The Adventure paper by Floyd and Sarah has been accepted to Ubicomp’16, to be presented in Heidelberg, Germany, in September. Acceptance rate was 23.9%.
Summary: Based on an earthquake-interrupted Mt. Everest expedition, we propose seeing adventure-technology through 2 dimensions (expected-unexpected and instrumental-experiential) and identify four roles: technology as coach, rescuer, documentarian and mentor.
Mueller, F., Pell, S.J. Technology meets Adventure: Learnings from an Earthquake-Interrupted Mt. Everest Expedition. Ubicomp’16, ACM, 12 pagesShare
Add a Comment