
Christal is giving a talk at WaterHCI, exploring the intersection between water, humans, and technology, on “Designing for Interactive Aquatic Recreation”, live streamed on Thu, 1 Apr, 9am Melbourne, Australia, time.
MAR
Christal is giving a talk at WaterHCI, exploring the intersection between water, humans, and technology, on “Designing for Interactive Aquatic Recreation”, live streamed on Thu, 1 Apr, 9am Melbourne, Australia, time.
We are looking for an HCI/Games/Play lecturer. Lecturers in Australia are ongoing positions, like having tenure in other countries, and are targeted for a career path after a PhD towards becoming a professor. The equivalent in other countries is that of an assistant/associate professor, but we also consider more experienced academics (senior lecturer). Please contact us if you have any questions, a website portfolio of designed systems and publications at CHI, CHI PLAY, etc. really helps. (Monash is 10th place of all institutions worldwide in terms of full papers at CHI’22). Details are here.
Just presented at the Augmented Humans 2022 conference:
Danry, V., Pataranutaporn, P., Mueller, F., Maes, P., Leigh, S. On Eliciting a Sense of Self when Integrating with Computers. In Proceedings of the Augmented Humans 2022 Conference (AH’22). Full paper. ACM. 1-14. Talk video.
Interested in the coming together of water and human-computer interaction (HCI)? Then join us at CHI 2022, to our online workshop on waterHCI, deadline to apply 4 March 2022 AoE:
Floyd will be giving a talk “Towards beginning to understand WaterHCI” as part of the DECONference 2021 on Fri, 10 Dec, 9.40am Melbourne, Australia time.
Our publications at CHI PLAY 2021:
Patibanda, R., Li, X., Chen, Y., Saini, A., Hill, C., Hoven, E., Mueller, F. Actuating Myself: Designing Hand-Games Incorporating Electrical Muscle Stimulation. CHI PLAY 2021. Work-in-Progress. ACM. 228-235.
Fang, X., Semertzidis, N., Scary, M., Wang, X., Andres, J., Zambetta, F., Mueller, F. Telepathic Play: Towards Playful Experiences Based on Brain-to-brain Interfacing. CHI PLAY 2021. Work-in-Progress. ACM. 268-273.
Li., X., Tang, X., Tong, X., Patibanda, R., Mueller, F., Liang, H. Myopic Bike and Say Hi: Games for Empathizing with The Myopic. CHI PLAY 2021. Student Game Competition. ACM. 333-338.
Today, 26 Oct 2021, Floyd receives the Tall Poppy Award: The award was “created in 1998 by the Australian Institute of Policy and Science (AIPS) to recognise and celebrate Australian intellectual and scientific excellence”. “Cutting down the tall poppy” is a cultural term in Australia to describe those who deliberately put down another for their success and achievements, due to one’s own insecurities. To address this, the Tall Poppy Award aims to “encourage younger Australians to follow in the footsteps of our outstanding achievers […] aiming towards building a more publicly engaged scientific leadership in Australia.”
The livestream is on at 6pm, Melbourne time.
Our interactions article on “ingestible play” is now printed! Looks great in hardcopy!
Li, Z., Wang, Y., Greuter, S., Mueller, F. Playing with the interior body. interactions. Volume 28, Number 5 (2021). ACM. 44-49.
Our two Dagstuhl seminar proposals have been accepted, and we will hence co-organize 2 Dagstuhl seminars in 2022. “Dagstuhl supports computer science by organizing high ranked seminars on hot topics in informatics” (Wikipedia):
Zhuying’s article on “Playing with the interior body” in “interactions” has now been published and is online:
Li, Z., Wang, Y., Greuter, S., Mueller, F. Playing with the interior body. interactions. Volume 28, Number 5 (2021). ACM. 44-49.
Nathan is interviewed in the “Future Thinking” podcast with artist Rod Dickinson (UK), talking about their collaborative artwork Machine_In_The_Middle:
https://futurethinking.buzzsprout.com/1764411/9252241
Zhuying has received her PhD, congratulations!
Her dissertation is called: Understanding the Design of Ingestible Play
Abstract: Digital games that engage people with their bodies can not only facilitate health and wellbeing, but also help players get to know their bodies better. However, how games can engage people with the inside of their body, such as their intestines, is relatively unknown. This thesis introduces ingestible sensors – sensors that can be swallowed – to design “ingestible play” and presents a framework to guide designers when creating games that engage people with their interior body. This work advances human-computer interaction research by including the interior body, contributing to a more playful and humanised technology future.
The PDF is available here and also in a higher-res version in the Monash dissertation repository.
We will present the following at Ubicomp 2021:
Wang, Y., Li, Z., Khot, R., Mueller, F. Sonic Straws: A beverage-based playful gustosonic system. Ubicomp 2021. Poster. ACM. 2 pages.
Florian ‘Floyd’ Mueller was invited to speak about human-computer integration at the Assistive Augmentation Symposium at the University of Auckland, New Zealand, on 24 Sep 2021. The 1-day event celebrates the 10-year anniversary of the Augmented Human Lab. Register to attend here.
Nathan collaborated with UK artist Rod Dickinson and will present the result as part of the event “Decoding Humans” “The Quantification of Emotions” on Thursday morning, 2:00am – 3:00am (essentially Wednesday night), Melbourne time. This is part of the Downloadable Brain series, a series of artistic presentations published by Cognitive Sensations exploring the relationship between technology and the brain.
The work is called “Machine_in_the_middle”, a play on the idea of a “man-in-the-middle” attack, in which the emotions of the victim are extracted via a brain-computer interface (BCI) and animated onto their face through electrical muscle stimulation for all to see.
Registration is free:
https://www.eventbrite.co.uk/e/decoding-humans-the-quantification-of-emotions-tickets-150390147981
Here are the times of the various presentations, workshops, events, special interest groups, etc. we are involved in at CHI’21, (Melbourne time):
Tue, May 11 09:00 – 11:00 & Tue, May 11 17:00 – 19:00
Mueller, F., Patibanda, R., Byrne, R., Li, Z., Wang, Y., Andres, J., Li, X., Marquez, J., Greuter, S., Duckworth, J., Marshall, J. Limited control over the body as intriguing play design resource. CHI 2021. Long paper. ACM
Wed, May 12 09:00 – 11:00 & Wed, May 12 17:00 – 19:00
Mueller, F., Khot, R. Dwyer, T., Goodwin, S., Marriott, K. Deng, J., Phan, H., Lin, J., Chen, K., Wang, Y. Data as delight: eating data. CHI 2021. Long paper. ACM
Tue, May 11 09:00 – 11:00 & Tue, May 11 17:00 – 19:00
Strengers, Y., Sadowski, J., Li, Z., Shimshak, A., Mueller, F. What can HCI learn from sexual consent? A Feminist Process of Embodied Consent for Interactions with Emerging Technologies. CHI 2021. Long paper. ACM
Wed, May 12 09:00 – 11:00 & Wed, May 12 17:00 – 19:00
Khot, R. A., Hjorth, L., Mueller, F. Shelfie: A Framework for Designing Material Representations of Physical Activity Data. TOCHI. ACM Transactions on Computer-Human Interactions, Vol. 27, No. 3, Article 14, May 2020. 1-52. Presented at CHI 2021. ACM.
Wed, May 12 17:00 – 19:00 & Thu, May 13 01:00 – 03:00
Byrne, R., Marshall, J., Mueller, F. Designing Digital Vertigo Experiences. TOCHI. ACM Transactions on Computer-Human Interactions, Vol. 27, No. 3, Article 19, May 2020. 1-30. Presented at CHI 2021. ACM.
Tue, May 11 11:00 – 13:00 & Tue, May 11 19:00 – 21:00
Deng, J., Olivier, P., Mueller, F. Design of Cyber Food: Beginning to Understand Food as Computational Artifact. CHI 2021. Late-breaking work. ACM.
Mon, May 10 11:00 – 13:00 & Mon, May 10 19:00 – 21:00
Li, X., Chen, Y., Patibanda, R., Mueller, F. vrCAPTCHA: Exploring CAPTCHA Designs in Virtual Reality. CHI 2021. Interactivity. ACM
Wed, May 12 19:00 – 21:00
Semertzidis, N., Scary, M., Fang, X., Wang, X., Patibanda, R., Andres, J., Strohmeier, P., Kunze, K., Lopes, P., Zambetta, F., Mueller, F. SIGHInt: Special Interest Group for Human-Computer Integration. CHI 2021. Special Interest Group (SIG). ACM
Tue, May 11 09:00 – 11:00 & Wed, May 12 01:00 – 03:00
Peng, V. Wigglears: Wiggle your ears with your emotions. CHI 2021. Student Game Competition. ACM
Tue, May 11 09:00 – 11:00 & Wed, May 12 01:00 – 03:00
Silvester, T. Playing with Drones: Towards understanding the design of drone-based pervasive play. CHI 2021. Student Game Competition. ACM
Sat, May 8 23:00 – 03:00 +1
Deng, J., Wang, Y., Velasco, C., Bertran, F., Comber, R., Obrist, M., Isbister, K., Spence, C., Mueller, F. The Future of Human-Food Interaction. CHI 2021. Workshop (organizing). ACM
Sun, May 16 07:00 – 11:00
Danry, V., Pataranutaporn, P., Horowitz, A., Strohmeier, P., Andres, J., Patibanda, R., Li, Z., Semertzidis, N., Nakamura, T., Nishida, J., Lopes, P., Leon, F., Won, A., Svanaes, D., Mueller, F., Maes, P., Leigh, S. Do Cyborgs dream of Electric Limbs? Experiential Factors in Human-Computer Integration Design and Evaluation. CHI 2021. Workshop (organizing). ACM
Fri, May 7 14:00 – 18:00 (part 1) & Sat, May 8 14:00 – 18:00 (part 2)
van Rheden, V., Grah, T., Meschtscherjakov, A., Patibanda, R., Liu, W., Daiber, F., van den Hoven, E., Mueller, F. Out of Your Mind!? Embodied Interaction in Sports. CHI 2021. Workshop (organizing). ACM
Wed, May 12 14:00 – 15:00
Mueller, F. Student Volunteer Pick-a-brain session
Tue, May 11 01:00 – 03:00
Andres, J., SIGCHI Outstanding Dissertation Award: Designing Human–Computer Integration in an Exertion Context
Our call for the Special Issue on Human-Food Interaction for the International Journal of Gastronomy and Food Science is now live, please consider submitting your article on the Future of Human-Food Interaction. This Special Issue is in response to our CHI’21 workshop on Human-Food Interaction, but everyone is invited to submit their work, we are looking forward to reading it!
We are mentioned in an article on drones for fitness in the Washington Post today as a result of an interview we gave about our Joggobot and Meditative Drone Chi work:
Fitness drones are coming, if inventors can get all the kinks out of them.
Our article in the International Journal of Human-Computer Studies (IJHCS) that tells designers how to develop better bodily integration systems is now published:
Mueller, F., Lopes, P., Andres, J., Byrne, R., Semertzidis, N., Li, Z., Knibbe, J., Greuter, S. Towards understanding the design of bodily integration. International Journal of Human-Computer Studies. 2021. Volume 152, 102643. Elsevier.
We will present the following works at CHI’21:
Mueller, F., Patibanda, R., Byrne, R., Li, Z., Wang, Y., Andres, J., Li, X., Marquez, J., Greuter, S., Duckworth, J., Marshall, J. Limited control over the body as intriguing play design resource. CHI 2021. Long paper. ACM
Mueller, F., Khot, R. Dwyer, T., Goodwin, S., Marriott, K. Deng, J., Phan, H., Lin, J., Chen, K., Wang, Y. Data as delight: eating data. CHI 2021. Long paper. ACM
Strengers, Y., Sadowski, J., Li, Z., Shimshak, A., Mueller, F. What can HCI learn from sexual consent? A Feminist Process of Embodied Consent for Interactions with Emerging Technologies. CHI 2021. Long paper. ACM
Khot, R. A., Hjorth, L., Mueller, F. Shelfie: A Framework for Designing Material Representations of Physical Activity Data. TOCHI. ACM Transactions on Computer-Human Interactions, Vol. 27, No. 3, Article 14, May 2020. 1-52. Presented at CHI 2021. ACM.
Byrne, R., Marshall, J., Mueller, F. Designing Digital Vertigo Experiences. TOCHI. ACM Transactions on Computer-Human Interactions, Vol. 27, No. 3, Article 19, May 2020. 1-30. Presented at CHI 2021. ACM.
Deng, J., Olivier, P., Mueller, F. Design of Cyber Food: Beginning to Understand Food as Computational Artifact. CHI 2021. Late-breaking work. ACM.
Li, X., Chen, Y., Patibanda, R., Mueller, F. vrCAPTCHA: Exploring CAPTCHA Designs in Virtual Reality. CHI 2021. Interactivity. ACM
Semertzidis, N., Scary, M., Fang, X., Wang, X., Patibanda, R., Andres, J., Strohmeier, P., Kunze, K., Lopes, P., Zambetta, F., Mueller, F. SIGHInt: Special Interest Group for Human-Computer Integration. CHI 2021. Special Interest Group (SIG). ACM
Peng, V. Wigglears: Wiggle your ears with your emotions. CHI 2021. Student Game Competition. ACM
Silvester, T. Playing with Drones: Towards understanding the design of drone-based pervasive play. CHI 2021. Student Game Competition. ACM
Deng, J., Wang, Y., Velasco, C., Bertran, F., Comber, R., Obrist, M., Isbister, K., Spence, C., Mueller, F. The Future of Human-Food Interaction. CHI 2021. Workshop (organizing). ACM
Danry, V., Pataranutaporn, P., Horowitz, A., Strohmeier, P., Andres, J., Patibanda, R., Li, Z., Semertzidis, N., Nakamura, T., Nishida, J., Lopes, P., Leon, F., Won, A., Svanaes, D., Mueller, F., Maes, P., Leigh, S. Do Cyborgs dream of Electric Limbs? Experiential Factors in Human-Computer Integration Design and Evaluation. CHI 2021. Workshop (organizing). ACM
van Rheden, V., Grah, T., Meschtscherjakov, A., Patibanda, R., Liu, W., Daiber, F., van den Hoven, E., Mueller, F. Out of Your Mind!? Embodied Interaction in Sports. CHI 2021. Workshop (organizing). ACM