The Storytelling Machine transforms the public’s drawings into animated characters that roam the artwork’s video worlds. The machine delivers a randomly generated collective story created from public content.
People of all ages can draw characters of any shape and feed them into the machine. The machine instantly animates the characters and decides their path across video settings that feature international locations. The public can also contribute short story texts in any language. The Storytelling Machine determines what combination of characters and texts will be shown.
In many ways social media has become our society’s dominant narrative. Social platforms often dictate how we write, publish and consume our stories. The Storytelling Machine reflects practices used in social media. As soon as audiences enter their character and text into The Storytelling Machine they relinquish control over them. The machine determines the narrative. More information here.
JUN

For leading a healthy life, regular breathing exercises can be beneficial. We developed Life Tree, a virtual reality game in which the player controls the growth of a virtual tree by practicing the pursed-lip breathing technique. We chose VR because it allows to focus on the virtual environment and limit external distractions, which is beneficial for breathing exercises. 
Our Dagstuhl report on “Body-Centric Computing” from our
We have a new Journal article published:






Betty Sargeant is shortlisted for the Innovator of the Year award: she will present as finalist for the
All our CHI 2018 publications are now online:
