACM Transactions on Computer-Human Interactions, Vol. 27, No. 3, Article 14, May 2020. 1-52. ACM.

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CHI Down Under 2020

We will be presenting the following works at the CHI Down Under 2020 virtual event:

Semertzidis, N., Scary, M., Andres, J., Dwivedi, B., Kulwe, Y., Zambetta, F., Mueller, F. Neo-Noumena: Augmenting Emotion Communication. CHI 2020. Long paper. ACM. Talk video.

La Delfa, J., Baytas, M.A., Patibanda, R., Ngari, H., Khot, R.A., Mueller, F. Drone Chi: Somaesthetic Human-Drone Interaction. CHI 2020. Long paper. ACM. Talk videoBest Paper Honorable Mention.

Andres, J., Schraefel, M.C., Semertzidis, N., Dwivedi, B., Kulwe, Y., von Kaenel, J., Mueller, F. Introducing Peripheral Awareness as a Neurological State for Human-Computer Integration. CHI 2020. Long paper. ACM. Video. Talk video.

Mueller, F., Lopes, P., Strohmeier, P., Ju, W., Sim, C., Weigel, M., Nanayakkara, S., Obrist, M., Li, Z., Delfa, J., Nishida, J., Gerber, E.M., Svanaes, D., Grudin, J., Greuter, S., Kunze, K., Erickson, T., Greenspan, S., Inami, M., Marshall, J., Reiterer, H., Wolf, K., Meyer, J., Schiphorst, T., Wang, D., Maes, P. Next Steps in Human-Computer Integration. CHI 2020. Long paper. ACM. Talk video.

Sargeant, B., Dwyer, J., Mueller, F. Investigating Novel BCI Displays that Support Personalised Engagement and Interpersonal Connections. CHI 2020 Case study. ACM. Video. Talk video.

Li, Z., Wang, Y., Greuter, S., Mueller, F. Ingestible Sensors as Design Material for Bodily Play. CHI 2020 Late-Breaking Work. ACM.

Li, Z., Wang, Y., Wang, R., Greuter, S., Mueller, F. Empowering a Creative City: Engage Citizens in Creating Street Art through Human-AI Collaboration. CHI 2020 Late-Breaking Work. ACM.

Wang, Y., Zhang, X., Li, Z., Khot, R., Mueller, F. Towards a Framework for Designing Playful Gustosonic Experiences. CHI 2020 Late-Breaking Work. ACM.

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New video

Justin Dwyer from PluginHuman from the Exertion Games Lab in Melbourne, Australia, presents “Investigating Novel BCI Displays that Support Personalised Engagement and Interpersonal Connections”, a case study published at CHI 2020 (The ACM SIGCHI Conference on Human Factors in Computing Systems).

Sargeant, B., Dwyer, J., Mueller, F. Investigating Novel BCI Displays that Support Personalised Engagement and Interpersonal Connections. CHI 2020 Case study. ACM. Video. Talk video.

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CHI 2020 publications

We will present the following long (full) and short papers at CHI 2020 (the ACM SIGCHI Conference on Human Factors in Computing Systems) in Honolulu, Hawai’i, USA:

Semertzidis, N., Scary, M., Andres, J., Dwivedi, B., Kulwe, Y., Zambetta, F., Mueller, F. Neo-Noumena: Augmenting Emotion Communication. CHI 2020. Long paper. ACM.

La Delfa, J., Baytas, M.A., Patibanda, R., Ngari, H., Khot, R.A., Mueller, F. Drone Chi: Somaesthetic Human-Drone Interaction. CHI 2020. Long paper. ACM.

Andres, J., Schraefel, M.C., Semertzidis, N., Dwivedi, B., Kulwe, Y., von Kaenel, J., Mueller, F. Introducing Peripheral Awareness as a Neurological State for Human-Computer Integration. CHI 2020. Long paper. ACM. Video.

Mueller, F., Lopes, P., Strohmeier, P., Ju, W., Sim, C., Weigel, M., Nanayakkara, S., Obrist, M., Li, Z., Delfa, J., Nishida, J., Gerber, E.M., Svanaes, D., Grudin, J., Greuter, S., Kunze, K., Erickson, T., Greenspan, S., Inami, M., Marshall, J., Reiterer, H., Wolf, K., Meyer, J., Schiphorst, T., Wang, D., Maes, P. Next Steps in Human-Computer Integration. CHI 2020. Long paper. ACM.

Sargeant, B., Dwyer, J., Mueller, F. Investigating Novel BCI Displays that Support Personalised Engagement and Interpersonal Connections. CHI 2020. Case study. ACM. Video.

Li, Z., Wang, Y., Greuter, S., Mueller, F. Ingestible Sensors as Design Material for Bodily Play. CHI 2020 Late-Breaking Work. ACM.

Li, Z., Wang, Y., Wang, R., Greuter, S., Mueller, F. Empowering a Creative City: Engage Citizens in Creating Street Art through Human-AI Collaboration. CHI 2020 Late-Breaking Work. ACM.

Wang, Y., Zhang, X., Li, Z., Khot, R., Mueller, F. Towards a Framework for Designing Playful Gustosonic Experiences. CHI 2020 Late-Breaking Work. ACM.

Zambetta, F., Raffe, W., Tamassia, M., Mueller, F., Li, X., Quinten, N., Patibanda, R., Dang, D., Satterley, J. Reducing Perceived Waiting Time in Theme Park Queues via an Augmented Reality Game. TOCHI. Transactions on Computer-Human Interaction, Vol. 27, No. 1, Article 3. January 2020. 1-30. Presented at CHI 2020. ACM. Video.  

Semertzidis, N., Scary, M., Andres, J., Kulwe, Y., Dwivedi, B., Zambetta, F., Mueller, F. Neo-Noumena. CHI 2020 Interactivity. ACM.

Wang, Y. Understanding the Design of Playful Gustosonic Experiences. CHI 2020 Doctoral Consortium. ACM.

Baytas, M., Funk, M., Ljungblad, S., Garcia, J., La Delfa, J., Mueller, F. iHDI 2020: Interdisciplinary Workshop on Human-Drone Interaction. CHI 2020 Workshop. ACM.

Patibanda, R., Semertzidis, N., Scary, M., La Delfa, J., Baytas, M., Martin-Niedecken, A.L., Strohmeier, P., Fruchard, B., Leigh, S., Mekler, E., Nanayakkara, S., Wiemeyer, J., Berthouze, N., Kunze, K., Rikakis, T., Andres, J., van den Hoven, E., Mueller, F., Kelliher, A., Warwick, K., Mann, S. Motor Memory in HCI. CHI 2020 Workshop. ACM.

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PhD, Post-Doc and Lecturer/Senior Lecturer (tenure) openings

More and more openings: PhD, Post-Doc (Research Fellow) and Lecturer/Senior Lecturer (tenure, ongoing) openings (HCI, Interaction Design)
in
Melbourne, Australia

The Exertion Games Lab (exertiongameslab.org) at Monash University in Melbourne, Australia, is seeking exceptional PhD, Post-Doc (Research Fellow, fixed-term, research-only) and Lecturer/Senior Lecturer (ongoing academic position, like tenured in other countries) candidates to research novel interfaces around digital play.

The Exertion Games Lab, directed by Prof. Florian ‘Floyd’ Mueller (general co-chair of CHI 2020), researches the future of interfaces for playful experiences. Our research is focused on the merging of play, technology and the active human body, drawing from research streams such as interaction design, human-computer interaction and computer games research. We publish mostly at CHI, CHI PLAY, DIS, TEI, Ubicomp (IMWUT), and UIST. The Exertion Games Lab hosts weekly presentation, writing and reading group activities to support PhD candidates. We are also offering a large studio space to research and design in an open plan lab environment. We are looking at potential for creativity, excellence and drive.

The culture in the Exertion Games Lab is one of interdisciplinary
work. At the Exertion Games Lab, we do not just philosophize and write
about the future, we actively invent it. We emphasize the development
of working prototypes in order to fully understand what play is, why
we play, and how we will play in the future. We do this because we
believe playing is a fundamental part of what makes us
humans who we are, and an understanding of this brings us closer to
our vision of a better world filled with interactive technologies that
support human values.

You might find it useful to read about the lab’s vision: Mueller, F., Byrne, R., Andres, J., Patibanda, R. Experiencing the Body as Play. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI’18). ACM. Talk video. Best Paper Award (top 1%).

The Exertion Games Lab is part of the Computer-Human Interaction and Creativity Group within the new Human-Centred Computing department at Monash, a G8 research-intensive university (which was in the top 20 institutions at CHI’19, with a similar result to be expected at CHI’20 with 21 accepted long papers): https://www.monash.edu/it/our-research/strengths/chic

Phd scholarships are available according to the standard Australian Postgraduate Award rate of approx. AUD 28,000 per year. The Post-Docs (Research Fellows) positions and Lecturer openings are paid on Academic Level B ($AU 97,203 – $115,429 pa, plus 17% employer superannuation), with the Senior Lecturer openings at Level C ($121,453 – $140,044 pa, plus 17% employer superannuation).

Please submit an expression of interest, including CV and portfolio website if available by email to info at exertiongameslab dot org, with subject line “APPLICATION”.

For the PhD positions, applicants will first email an expression of interest, then apply to the general university admissions office. This two-step process ensures that we are able to endorse your application. Please also see: https://exertiongameslab.org/even-more-openings

For the Research Fellow position, please make contact through the above first if you have any questions, then apply here:
http://careers.pageuppeople.com/513/cw/en/job/602686/research-fellow-exertion-games

For the Lecturer/Senior Lecturer positions, please make contact through the above first if you have any questions, then apply here: http://careers.pageuppeople.com/513/cw/en/job/602688/lecturer-senior-lecturer-exertion-games

Deadline is 2nd March 2020 or until positions are filled.

We are looking forward to reading your applications!

Thanks,
The Exertion Games Lab
http://exertiongameslab.org

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New TOCHI article

Our TOCHI article on how an augmented reality (AR) game can help reduce theme park visitors’ perceived waiting time in the queue by up to a factor of 5 is now published:

Zambetta, F., Raffe, W., Tamassia, M., Mueller, F., Li, X., Quinten, N., Patibanda, R., Dang, D., Satterley, J. Reducing Perceived Waiting Time in Theme Park Queues via an Augmented Reality Game. TOCHI. Transactions on Computer-Human Interaction, Vol. 27, No. 1, Article 3. January 2020. 1-30. ACM.  

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Long papers at CHI

We will present the following long (full) papers at CHI 2020 (the ACM SIGCHI Conference on Human Factors in Computing Systems) in Honolulu, Hawai’i, USA:

Semertzidis, N., Scary, M., Andres, J., Dwivedi, B., Kulwe, Y., Zambetta, F., Mueller, F. Neo-Noumena: Augmenting Emotion Communication. CHI 2020. Long paper. ACM.

La Delfa, J., Baytas, M.A., Patibanda, R., Ngari, H., Khot, R.A., Mueller, F. Drone Chi: Somaesthetic Human-Drone Interaction. CHI 2020. Long paper. ACM.

Andres, J., Schraefel, M.C., Semertzidis, N., Dwivedi, B., Kulwe, Y., von Kaenel, J., Mueller, F. Introducing Peripheral Awareness as a Neurological State for Human-Computer Integration. CHI 2020. Long paper. ACM. Video.

Mueller, F., Lopes, P., Strohmeier, P., Ju, W., Sim, C., Weigel, M., Nanayakkara, S., Obrist, M., Li, Z., Delfa, J., Nishida, J., Gerber, E.M., Svanaes, D., Grudin, J., Greuter, S., Kunze, K., Erickson, T., Greenspan, S., Inami, M., Marshall, J., Reiterer, H., Wolf, K., Meyer, J., Schiphorst, T., Wang, D., Maes, P. Next Steps in Human-Computer Integration. CHI 2020. Long paper. ACM.

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TEI 2020 talks online

Our talks at TEI 2020 (The ACM SIGCHI conference on Tangible, Embedded and Embodied Interaction) in Sydney, Australia, are now online:

Mueller, F., Wang, Y., Li, Z., Kari, T., Arnold, P., Mehta, Y., Marquez, J., Khot, R. Towards Experiencing Eating as Play. TEI 2020. Long paper. ACM. Talk video.

Mueller, F., Kari, T., Li, Z., Wang, Y., Mehta, Y., Andres, J., Marquez, J., Patibanda, R. Towards Designing Bodily Integrated Play. TEI 2020. Long paper. ACM. Talk video.

Mueller, F., Matjeka, L., Wang, Y., Andres, J., Li, Z., Marquez, J., Jarvis, B., Pijnappel, S., Patibanda, R., Khot, R. “Erfahrung & Erlebnis”: Understanding the Bodily Play Experience through German Lexicon. TEI 2020. Long paper. ACM. Talk video.

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TEI 2020 publications

We will be presenting the following publications at TEI 2020 (The ACM SIGCHI conference on Tangible, Embedded and Embodied Interaction) in Sydney, Australia:

Mueller, F., Wang, Y., Li, Z., Kari, T., Arnold, P., Mehta, Y., Marquez, J., Khot, R. Towards Experiencing Eating as Play. TEI 2020. Long paper. ACM.

Mueller, F., Kari, T., Li, Z., Wang, Y., Mehta, Y., Andres, J., Marquez, J., Patibanda, R. Towards Designing Bodily Integrated Play. TEI 2020. Long paper. ACM.

Mueller, F., Matjeka, L., Wang, Y., Andres, J., Li, Z., Marquez, J., Jarvis, B., Pijnappel, S., Patibanda, R., Khot, R. “Erfahrung & Erlebnis”: Understanding the Bodily Play Experience through German Lexicon. TEI 2020. Long paper. ACM.

Andres, J., Patibanda, R., schraefel, m.c., Mueller, F. Inbodied Interaction for Human Performance and Future Bodies. TEI 2020. Workshop. ACM.

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