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News

Exertion Cards available now

exertion_cards2We developed Exertion Cards, they are “Things to Think About” when it comes to designing exertion games. They serve as design tools, helping game designers create novel and engaging games for the active human body, and are presented at CHI 2014. They are available here.

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21 submissions accepted at CHI2014

We are very excited to have 21 submissions accepted at CHI 2014, the premier conference in human-computer interaction, to be held at Toronto, Canada.

We have 4 full papers, 4 interactivities, 2 workshop organizations, 1 student game competition, 1 special interest group organization, 1 panel, 1 videoshowcase and 7 workshop submissions. Congratulations to everyone who did such a great job in getting the word out about the great work done in the Exertion Games ...

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Talks at Disability Sport & Recreation Festival

eelkeEelke and Ruth gave a talk each at the Disability Sport & Recreation Festival at Federation Square, Melbourne. The festival promotes healthy, active lifestyles through accessible and inclusive sport and recreation and is Victoria’s premier event for the disability sport and recreation sector, taking place annually in Melbourne

ruth

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Game Talks: Stephen Barrass, University of Canberra

Games Talks - Stephen BarrassYou are invited to attend this talk hosted by the Exertion Games Lab entitled “SweatSonics” by  Stephen Barrass. Stephen will be visiting us in the lab from 17 – 24 March.
 
When: Monday 17 March 2014, 1:00pm – 2:00pm.
Where: Pavilion 2, Level 10, RMIT Design Hub (Building 100) 
Abstract:
The dance-aerobics of the 70s introduced music to enhance enjoyment and social synchronisation in ...

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New paper on dance gaming at FDG2014

fdg2014Florian ‘Floyd’ Mueller co-authored a paper on dance gaming with Miko Charbonneau (who did most of the work), who recently graduated with a PhD on the topic and is now at Microsoft Studios. The paper has been accepted at Foundations of Digital Games 2014:

TEI’14 big success

Our 3 presentations at TEI 2014, the International Conference on Tangible, Embedded and Embodied Interaction, were a big success, with many people applauding our presentation style:

Displaying Heart Rate Data on a Bicycle Helmet to Support Social Exertion Experiences

Associated paper.

Designing Interactive Technology for Skateboarding

Associated paper.  Video shown during presentation.

Designing Mediated ...

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4 long papers accepted for CHI 2014

We are very happy to announce that we have 4 full papers accepted at CHI 2014, to be held in Toronto, Canada. CHI is the top conference in the field of human-computer interaction and this year’s acceptance rate for full papers was 23%. Having 4 papers accepted is a significant achievement, confirming our status as one of the top game research labs in Australia.

New book chapter

We have a new book chapter out called “Technologies in Exertion Games” in the Routledge Handbook of Sports Technology and Engineering:

Mueller, F. 2013. Technologies in Exertion Games. Book chapter in Fuss, F., Subic, A., Strangwood, M. and Mehta, R. Routledge Handbook of Sports Technology and Engineering, Routledge, p. 94-108.

 

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Sarah gave another keynote

Sarah Jane Pell gave another keynote address at the Microwave International New Media Arts Festival in Hong Kong on 2 November 2013.

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6 Interactive Entertainment publications online

Our 6 papers presented at Interactive Entertainment are available in the ACM Digital Library now and on our publications page:

Garner, J., Wood, G., Pijnappel, S., Murer, M., Mueller, F. 2013. Combining Moving Bodies With Digital Elements: Design Space Between Players and Screens. Interactive Entertainment: IE 2013. 10 pages. Video.

Pell, S., Mueller, F. 2013. Designing for Depth: Underwater Play. Interactive Entertainment: IE 2013. 6 pages. Video

Mueller, F., Walmink, ...

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3 full paper publications at TEI 2014

Sebastiaan and Wouter and all helpers have another success story: 3 full papers are accepted (acceptance rate was 27%) at TEI 2014, the International Conference on Tangible, Embedded and Embodied Interaction, to be presented next year in Munich, Germany. Congratulations!

The papers are now available on the publications page:

Walmink, W., Wilde, D., Mueller, F. 2014. Displaying Heart Rate Data on a Bicycle Helmet to Support Social Exertion Experiences. International Conference on Tangible, Embedded ...

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Sarah’s keynote at Smartgeometry 2013

Sarah’s keynote at Smartgeometry 2013 in London, UK. Smartgeometry is the world’s premier event focused on computational and parametric design tools, technologies, and methodologies that allow and encourage new forms of architectural and structural expression.

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New publication

Amy, Chet and Jayden together with Chad and Alan got their new Musical Embrace work accepted to Digra, and Amy will present it in Atlanta, USA:

Huggard, A., De Mel, A., Garner, J., Toprak, C., Chatham, A., Mueller, F. 2013. Understanding a Socially Awkward Digital Play Journey. Digra 2013. Full paper. 11 pages. Video.

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PhD openings in the Exertion Games Lab at RMIT in Melbourne, Australia

The Exertion Games Lab (exertiongameslab.org) at RMIT University (Royal Melbourne Institute of Technology) in Melbourne, Australia, is seeking exceptional PhD candidates to research the future of digital play.

The Exertion Games Lab is looking for candidates who value an interdisciplinary design studio environment, are highly motivated, willing to learn a variety of skills, are extremely creative as well as technical, and also have highly developed analytical and communicative skills. Prior research experience (publications, etc.) is desirable and so are hardware prototyping ...

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Chad’s talk

Chad was invited to give a talk at “w00t”, the Copenhagen Play Festival in Denmark, on his research work on play in changing spaces:

 

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Digital Interventions talk

Florian ‘Floyd’ Mueller is giving a talk on “Bodily Digital Play” in the Digital Interventions seminar series on 24 July 2013, 4pm, in the Design Research Institute: “DIGITAL INTERVENTIONS explores how digital media, methods and practice are participating in contemporary and emergent processes of change.” Details here.

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PAX Australia

Florian ‘Floyd’ Mueller speaks on a panel at PAX Australia, on “Videogames are Good For You (and other ridiculous ideas)” organized by our friends from the Young and Well CRC. If you like the indie games at PAX, you’ll love the games at Hovergarden the next day, Monday, 22 July 2013.

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Cart-Load-O-Fun in Sydney

Chad presented his Cart-Load-O-Fun public transport game in Sydney, Australia, on the train as part of CUSP’s design exhibition at the Casula Powerhouse, run by the Australian Design Centre and supported by the Australian Government and the Sydney train authority. A nice write-up is here.

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