Our interactive food research on “Dancing Delicacies” was on the TV news:
OCT
We received a “Best Paper Honorable Mention” at DIS’23, the ACM Designing Interactive Systems conference 2023:
Deng, J., Yang, H., Saini, A., Gaudenz, U. D., Yao, L., Olivier, P., & Mueller, F. Dancing Delicacies: Designing Computational Food for Dynamic Dining Trajectories. Designing Interactive Systems Conference. DIS 2023. Long paper. 244-262. ACM. Video. Talk video. BEST PAPER HONORABLE MENTION.
Jialin won the 2023 Dean’s Award, Excellence by a Graduate Research Student! The award comes with $1000 and her achievements are now publicized here. Congratulations!
We have the following works at DIS’23, the ACM Designing Interactive Systems conference 2023:
Deng, J., Yang, H., Saini, A., Gaudenz, U. D., Yao, L., Olivier, P., & Mueller, F. Dancing Delicacies: Designing Computational Food for Dynamic Dining Trajectories. Designing Interactive Systems Conference. DIS 2023. Long paper. 244-262. ACM. Video. Talk video. BEST PAPER HONORABLE MENTION.
Overdevest, N., Patibanda, R., Saini, A., Van Den Hoven, E., Mueller, F. Towards Designing for Everyday Embodied Remembering: Findings from a Diary Study. Designing Interactive Systems Conference. DIS 2023. Long paper. Talk video teaser. 2611-2624. ACM.
Deng, J., Mueller, F. The “Logic Bonbon”: A Computable Food, Or an Eatable Computer? Companion Publication of the 2023 ACM Designing Interactive Systems Conference. DIS 2023. Arts. 77-80. ACM.
We have 2 new journal articles around human-food interaction in the International Journal of Gastronomy and Food Science:
Deng, J., Bertran, F., Obrist, M., Wang, Y., Mueller, F., Velasco, C. (2023). Sketching the Future of Human-Food Interaction: Emerging Directions for Future Practice. International Journal of Gastronomy and Food Science. 2023. Volume 31, 100629. 1-29. Elsevier.
Deng, J., Olivier, P., Mueller, F. (2023). Exploring Tasty Fluidics for Designing Food as Computational Artifact. International Journal of Gastronomy and Food Science. 2023. Volume 31, 100630. 1-21. Elsevier.
Nathan et al.’s article on brain-computer integration is now out in the TOCHI journal:
Semertzidis, N., Zambetta, F., Mueller, F. (2023). Brain-Computer Integration: A Framework for the Design of Brain-Computer Interfaces from an Integrations Perspective. ACM Transactions on Computer-Human Interaction (TOCHI). 2023. 1-53. ACM.
Mafe and team received an “Honorable Mention: Jury’s Best Demo Recognition” at CHI’23 for her work on Fluito, an interactive playful floatation tank experience:
Montoya, M. F., Ji, Y., Pell, S. J., Mueller, F. Demonstrating Fluito: A playful floatation tank experience. CHI 2023. Interactivity. ACM. Preview video.
Our new article on designing for “Awe” is out:
Mueller, F., Graves Petersen, M., Li, Z. Technology futures: Towards understanding how to design awe-inspiring futures. International Journal of Human-Computer Studies (IJHCS). 2023. Volume 170, February 2023, 102961. Elsevier.
We will present the following at CHI 2023:
2 new TOCHI articles:
Yan received the MTI “Best PhD Thesis Award” for “a highly anticipated thesis with great academic potential”. Editor-in-Chief Prof. Dr. Mark Billinghurst of “Multimodal Technologies and Interaction (MTI)” awarded the prize that includes CHF 500. Congratulations Yan!
Wang, Y. Understanding the Design of Playful Gustosonic experiences. Doctor of Philosophy (PhD) thesis/dissertation. Monash University. 2021
Floyd has been inducted into the CHI Academy: https://sigchi.org/sigchi-awards-2023/
The list of awardees over the years is here.
Wikipedia says: “The CHI Academy is a group of researchers honored by SIGCHI, the Special Interest Group in Computer–Human Interaction of the Association for Computing Machinery. Each year, 5–8 new members are elected for having made a significant, cumulative contributions to the development of the field of human–computer interaction and have influenced the research of others.”
Yan Wang has officially graduated! Yan’s PhD thesis Understanding the Design of Playful Gustosonic experiences is now online in the Monash repository, congratulations Yan!
Wang, Y. Understanding the Design of Playful Gustosonic experiences. Doctor of Philosophy (PhD) thesis/dissertation. Monash University. 2021
Our Foundations and Trends article on “Human-Computer Integration” is published:
Florian ‘Floyd’ Mueller, Nathan Semertzidis, Josh Andres, Martin Weigel, Suranga Nanayakkara, Rakesh Patibanda, Zhuying Li, Paul Strohmeier, Jarrod Knibbe, Stefan Greuter, Marianna Obrist, Pattie Maes, Dakuo Wang, Katrin Wolf, Liz Gerber, Joe Marshall, Kai Kunze, Jonathan Grudin, Harald Reiterer and Richard Byrne (2022), “Human–Computer Integration: Towards Integrating the Human Body with the Computational Machine“, Foundations and Trends in Human-Computer Interaction: Vol. 16: No. 1, pp 1-64. http://dx.doi.org/10.1561/1100000086
We will present the following works at CHI PLAY 2022 in Bremen, Germany:
Nisal, S., Patibanda, R., Saini, A., van den Hoven, E., Mueller, F. TouchMate: Understanding the Design of Body Actuating Games using Physical Touch. CHI PLAY 2022. Work-in-Progress. ACM. Talk video.
Montoya, M., Patibanda, R., Clashing, R., Pell, S., Mueller, F. Towards an Initial Understanding of the Design of Playful Water Experiences Through Flotation. CHI PLAY 2022. Work-in-Progess. ACM. Talk video.
Patibanda, R., van den Hoven, E., Mueller, F. Towards Understanding the Design of Body-Actuated Play. CHI PLAY 2022. Doctoral Consortium. ACM.
PhD opening on interactive food (HCI, Interaction Design)
in the Exertion Games Lab, Melbourne, Australia
The Exertion Games Lab (exertiongameslab.org) in Melbourne, Australia, is seeking an exceptional PhD candidate to research novel interfaces around interactive food.
The Exertion Games Lab is looking for candidates who value an interdisciplinary design studio environment. You will be highly motivated, willing to learn a variety of skills, extremely creative as well as technical, and also have highly developed analytical and communicative skills. Prior research experience (publications, etc.) is desirable and so are hardware prototyping abilities (Arduino, etc.) and programming skills. We are looking at potential for creativity, excellence and drive.
* Interactive eating: This project explores the role of technology in facilitating playful eating experiences, developing a novel understanding of how interactive technology can – and should – be designed to enrich eating experiences. Working with the hospitality industry, the candidate will engage with prototyping equipment (laser-cutters, carvers, 3D food printers, …) around food to invent a series of future playful eating experiences and study the associated user experiences. The result will be generative research as well as a thesis in the field of interaction design, contributing to our understanding of experiencing the human body as play.
Entry requirements for PhD candidates:
You will need to have a four-year degree that includes a thesis or a three-year Bachelor and a Master’s degree by research, for exact details see the link below. Typical backgrounds are interaction design, human-computer interaction, game design, computer science, industrial design, electrical engineering, human movement/performance, sports science, performing and media arts but we are curious to hear what you can contribute.
All positions are full-time, 3 years, available to all nationalities, onsite, and by thesis, i.e. conclude with a thesis in the field of interaction design/HCI supervised by CHI 2024 general co-chair Florian ‘Floyd’ Mueller.
Scholarships are available according to the standard Australian Postgraduate Award rate of approx. AUD 28,000 per year. The Exertion Games Lab hosts weekly presentation, writing and reading group activities to support the candidate. We are also offering a large space to research, including a dedicated kitchen research lab, and an open plan lab environment.
Applicants will first email an expression of interest, then apply to the general university admissions office.
The Exertion Games Lab researches the future of interfaces for playful experiences. Our research is focused on the merging of play, technology and the active human body, drawing from research streams such as interaction design, human-computer interaction and computer games research. We publish mostly at CHI, CHI PLAY, DIS, TEI, Ubicomp (IMWUT), and UIST.
The culture in the Exertion Games Lab is one of interdisciplinary work. At the Exertion Games Lab, we do not just philosophize and write about the future, we actively invent it. We emphasize the development of working prototypes in order to fully understand what play is, why we play, and how we will play in the future. We do this because we believe playing is a fundamental part of what makes us humans who we are, and an understanding of this brings us closer to our vision of a better world filled with interactive technologies that support human values.
You might find it useful to read about the lab’s vision: Mueller, F., Byrne, R., Andres, J., Patibanda, R. Experiencing the Body as Play. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI’18). ACM. Talk video. Best Paper Award (top 1%).
PhD entry requirements: https://www.monash.edu/graduate-research/faqs-and-resources/content/chapter-two/2-1
PhD information: https://www.monash.edu/it/our-research/graduate-research/how-to-apply
The Human-Centred Computing department at Monash (which was in the top 20 institutions at CHI’19, CHI’20, CHI’21 and CHI’22): https://www.monash.edu/it/our-research/strengths/chic
Please submit your expression of interest, including CV and portfolio website if available by email to info at exertiongameslab dot org, with subject line “APPLICATION”.
We are looking forward to reading your applications!
Thanks,
The Exertion Games Lab
http://exertiongameslab.org
We will present the following at UIST 2022:
Saini, A., Huang, H., Patibanda, R., Overdest, N., van den Hoven, E., Mueller, F. SomaFlatables: Supporting Embodied Cognition through Pneumatic Bladders. UIST 2022. Work-in-Progress. ACM.