- WeScream!
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- Neo-Noumena: Augmenting Emotion Communication
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Neo-Noumena is a social brain-computer AR experience. Learn more.
- Ena, the EEG eBike
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- InsideOut – Ingestible Games
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Playful experiences with imaging capsules for a more humanized healthcare agenda. Learn more.
- Reducing Perceived Waiting Time in Theme Park Queues
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AR games can reduce perceived waiting time in theme park queues by a factor of 5.
- iScream!
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“iScream!” – a novel gustosonic experience generating playful sounds when eating ice cream. Learn more.
- HeatCraft
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HeatCraftHeatCraft is a new system using ingestible sensors for playful bodily experiences.
- The Guts Game: Designing Playful Experiences for Ingestible Devices
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The Guts Game is a playful experience with and for ingestible devices. Learn more.
- Arm-a-Dine – Augmented Eating
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Arm-a-Dine uses an on-body third arm to explore augmented eating experiences. Learn more.
- Balance Ninja
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Balance Ninja: Towards the Design of Digital Vertigo Games via Galvanic Vestibular Stimulation.
- Life Tree
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- Brainwave Art
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Brainwave Art is a workshop system that aims to help educate people about the importance of sleep by connecting them with their resting mind. Learn more.
- Ava, the eBike
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Ava, the eBike, is an augmented eBike that aims to support the experiential aspects of cycling. Learn more.
- The Playground
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The Playground is a participatory media artwork that features projection mapping to personalise people’s experiences of art and technology. Learn more.
- You Better Eat to Survive! Exploring Edible Interactions in a Virtual Reality Game
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Winner Student Game Competition at CHI 2017. Learn more.
- SweatAtoms
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Supporting reflections on being physical active through 3D printed material artifacts. Learn more
- Copy Paste Skate
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Copy Paste Skate enhances the experience of doing skateboarding tricks. Learn more
- i-dentity
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i-dentityi-dentity explores innominate movement representation as novel game element. Learn more
- Half-Court Show
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Adding a display to a basketball hoop can motivate players and foster community. Learn more
- Joggobot on ABC TV
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Joggobot on ABC TVJoggobot explores how robots make exercise such as jogging more engaging in the future. Learn more
- LumaHelm filmed by the Age
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LumaHelm filmed by the AgeWe wear helmets to protect us from injury, but how much more can they do for us? Learn more
- Bubble Popper
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Bubble PopperBubble Popper explores the design opportunities of body contact in digital games. Learn more
- Musical Embrace
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Musical Embrace is a digital research game that shows how to use social awkwardness as successful play element. Players need to control a pillow that hangs from the ceiling with their torsos in order to navigate a virtual world filled with sound sources. By exploring uncomfortable interactions such as social awkwardness, we are enriching our understanding of what computer games can and should be in the future.
- Hanging off a Bar
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- Joggobot on SBS
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- Copy Paste Skate on Australia’s Channel 10 TV
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Copy Paste Skate on Australia’s Channel 10 TVCopy Paste Skate enhances the experience of doing skateboarding tricks. Learn more
- Logic Bonbon – Interactive Food
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Logic Bonbon regulates its flavour computationally (without electricity!). Learn more.
- Sonic Straws – Interactive Food
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Sonic Straws plays interactive sounds based on your drinking actions. Learn more.
- Auto-Paizo
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Auto-paizo is our approach to bodily games that you can play against yourself using electrical muscle stimulation.
- Slide 31
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Slide 31 - Slide 35
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Slide 35
JUN

Both of our student games from the Radical Games class and the Exertion Games Lab have been shortlisted to be presented at the research conference
Tomorrow morning, 29 Jun 2012, 6.45am, ABC Radio Australia will be interviewing Florian ‘Floyd’ Mueller about the 



Alan Chatham talked about the LumaHelm and our lab live on RRR radio yesterday, including Twitter pics from the hosts:
The
Wouter gave two more radio interviews about the
While Twitter is still trending
Gizmag wrote a really nice overview article about Joggobot, even mentioning 

Florian ‘Floyd’ Mueller from the Exertion Games Lab delivers an invited talk “Introduction to the Exertion Games Lab” at the Games for Health conference in Boston, USA, on 13 June 2012.
Channel 10’s Breakfast TV show will be filming the Joggobot tomorrow morning, Wed 13 June, 7.50am right outside the Exertion Games Lab. The interview with Chad and Floyd will be streamed to the Sydney studio and from there broadcasted live, so tune in tomorrow morning!
Joggobot
Digital Trends wrote an article about