Here is our flyer for CHI’19 in Glasgow, UK:
APR
Maddison with her laser-cut lettuce plates on the front page of the School:
https://www.rmit.edu.au/news/all-news/2019/march/lettuce-eat-war-on-waste
Maddison Ryder with her work on biodegradable plates made out of lettuce waste, with help from Marcus Cher, has won the “Victorian Design Challenge” in the Tertiary category at the National Gallery of Victoria, congratulations Maddy and Marcus!
Here is our article on the Guts Game in the New Scientist, highlighting our new concept of ingestible games.
Our article 10 Lenses to Design Sports-HCI in Foundations and Trends in Human–Computer Interaction is now online:
Volume 12, Issue 3: https://www.nowpublishers.com/article/Details/HCI-076
It is free today, so get it while you can!
Mueller, F., Young, D. 10 Lenses to Design Sports-HCI. Foundations and Trends in Human–Computer Interaction 12, 3 (2018), 172-237.
Josh is co-organizing a workshop at CHI’19 in Glasgow, UK:
Inbodied design is an emerging area in HCI, focusing on using knowledge of the body’s internal systems and processes to inform em-bodied and circum-bodied design. This hands-on, cross-domain workshop will enable participants to take the body as a starting point to create novel and beneficial experiences for the human body.
Imagine how we might:
use sleep to help us improve spatial navigation – tuning an internal GPS
use movement and eating to be more creative – building the gut-brain axis
use social endocrinology to help introverts & extraverts get along right away
build gut-feeling sensitivity to improve decision-making
use temperature to improve memory
Think about cycles of use to use technology to get off technology for self-health maintenance?
What would interactive systems that foster these approaches look like?
To address these kinds of questions, it really helps to know a few things about how we work under our integumentary system, as the physio-neuro-electro-chemical social systems we are.
Come to this workshop to contribute your knowledge, build new ideas and skills, and use this workshop to explore, practice and build this new area of HCI, when we take the body as a starting point.
1 day workshop – short position papers due feb 21
https://bodyasstartingpoint.
We look forward to seeing you.
Josh Andres – IBM Research & Exertion Games Lab RMIT.
m.c. schraefel – WellthLab University of Southampton, Southampton, UK
Aaron Tabor – HCI Lab, Institute of Biomedical Engineering. University of New Brunswick
Eric B. Hekler – CWPHS, Design Lab, QI & FMPH, University of California, San Diego
Inter-dream, the interactive VR dream work by Betty and Justin together with Nathan is now a finalist in the Contemporary Arts Awards 2019!
https://www.contemporaryartawards.com/product-page/plugin-human-inter-dream
Richard “Rich” Byrne graduated today, with an excellent PhD, no amendments required, congratulations Rich!
His PhD thesis:
Byrne, R. Designing digital vertigo experiences, Doctor of Philosophy (PhD), RMIT University. 2018.
The Guts Game also received media attention:
A computer game’s edible controller lets you play it with your gut. New Scientist.
Forget joysticks — the Guts Game is controlled by a sensor that you swallow. Digital Trends.
An edible controller moves gaming from the screen to your gut. Futurism.
The Bizarre New Game You Play By Swallowing A Sensor. Forbes.
This New Game Has an Edible Controller. Bloomberg.
Our CHI PLAY 2018 talks are now online:
Li, Z., Patibanda, R., Brandmueller, F., Wang, Y., Berean, K., Greuter, S., Mueller, F. The Guts Game: Towards Designing Ingestible Games. CHI PLAY 2018. Long paper. ACM.
Andres, J., de Hoog, J., Mueller, F. “I had super-powers when eBike riding” Towards Understanding the Design of Integrated Exertion. CHI PLAY 2018. Long paper. ACM.
Byrne, R., Marshall, J., Mueller, F. ARFighter: Using HMDs to create Vertigo Play Experiences. CHI PLAY 2018. Long paper. ACM.
Metha, Y., Khot, R., Patibanda, R., Mueller, F. Arm-A-Dine: Towards Understanding the Design of Playful Embodied Eating Experiences. CHI PLAY 2018. Long paper. ACM.
Arza, E., Harshitha, K., Khot, R., Mueller, F. Feed the Food Monsters! : Helping Co-diners Chew their Food Better with Augmented Reality. CHI PLAY 2018. Work-in-progress. ACM.
La Delfa, J., Jarvis, R., Khot, R., Mueller, F. Tai Chi In The Clouds: Using Micro UAVs To Support Tai Chi Practice. CHI PLAY 2018.Work-in-progress. ACM.
McLean, A., Jarvis, R. Electric Sheep: Designing Improvised Musical Play. CHI PLAY 2018. Spotlight. ACM.
Sargeant, B., Dwyer, J., Mueller, F. The Storytelling Machine: A Playful Participatory Automated System Featuring Crowd-Sourced Story Content. CHI PLAY 2018. Spotlight. ACM.
We presented our work at CHI PLAY’18 in Melbourne, Australia:
Li, Z., Patibanda, R., Brandmueller, F., Wang, Y., Berean, K., Greuter, S., Mueller, F. The Guts Game: Towards Designing Ingestible Games. CHI PLAY 2018. Long paper. ACM.
Andres, J., de Hoog, J., Mueller, F. “I had super-powers when eBike riding” Towards Understanding the Design of Integrated Exertion. CHI PLAY 2018. Long paper. ACM.
Byrne, R., Marshall, J., Mueller, F. ARFighter: Using HMDs to create Vertigo Play Experiences. CHI PLAY 2018. Long paper. ACM.
Metha, Y., Khot, R., Patibanda, R., Mueller, F. Arm-A-Dine: Towards Understanding the Design of Playful Embodied Eating Experiences. CHI PLAY 2018. Long paper. ACM.
Arza, E., Harshitha, K., Khot, R., Mueller, F. Feed the Food Monsters! : Helping Co-diners Chew their Food Better with Augmented Reality. CHI PLAY 2018. Work-in-progress. ACM.
Li, Z., Chen, W., Wang, Y., Hoang, T., Wang, W., Boot, M., Greuter, S., Mueller, F. HeatCraft: Playing with Ingestible Sensors via Localised Sensations. CHI PLAY 2018.Work-in-progress. ACM.
Wang, Y., Li, Z., Jarvis, R., Khot, R., Mueller, F. The Singing Carrot: Designing Playful Experiences with Food Sounds. CHI PLAY 2018.Work-in-progress. ACM.
La Delfa, J., Jarvis, R., Khot, R., Mueller, F. Tai Chi In The Clouds: Using Micro UAVs To Support Tai Chi Practice. CHI PLAY 2018.Work-in-progress. ACM.
Mueller, F., Li, Z., Kari, T., Wang, Y., Mehta, Y. Towards a Coming Together of Transhumanism and Play. CHI PLAY 2018. Work-in-progress. ACM.
Mueller, F., Kari, T., Khot, R., Li, Z., Wang, Y., Mehta, Y., Arnold, P. Towards Experiencing Eating as a Form of Play. CHI PLAY 2018. Work-in-progress. ACM.
Mueller, F., Li, Z., Byrne, R., Arza, E., Harshitha, K., Boot, M., Kari, T., Mehta, Y. Towards A 2nd Person Perspective on Bodily Play. CHI PLAY 2018. Work-in-progress. ACM.
Li, Z. Understanding the Design of Playful Experiences Around Ingestible Sensors. CHI PLAY 2018. Doctoral Consortium. ACM.
Marquez, J. Designing Card Games for Learning the Pragmatics of a Second Language. CHI PLAY 2018. Doctoral Consortium. ACM.
McLean, A., Jarvis, R. Electric Sheep: Designing Improvised Musical Play. CHI PLAY 2018. Spotlight. ACM.
Sargeant, B., Dwyer, J., Mueller, F. The Storytelling Machine: A Playful Participatory Automated System Featuring Crowd-Sourced Story Content. CHI PLAY 2018. Spotlight. ACM.
CHI PLAY 2018 in Melbourne, Australia, is over: it was a great success, with 30% more attendees than anticipated (179 in total), the second highest number in the history of the conference series, a well received program with high quality content and very happy attendees all around, thank you everyone who helped with this conference!
We will present the following long paper at OzCHI 2018 in Melbourne, Australia:
Hoang, T., Khot, R., Waite, N., Mueller, F. What Can Speculative Design Teach Us About Designing for Healthcare Services? OzCHI 2018. Long paper. ACM.