• HCI at Monash
  • www.monash.edu
Exertion Games Lab
  • AboutWhat & where
  • ProjectsGames Research
    • Logic Bonbon – interactive food
    • Sonic Straws – interactive food
    • WeScream! – Musical ice cream
    • InsideOut – Ingestible Games
    • Ena, the EEG-eBike
    • Ari, the green-light eBike
    • Ava, the eBike
    • Neo-Noumena – Emotion BCI
    • Meditative Drones
    • Boss Battle – Queue wait time
    • iScream! – Playful ice cream
    • HeatCraft – Ingestible Games
    • Guts Game – Ingestible Games
    • Inter-Dream – Interactive Sleep
    • Arm-a-Dine – Augmented Eating
    • Balance Ninja – Vertigo Games
    • Life Tree – Breathing Game
    • Brainwave Art
    • Dream 2.2
    • The Playground – Participatory Art
    • The Storytelling Machine
    • You Better Eat to Survive! – Food-VR Game
    • SweatAtoms
    • EdiPulse
    • TastyBeats
    • i-dentity
    • Design tool: Movement-based Game Guidelines
    • Design tool: Exertion Cards
    • LumaHelm – interactive helmet
    • Joggobot
    • Gravity Well
    • Half Court Show
    • UnoJoy!
    • Cart-Load-O-Fun
    • Copy Paste Skate
    • Hanging off a Bar
    • Bubble Popper
    • Musical Embrace
    • Laughter Tree
    • Open Heart Cycling
    • Waterfall climber
    • ANTI-BODY
    • Regaine
    • Duel Reality
  • TeachingClasses
  • PublicationsPapers & Books
  • PeopleWho we are
  • EngageJoin us
    • Engage with the lab
    • PhD supervision statement
    • Planning on joining the lab
  • Workshops& Events
    • CHI 2022: WaterHCI
    • CHI 2021: Human-Food Interaction
    • CHI 2021: Cyborgs
    • CHI 2021: Outdoor Sports
    • CHI 2020: Motor Memory
    • CHI 2020: Drones
    • TEI 2020: Inbodied Interaction
    • CHI 2019: Body as Starting Point
    • Summer School 2018: Experimental Play
    • Summer School 2017: Playful Interactions
    • Interact 2017: Eat Your Own Data
    • CHI 2014: Game Jam [4Research]
    • CHI 2014: HCI and Sports
    • CHI 2013: Game Jam
    • OzCHI 2012: Play in Unconventional Spaces

Exertion Games Lab

HomeExertion Games LabUbicomp 2021

Ubicomp 2021

We will present the following at Ubicomp 2021:

Wang, Y., Li, Z., Khot, R., Mueller, F. Sonic Straws: A beverage-based playful gustosonic system. Ubicomp 2021. Poster. ACM. 2 pages.

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Researching the future of gaming

The Exertion Games Lab researches the future of play and games in order to understand how to design better interactive experiences, in particular we focus on games that put the human body in the centre of the experience. We draw from interaction design, sports, psychology, human-computer interaction (HCI) and embodiment thinking to contribute to human-player interaction.

We are always looking for excellent PhD, Master and undergraduate students as well as interns, if interested please get in contact.

Coming up

Dagstuhl: Cognitive Augmentation, 4-9 Dec, 2022
CHI, 23-28 Apr 2023
Dagstuhl: Human-Computer Symbiosis, 21-26 May, 2023
Dagstuhl: SportsHCI, 16-21 July, 2023
CHI, 11-16 May 2024

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