Talk on WaterHCI

Floyd will be giving a talk “Towards beginning to understand WaterHCI” as part of the DECONference 2021 on Fri, 10 Dec, 9.40am Melbourne, Australia time.

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CHI PLAY 2021

Our publications at CHI PLAY 2021:

Patibanda, R., Li, X., Chen, Y., Saini, A., Hill, C., Hoven, E., Mueller, F. Actuating Myself: Designing Hand-Games Incorporating Electrical Muscle Stimulation. CHI PLAY 2021. Work-in-Progress. ACM. 228-235.

Fang, X., Semertzidis, N., Scary, M., Wang, X., Andres, J., Zambetta, F., Mueller, F. Telepathic Play: Towards Playful Experiences Based on Brain-to-brain Interfacing. CHI PLAY 2021. Work-in-Progress. ACM. 268-273.

Li., X., Tang, X., Tong, X., Patibanda, R., Mueller, F., Liang, H. Myopic Bike and Say Hi: Games for Empathizing with The Myopic. CHI PLAY 2021. Student Game Competition. ACM. 333-338.

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Tall Poppy Award

Today, 26 Oct 2021, Floyd receives the Tall Poppy Award: The award was “created in 1998 by the Australian Institute of Policy and Science (AIPS) to recognise and celebrate Australian intellectual and scientific excellence”. “Cutting down the tall poppy” is a cultural term in Australia to describe those who deliberately put down another for their success and achievements, due to one’s own insecurities. To address this, the Tall Poppy Award aims to “encourage younger Australians to follow in the footsteps of our outstanding achievers […] aiming towards building a more publicly engaged scientific leadership in Australia.”

The livestream is on at 6pm, Melbourne time.

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Dr Zhuying Li

Zhuying has received her PhD, congratulations!

Her dissertation is called: Understanding the Design of Ingestible Play

Abstract: Digital games that engage people with their bodies can not only facilitate health and wellbeing, but also help players get to know their bodies better. However, how games can engage people with the inside of their body, such as their intestines, is relatively unknown. This thesis introduces ingestible sensors – sensors that can be swallowed – to design “ingestible play” and presents a framework to guide designers when creating games that engage people with their interior body. This work advances human-computer interaction research by including the interior body, contributing to a more playful and humanised technology future.

The PDF is available here and also in a higher-res version in the Monash dissertation repository.

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Email subscriptions

We are changing how we will notify email subscribers about news from the Exertion Games Lab. This is due to Feedburner support being phased out. We are using the WordPress service instead. Nothing changes to your notifications via email, they are still sparse, only about 1 email/month, and we will never sell your email, spam or anything like that. We want to make sure you are ok with this change, so if you have subscribed via email, you will get a notification email that we please ask you to confirm so you can continue to get updates from us.

If you are new and would like to subscribe, just enter your email on the right hand side, under “Subscribe”.

Thank you. The Exertion Games Lab.

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BCI Talk

Nathan collaborated with UK artist Rod Dickinson and will present the result as part of the event “Decoding Humans” “The Quantification of Emotions” on Thursday morning, 2:00am – 3:00am (essentially Wednesday night), Melbourne time. This is part of the Downloadable Brain series, a series of artistic presentations published by Cognitive Sensations exploring the relationship between technology and the brain. 

The work is called “Machine_in_the_middle”, a play on the idea of a “man-in-the-middle” attack, in which the emotions of the victim are extracted via a brain-computer interface (BCI) and animated onto their face through electrical muscle stimulation for all to see. 

Registration is free: 
https://www.eventbrite.co.uk/e/decoding-humans-the-quantification-of-emotions-tickets-150390147981

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At CHI’21

Here are the times of the various presentations, workshops, events, special interest groups, etc. we are involved in at CHI’21, (Melbourne time):

Tue, May 11 09:00 – 11:00 & Tue, May 11 17:00 – 19:00

Mueller, F., Patibanda, R., Byrne, R., Li, Z., Wang, Y., Andres, J., Li, X., Marquez, J., Greuter, S., Duckworth, J., Marshall, J. Limited control over the body as intriguing play design resource. CHI 2021. Long paper. ACM

Wed, May 12 09:00 – 11:00 & Wed, May 12 17:00 – 19:00

Mueller, F., Khot, R. Dwyer, T., Goodwin, S., Marriott, K. Deng, J., Phan, H., Lin, J., Chen, K., Wang, Y. Data as delight: eating data. CHI 2021. Long paper. ACM

Tue, May 11 09:00 – 11:00 & Tue, May 11 17:00 – 19:00

Strengers, Y., Sadowski, J., Li, Z., Shimshak, A., Mueller, F. What can HCI learn from sexual consent? A Feminist Process of Embodied Consent for Interactions with Emerging Technologies. CHI 2021. Long paper. ACM

Wed, May 12 09:00 – 11:00 & Wed, May 12 17:00 – 19:00

Khot, R. A., Hjorth, L., Mueller, F. Shelfie: A Framework for Designing Material Representations of Physical Activity Data. TOCHI. ACM Transactions on Computer-Human Interactions, Vol. 27, No. 3, Article 14, May 2020. 1-52. Presented at CHI 2021. ACM.

Wed, May 12 17:00 – 19:00 & Thu, May 13 01:00 – 03:00

Byrne, R., Marshall, J., Mueller, F. Designing Digital Vertigo Experiences. TOCHI. ACM Transactions on Computer-Human Interactions, Vol. 27, No. 3, Article 19, May 2020. 1-30. Presented at CHI 2021. ACM.

Tue, May 11 11:00 – 13:00 & Tue, May 11 19:00 – 21:00

Deng, J., Olivier, P., Mueller, F. Design of Cyber Food: Beginning to Understand Food as Computational Artifact. CHI 2021. Late-breaking work. ACM.

Mon, May 10 11:00 – 13:00 & Mon, May 10 19:00 – 21:00

Li, X., Chen, Y., Patibanda, R., Mueller, F. vrCAPTCHA: Exploring CAPTCHA Designs in Virtual Reality. CHI 2021. Interactivity. ACM

Wed, May 12 19:00 – 21:00

Semertzidis, N., Scary, M., Fang, X., Wang, X., Patibanda, R., Andres, J., Strohmeier, P., Kunze, K., Lopes, P., Zambetta, F., Mueller, F. SIGHInt: Special Interest Group for Human-Computer Integration. CHI 2021. Special Interest Group (SIG). ACM

Tue, May 11 09:00 – 11:00 & Wed, May 12 01:00 – 03:00

Peng, V. Wigglears: Wiggle your ears with your emotions. CHI 2021. Student Game Competition. ACM

Tue, May 11 09:00 – 11:00 & Wed, May 12 01:00 – 03:00

Silvester, T. Playing with Drones: Towards understanding the design of drone-based pervasive play. CHI 2021. Student Game Competition. ACM

Sat, May 8 23:00 – 03:00 +1

Deng, J., Wang, Y., Velasco, C., Bertran, F., Comber, R., Obrist, M., Isbister, K., Spence, C., Mueller, F. The Future of Human-Food Interaction. CHI 2021. Workshop (organizing). ACM

Sun, May 16 07:00 – 11:00

Danry, V., Pataranutaporn, P., Horowitz, A., Strohmeier, P., Andres, J., Patibanda, R., Li, Z., Semertzidis, N., Nakamura, T., Nishida, J., Lopes, P., Leon, F., Won, A., Svanaes, D., Mueller, F., Maes, P., Leigh, S. Do Cyborgs dream of Electric Limbs? Experiential Factors in Human-Computer Integration Design and Evaluation. CHI 2021. Workshop (organizing). ACM

Fri, May 7 14:00 – 18:00 (part 1) & Sat, May 8 14:00 – 18:00 (part 2)

van Rheden, V., Grah, T., Meschtscherjakov, A., Patibanda, R., Liu, W., Daiber, F., van den Hoven, E., Mueller, F. Out of Your Mind!? Embodied Interaction in Sports. CHI 2021. Workshop (organizing). ACM

Wed, May 12 14:00 – 15:00

Mueller, F. Student Volunteer Pick-a-brain session

Tue, May 11 01:00 – 03:00

Andres, J., SIGCHI Outstanding Dissertation Award: Designing Human–Computer Integration in an Exertion Context

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New journal article

ijhcs

Our article in the International Journal of Human-Computer Studies (IJHCS) that tells designers how to develop better bodily integration systems is now published:

Mueller, F., Lopes, P., Andres, J., Byrne, R., Semertzidis, N., Li, Z., Knibbe, J., Greuter, S. Towards understanding the design of bodily integration. International Journal of Human-Computer Studies. 2021. Volume 152, 102643. Elsevier.

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Presentations at CHI’21

We will present the following works at CHI’21:

Mueller, F., Patibanda, R., Byrne, R., Li, Z., Wang, Y., Andres, J., Li, X., Marquez, J., Greuter, S., Duckworth, J., Marshall, J. Limited control over the body as intriguing play design resource. CHI 2021. Long paper. ACM

Mueller, F., Khot, R. Dwyer, T., Goodwin, S., Marriott, K. Deng, J., Phan, H., Lin, J., Chen, K., Wang, Y. Data as delight: eating data. CHI 2021. Long paper. ACM

Strengers, Y., Sadowski, J., Li, Z., Shimshak, A., Mueller, F. What can HCI learn from sexual consent? A Feminist Process of Embodied Consent for Interactions with Emerging Technologies. CHI 2021. Long paper. ACM

Khot, R. A., Hjorth, L., Mueller, F. Shelfie: A Framework for Designing Material Representations of Physical Activity Data. TOCHI. ACM Transactions on Computer-Human Interactions, Vol. 27, No. 3, Article 14, May 2020. 1-52. Presented at CHI 2021. ACM.

Byrne, R., Marshall, J., Mueller, F. Designing Digital Vertigo Experiences. TOCHI. ACM Transactions on Computer-Human Interactions, Vol. 27, No. 3, Article 19, May 2020. 1-30. Presented at CHI 2021. ACM.

Deng, J., Olivier, P., Mueller, F. Design of Cyber Food: Beginning to Understand Food as Computational Artifact. CHI 2021. Late-breaking work. ACM.

Li, X., Chen, Y., Patibanda, R., Mueller, F. vrCAPTCHA: Exploring CAPTCHA Designs in Virtual Reality. CHI 2021. Interactivity. ACM

Semertzidis, N., Scary, M., Fang, X., Wang, X., Patibanda, R., Andres, J., Strohmeier, P., Kunze, K., Lopes, P., Zambetta, F., Mueller, F. SIGHInt: Special Interest Group for Human-Computer Integration. CHI 2021. Special Interest Group (SIG). ACM

Peng, V. Wigglears: Wiggle your ears with your emotions. CHI 2021. Student Game Competition. ACM

Silvester, T. Playing with Drones: Towards understanding the design of drone-based pervasive play. CHI 2021. Student Game Competition. ACM

Deng, J., Wang, Y., Velasco, C., Bertran, F., Comber, R., Obrist, M., Isbister, K., Spence, C., Mueller, F. The Future of Human-Food Interaction. CHI 2021. Workshop (organizing). ACM

Danry, V., Pataranutaporn, P., Horowitz, A., Strohmeier, P., Andres, J., Patibanda, R., Li, Z., Semertzidis, N., Nakamura, T., Nishida, J., Lopes, P., Leon, F., Won, A., Svanaes, D., Mueller, F., Maes, P., Leigh, S. Do Cyborgs dream of Electric Limbs? Experiential Factors in Human-Computer Integration Design and Evaluation. CHI 2021. Workshop (organizing). ACM

van Rheden, V., Grah, T., Meschtscherjakov, A., Patibanda, R., Liu, W., Daiber, F., van den Hoven, E., Mueller, F. Out of Your Mind!? Embodied Interaction in Sports. CHI 2021. Workshop (organizing). ACM

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Outstanding Dissertation Award

Josh has received a SIGCHI Outstanding Dissertation Award. There are only 3 recipients for the best HCI PhD thesis, so this is an outstanding achievement! Congratulations Josh, well deserved!

Josh Andres’ dissertation (Integrated Exertion – Understanding the Design of Human–Computer Integration in an Exertion Context) helps to move human-computer “interaction” to human-computer “integration” by considering the active human body in a user-computer partnership. Josh used design research to investigate how to integrate computational machinery with the active human body to extend the user’s abilities. He exemplified this by designing three eBikes that use three different data types, motion, traffic lights, and EEG (electroencephalography) to integrate with the exerting user and make cycling safer and more engaging. 

This research is timely and increasingly ethically important, as integrations between users and computers are gaining potency through technological advances that allow the user and computer to work together more tightly. His work can guide interaction designers on how to, and in an inclusive manner, amplify a person’s sensations of their abilities in an exertion context to create “superpower”, “co-operative” and “symbiotic” human-computer partnerships. 

Josh undertook his PhD at the Exertion Games Lab in Melbourne, Australia, with support from Monash University, IBM Research Australia, and RMIT University, and it was co-supervised by Florian’ Floyd’ Mueller, Jürg von Känel and Jonathan Duckworth. 

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