We made a video of the UBISS Workshop D on Bodily Play held by Floyd and Rich in Finland. The workshop was a great success with many new and exciting games being made, thanks to everyone involved!
JUL
We made a video of the UBISS Workshop D on Bodily Play held by Floyd and Rich in Finland. The workshop was a great success with many new and exciting games being made, thanks to everyone involved!
Our new book chapter is out:
Mueller, F., Gibbs, M.R. and Vetere, F. 2014. Designing for Social and Physical Interaction in Exertion Games. Book chapter in: Nijholt, A. (ed.) Playful User Interfaces, Springer, 227-251.
Floyd, Rohit, Jayden, Amani and David will present their DIS paper in Vancouver in June. The research presents strategies on how sensing capabilities – and complementary wireless distance zones – could engage players with proxemics: the interpersonal distance between players. The work offers ubicomp and game designers novel resources for digital play.
Mueller, F., Stellmach, S., Greenberg, S., Dippon, A., Boll, S., Garner, J., Khot, R., Naseem, A., Altimira, D. 2014. Proxemics Play: Understanding Proxemics for Designing Digital Play Experiences. DIS 2014. Long paper. 10 pages.
Florian ‘Floyd’ Mueller is giving a talk on 3rd June 2014 at IBM Research Australia on “Designing Exertion”, 4pm.
The Exertion Games Lab had great success at CHI 2014, the premier conference in human-computer interaction: 10 Exertion Games Lab’ers presented in total 21 accepted submissions, including 4 full papers. CHI is the premier conference in human-computer interaction and attracted well over 3000 participants. The members of the Exertion Games Lab represented Australia’s largest group at the conference by far and had significant impact across all major venues, in particular highlights are: Rohit who presented his PhD research to a massive audience in the paper track but also in interactivity with Jeewon (and became a finalist in the videoshowcase), Jayden who presented his Honours work and became a finalist in the Student Game Competition, Betty who got keynote speaker Margaret Atwood to try out at Interactivity (and tweet about) her research on children’s book apps, Robert and Will who demonstrated with our support-crew Eric and Taylor CHI’s first BMX stunt-show showcasing Wouter’s LumaHelm (Wouter unfortunately could not attend, so thanks Robert and Will for helping Wouter out), Robert organized a workshop and Rich, Chad and Josh contributed to the GameJam4Research and presented their research in HCI and Sports. Well done everyone!
All papers can be seen here.
Together with Katherine Isbister, we created 10 Movement-based Game Guidelines, the first of their kind and validated by experts from indie, commercial and academic game design fields, to aid designers in creating engaging games involving bodily action. They will be presented to the public for the first time at CHI 2014.
We are very excited to have 21 submissions accepted at CHI 2014, the premier conference in human-computer interaction, to be held at Toronto, Canada.
We have 4 full papers, 4 interactivities, 2 workshop organizations, 1 student game competition, 1 special interest group organization, 1 panel, 1 videoshowcase and 7 workshop submissions. Congratulations to everyone who did such a great job in getting the word out about the great work done in the Exertion Games Lab!
Garner, J., Wood, G., Pijnappel, S., Murer, M., Mueller, F. 2014. i-dentity: Innominate Movement Representation as Engaging Game Element. CHI 2014. Long paper. 10 pages. 30 sec preview video. Video.
Khot, R., Hjort, L., Mueller, F. 2014. Understanding Physical Activity through 3D Printed Material Artifacts. CHI 2014. Long paper. 10 pages. 30 sec preview video. Video.
Mueller, F., Gibbs, M.R., Vetere, F., Edge, D. 2014. Supporting the Creative Game Design Process with Exertion Cards. CHI 2014. Long paper. 10 pages. 30 sec preview video.
Mueller, F., Isbister, K. 2014. Movement-Based Game Guidelines. CHI 2014. Long paper. 10 pages. 30 sec preview video.
Walmink, W., Chatham, A., Mueller, F. 2014. Interaction Opportunities Around Helmet Design. CHI 2014. Interactivity. 4 pages. 30 sec preview video. Video.
Garner, J., Wood, G., Pijnappel, S., Murer, M., Mueller, F. 2014. i-dentity: Innominate Representation as Engaging Movement Game Element. CHI 2014. Interactivity. 4 pages. Video.
Khot, R., Lee, J., Munz, H., Aggarwal, D., Mueller, F. 2014. TastyBeats: Making Mocktails with Heart Beats. CHI 2014. Interactivity. 4 pages. 30 sec preview video. Video.
Sargeant, B., Mueller, F. 2014. How Far is UP? Encouraging Social Interaction Through Children’s Book App Design. CHI 2014. Interactivity. 4 pages.
Garner, J., Wood, G. 2014. i-dentity: Concealing Movement Representation Associations in Games. CHI 2014. Student Game Competition. 4 pages. FINALIST.
Mueller, F., Marshall, J., Khot, R., Nylander, S., Tholander, J. 2014. Jogging with Technology: Interaction Design Supporting Sport Activities. Special Interest Group (organizing). 4 pages.
Mentis, H., Höök, K., Mueller, F., Isbister, K., Khut, G.P., Robertson, T. 2014. Designing for the Experiential Body. CHI 2014. Panel. 5 pages. Video.
Khot, R., Lee, J., Hjorth, L., Mueller, F. 2014. SweatAtoms: Understanding Physical Activity through Material Artifacts. CHI 2014. Videoshowcase. 1 page. Video.
Nylander, S., Tholander, J., Mueller, F., Marshall, J. 2014. HCI and Sports. CHI 2014. Workshop (organizing). 4 pages.
Deen, M., Cercos, R., Chatham, A., Naseem, A., Fowler, A., Bernhaupt, R., Schouten, B., Mueller, F. 2014. CHI 2014 Game Jam [4Research]: Game Jams as a Research Tool. CHI 2014. Workshop (organizing). 4 pages.
Byrne, R. 2014. Game Jam 4 Research. CHI 2014. Workshop submission for Game Jam [4Research] workshop. 4 pages.
Garner, J. 2014. Design for Digital, Physical, Social Play. CHI 2014. Workshop submission for Game Jam [4Research] workshop. 4 pages.
Goddard, W. 2014. Issues and Opportunities Facing Game Jams for Design Research. CHI 2014. Workshop submission for Game Jam [4Research] workshop. 4 pages.
Segura, E. 2014. Jamming and researching the Play BOOST framework. CHI 2014. Workshop submission for Game Jam [4Research] workshop. 4 pages.
Toprak, C. 2014. Game Jams: A Method for Starting, Working On and Completing Games. CHI 2014. Workshop submission for Game Jam [4Research] workshop. 4 pages.
Andres, J. 2014. The Lights Track. CHI 2014. Workshop submission for HCI and Sports workshop. 4 pages.
Khot, R., Hjorth, L., Aggarwal, D., Mueller, F. 2014. Supporting Autonomy in Physical Activity through Material Artifacts. CHI 2014. Workshop submission for Positive Computing workshop. 4 pages.
Eelke and Ruth gave a talk each at the Disability Sport & Recreation Festival at Federation Square, Melbourne. The festival promotes healthy, active lifestyles through accessible and inclusive sport and recreation and is Victoria’s premier event for the disability sport and recreation sector, taking place annually in Melbourne

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You are invited to attend this talk hosted by the Exertion Games Lab entitled “SweatSonics” by Stephen Barrass. Stephen will be visiting us in the lab from 17 – 24 March.
Florian ‘Floyd’ Mueller co-authored a paper on dance gaming with Miko Charbonneau (who did most of the work), who recently graduated with a PhD on the topic and is now at Microsoft Studios. The paper has been accepted at Foundations of Digital Games 2014:
Our 3 presentations at TEI 2014, the International Conference on Tangible, Embedded and Embodied Interaction, were a big success, with many people applauding our presentation style:
Displaying Heart Rate Data on a Bicycle Helmet to Support Social Exertion Experiences
Designing Interactive Technology for Skateboarding
Associated paper. Video shown during presentation.
Designing Mediated Combat Play
Associated paper. Video shown during presentation.
We are very happy to announce that we have 4 full papers accepted at CHI 2014, to be held in Toronto, Canada. CHI is the top conference in the field of human-computer interaction and this year’s acceptance rate for full papers was 23%. Having 4 papers accepted is a significant achievement, confirming our status as one of the top game research labs in Australia.

We have a new book chapter out called “Technologies in Exertion Games” in the Routledge Handbook of Sports Technology and Engineering:
Mueller, F. 2013. Technologies in Exertion Games. Book chapter in Fuss, F., Subic, A., Strangwood, M. and Mehta, R. Routledge Handbook of Sports Technology and Engineering, Routledge, p. 94-108.

Amani and Chad were on the radio:
Amani: http://rrrfm.libsyn.com/byte-
Sarah Jane Pell gave another keynote address at the Microwave International New Media Arts Festival in Hong Kong on 2 November 2013.
3 of our latest presentations (2x Ubicomp, 1x DiGRA) are now online:
Understanding a Socially Awkward Digital Play Journey. Digra 2013. By Amy:
Musical Embrace: Exploring Social Awkwardness in Digital Games. Ubicomp 2013. Again by Amy:
Adding an Interactive Display to a Public Basketball Hoop can Motivate Players and Foster Community. Ubicomp 2013. By Alan:
Our 6 papers presented at Interactive Entertainment are available in the ACM Digital Library now and on our publications page:
Garner, J., Wood, G., Pijnappel, S., Murer, M., Mueller, F. 2013. Combining Moving Bodies With Digital Elements: Design Space Between Players and Screens. Interactive Entertainment: IE 2013. 10 pages. Video.
Pell, S., Mueller, F. 2013. Designing for Depth: Underwater Play. Interactive Entertainment: IE 2013. 6 pages. Video
Mueller, F., Walmink, W. 2013. Duel Reality: A Sword-Fighting Game For Novel Gameplay Around Intentionally Hiding Body Data. Interactive Entertainment: IE 2013. 5 pages. Video.
Mueller, F., Gibbs, M.R., Vetere, F. 2013. Reflections on Designing Networked Exertion Games. Interactive Entertainment: IE 2013. 8 pages.
Khot, R., Mueller, F., Hjort, L. 2013. SweatAtoms: Materializing Physical Activity. Interactive Entertainment: IE 2013. 7 pages. Video.
Cercos, R., Mueller, F. 2013. Watch your Steps: Designing a Semi-Public Display to Promote Physical Activity. Interactive Entertainment: IE 2013. 6 pages.