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News

PhD openings in the Exertion Games Lab at RMIT University, Melbourne, Australia

The Exertion Games Lab (exertiongameslab.org) at RMIT University (Royal Melbourne Institute of Technology, rmit.edu.au) in Melbourne, Australia, is seeking exceptional PhD candidates to research the future of digital play.

The Exertion Games Lab is looking for candidates who value an
interdisciplinary design studio environment. You will be highly
motivated, willing to learn a variety of skills, extremely creative as
well as technical, and also have highly developed analytical and
communicative skills. Prior research experience (publications, ...

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PhD Opening (Extreme Performance) RMIT University, School Media & Communications

RMIT University, School of Media & Communications (Royal Melbourne Institute of Technology (rmit.edu.au), in Melbourne, Australia is seeking an exceptional PhD candidate to research Extreme Performance.

The School of Media & Communications hopes to attract a candidate who values an interdisciplinary design studio and extreme performance environment. You will be highly motivated, willing to learn a variety of skills and own initiative, extremely creative as well as technical, and also have ...

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We are featured on the RMIT homepage!

Exertion Games Lab at CHI2014We are again on the RMIT landing page with our successes at CHI’14 and DIS’14, in the News section, well done everyone!

http://www.rmit.edu.au/browse;ID=gvx1yvlxc5a1

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InfoViz paper accepted

Rohit and his collaborators at LMU in Germany have together achieved an InfoViz full paper, congratulations!

Stusak, S., Tabard, A., Sauka, F., Khot, R., Butz, A. Activity Sculptures: Exploring the Impact of Physical Visualizations on Running Activity. InfoVis’14. Long paper. 10 pages.

 

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David’s game balancing work on Yahoo News – New Zealand

David’s work on balancing table tennis players with different skill levels was mentioned on the Yahoo News, New Zealand. David is at HitLab NZ and was a visiting researcher at the Exertion Games Lab and will present his work at ACE 2014.

https://nz.news.yahoo.com/a/-/top-stories/24688476/canterbury-researching-sport-to-ensure-closer-games/

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UBISS Bodily Play Workshop

We made a video of the UBISS Workshop D on Bodily Play held by Floyd and Rich in Finland. The workshop was a great success with many new and exciting games being made, thanks to everyone involved!

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New book chapter

Our new book chapter is out:

Mueller, F., Gibbs, M.R. and Vetere, F. 2014. Designing for Social and Physical Interaction in Exertion Games. Book chapter in: Nijholt, A. (ed.) Playful User Interfaces, Springer, 227-251.

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DIS paper: Playful Proxemics

Floyd, Rohit, Jayden, Amani and David will present their DIS paper in Vancouver in June. The research presents strategies on how sensing capabilities – and complementary wireless distance zones – could engage players with proxemics: the interpersonal distance between players. The work offers ubicomp and game designers novel resources for digital play.

Mueller, F., Stellmach, S., Greenberg, S., Dippon, A., Boll, S., Garner, J., Khot, R., Naseem, A., Altimira, D. 2014. Proxemics Play: Understanding Proxemics for ...

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Talk at IBM on “Designing Exertion”

Florian ‘Floyd’ Mueller is giving a talk on 3rd June 2014 at IBM Research Australia on “Designing Exertion”, 4pm.

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CHI2014 talks up

Our CHI talks are now online:

 






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Exertion Games Lab’s great success at CHI 2014 in Toronto, Canada

Exertion Games Lab at CHI2014The Exertion Games Lab had great success at CHI 2014, the premier conference in human-computer interaction: 10 Exertion Games Lab’ers presented in total 21 accepted submissions, including 4 full papers. CHI is the premier conference in human-computer interaction and attracted well over 3000 participants. The members of the Exertion Games Lab represented Australia’s largest group at the conference by far and had significant impact across all major ...

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Movement-based Game Guidelines

movementguidelines1Together with Katherine Isbister, we created 10 Movement-based Game Guidelines, the first of their kind and validated by experts from indie, commercial and academic game design fields, to aid designers in creating engaging games involving bodily action. They will be presented to the public for the first time at CHI 2014.

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Exertion Cards available now

exertion_cards2We developed Exertion Cards, they are “Things to Think About” when it comes to designing exertion games. They serve as design tools, helping game designers create novel and engaging games for the active human body, and are presented at CHI 2014. They are available here.

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21 submissions accepted at CHI2014

We are very excited to have 21 submissions accepted at CHI 2014, the premier conference in human-computer interaction, to be held at Toronto, Canada.

We have 4 full papers, 4 interactivities, 2 workshop organizations, 1 student game competition, 1 special interest group organization, 1 panel, 1 videoshowcase and 7 workshop submissions. Congratulations to everyone who did such a great job in getting the word out about the great work done in the Exertion Games ...

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Talks at Disability Sport & Recreation Festival

eelkeEelke and Ruth gave a talk each at the Disability Sport & Recreation Festival at Federation Square, Melbourne. The festival promotes healthy, active lifestyles through accessible and inclusive sport and recreation and is Victoria’s premier event for the disability sport and recreation sector, taking place annually in Melbourne

ruth

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Game Talks: Stephen Barrass, University of Canberra

Games Talks - Stephen BarrassYou are invited to attend this talk hosted by the Exertion Games Lab entitled “SweatSonics” by  Stephen Barrass. Stephen will be visiting us in the lab from 17 – 24 March.
 
When: Monday 17 March 2014, 1:00pm – 2:00pm.
Where: Pavilion 2, Level 10, RMIT Design Hub (Building 100) 
Abstract:
The dance-aerobics of the 70s introduced music to enhance enjoyment and social synchronisation in ...

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New paper on dance gaming at FDG2014

fdg2014Florian ‘Floyd’ Mueller co-authored a paper on dance gaming with Miko Charbonneau (who did most of the work), who recently graduated with a PhD on the topic and is now at Microsoft Studios. The paper has been accepted at Foundations of Digital Games 2014:

TEI’14 big success

Our 3 presentations at TEI 2014, the International Conference on Tangible, Embedded and Embodied Interaction, were a big success, with many people applauding our presentation style:

Displaying Heart Rate Data on a Bicycle Helmet to Support Social Exertion Experiences

Associated paper.

Designing Interactive Technology for Skateboarding

Associated paper.  Video shown during presentation.

Designing Mediated ...

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4 long papers accepted for CHI 2014

We are very happy to announce that we have 4 full papers accepted at CHI 2014, to be held in Toronto, Canada. CHI is the top conference in the field of human-computer interaction and this year’s acceptance rate for full papers was 23%. Having 4 papers accepted is a significant achievement, confirming our status as one of the top game research labs in Australia.

New book chapter

We have a new book chapter out called “Technologies in Exertion Games” in the Routledge Handbook of Sports Technology and Engineering:

Mueller, F. 2013. Technologies in Exertion Games. Book chapter in Fuss, F., Subic, A., Strangwood, M. and Mehta, R. Routledge Handbook of Sports Technology and Engineering, Routledge, p. 94-108.

 

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