Today the ABC’s Catalyst TV crew visited the Exertion Games Lab to shoot video footage of Joggobot, the flying robot that is a social companion for joggers.
“Catalyst is a program that sees science as a dynamic force changing our world.” They were very engaged, and spent the entire day in the lab, shooting footage of how we developed the idea of Joggobot, people’s perceptions of the Joggobot on a running track (see picture) and tested it themselves in our gym.
Unfortunately Eberhard, the main creator behind Joggobot could not have been there, but we highlighted him many times!
The Exertion Games Lab has a new poster! Thanks to Jonathan Marques and Tim Jeffs, who did a wonderful job. Josh, Chad and Harry already used it to display the many projects at the last conference they exhibited at.
Eberhard Graether has finished his 3-month internship with us at the XGL and will be heading back to Austria in a few days. In the short period he was here, he became an integral part of the ‘exertion gang’ and we will miss his witty and ever-critical attitude.
To commemorate his presence in this lab, we took this group photo last Friday, in poses not uncommon to the lab:
We wish Eberhard all the best and hope he will keep on developing exciting game concepts, exertion-based or otherwise!
Floyd gave a great overview of the Exertion Games Lab’s vision at Pause Fest in Melbourne Central last month. Chad and Josh also play and demo the lab’s games in the video. Pause Fest was a great experience for everyone in the lab and a great opportunity for the public to see and try the demos.
Our very own Josh Platt has recently been awarded first prize for the iPad app “eMod” that was made for the Future Proofing Schools competition. The app was made in Unity in just 11 days! Congratulations!
Starting this Thursday, 17th November, the RMIT Games Graduate Show 2011 will feature the work of graduating students from Game Design, Digital Art and Games Graphics Programming. Held at the Exertion Games Lab the students will exhibit their year-long and single semester projects.
On display will be games spanning many platforms and genres from 2D mobile games to 3D multiplayer games. The work has been developed in a range of engines such as UDK, Unity and Torque 2D by small teams of students working in collaboration. We invite you to play and experience the future of the local games industry.
Venue: Exertion Games Lab
RMIT City Campus
Building 9, Level 1, Room 27
Bowen St, Melbourne, VIC, 3000
On Thursday, 10 Nov 2011, the Exertion Games Lab proudly hosted a pizza-catered talk on Tangible Play by the brilliant Elise van den Hoven, which also marked the final day of her visit to the lab. We thank her for all the hard work she put in and all the insights she provided to each one of the projects in the lab. By having visiting researchers spending their sabbaticals in the lab, we ensure a holistic approach to research and international outlook on the current trends in the research community.
On Wednesday, 9 Nov 2011, Florian ‘Floyd’ Mueller from the Exertion Games Lab gave a talk at Melbourne Central as part of Pause Fest on The Future of Games, featuring several of the games coming out of the lab. Through public talks like these, we hope to engage the public into a more informed discussion about the benefits of computer games, increase appreciation of games, and inspire industry.
On Wednesday, 9 Nov 2011, the Exertion Games Lab joined Pause Fest, Melbourne’s first Digital Festival, exhibiting Bubble Popper and Hanging off a Bar in Melbourne Central, one of Melbourne’s biggest and finest shopping centres in the heart of the city. By exposing our exertion games to the public we hope to gather feedback while also promoting more beneficial uses of computer games to society. We hope we have inspired viewers, given them a different perspective, and also excite them about what the future in games will hold for them.
On Tuesday, 8 Nov 2011, the Exertion Games Lab hosted an IGDA (International Game Developers’ Association) Melbourne Exertion Games special, which packed the lab with game developers who enjoyed the dozens of games to play. Engagement like these further our aspirations to inspire industry towards a better use of digital games in modern culture. The Exertion Games Lab is proud to have housed the second year anniversary of IGDA Melbourne.
The Exertion Game Lab will host an International Game Developers’ Association Melbourne (IGDAM) meetup on Tuesday, 8 Nov 2011, 6.30pm onwards, in the lab (9.1.27 at the RMIT city campus) where we will show our research space and the way we work (fail and fail often & show don’t tell) as well as our research games, for example Hanging off a Bar!
Come and drink and chat with us about the future of gaming!
(18+, if you are under 18, you need to contact us)
On 29th September, 2011 the Exertion Games Lab participated in Playday which was co-hosted by Freeplay, Pop Up Playground and the Society of Coney as part of Game/Play in the National Gallery of Victoria Studio, Melbourne, Australia (#ngvstudio on Twitter).
It was a fantastic day filled with fun, physical, and playful games and activities such as Noodle Knights, Lemon Jousting, Checkpoint, Secret Agent Missions, Earpiece and many more! It was great to have people from the public join along in some of the games. In the end everyone had lots of fun and it was a great way to encourage physical participation and engagement. Thanks go out to all organisers, contributors, players and observers.