Tangible Play talk by Elise van den Hoven

On Thursday, 10 Nov 2011, the Exertion Games Lab proudly hosted a pizza-catered talk on Tangible Play by the brilliant Elise van den Hoven, which also marked the final day of her visit to the lab. We thank her for all the hard work she put in and all the insights she provided to each one of the projects in the lab. By having visiting researchers spending their sabbaticals in the lab, we ensure a holistic approach to research and international outlook on the current trends in the research community.

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Research Talk: Tangible Play + Pizza

Thursday, 10 Nov 2011, 5-6pm

Exertion Games Lab, RMIT 9.1.27 (exertiongameslab.org/about)

The Exertion Games Lab is fortunate to have Elise van den Hoven from the Netherlands visiting RMIT and talk about her design research on Tangible Interaction in Games and Play. Her talk is entitled Tangible Play and will cover the following three studies: 1- TouchMeDare (see picture below), an interactive festival installation, 2- Game balancing to help weaker players in a board game, and 3- Marbowl, a moving marble bowl.

To celebrate the occasion, we’ll provide free pizza (organized by our Italian Michele, thanks!)

Elise’s visit to Melbourne was supported by funds from the Interaction Design Group at the University of Melbourne, where she will also be talking on the 4 Nov 2011 (see below).

About Elise

Dr. Elise van den Hoven MTD received her PhD in 2004, based on design research into tangible interaction and remembering, executed at Philips Research. Since 2003 she has been assistant professor at the User-Centered Engineering group, Industrial Design, Eindhoven University of Technology, the Netherlands. Elise has been working on tangible interaction and remembering with a user-centered design research approach since 1999. In 2007 and 2008 she chaired the only dedicated conference on tangible interaction: Tangible, Embedded and Embodied Interaction, and since then she has been on its steering committee.

Elise was the university’s representative in the Dutch Music Art Design-network and the president of the university’s Women’s network. Earlier this year she became program manager of the No Switches Allowed track within the Intelligent Lighting Institute, which focuses on innovative interaction styles with light and lighting of the future.

She was a visiting scientist at the Synaesthetic Media Lab, Georgia Institute of Technology, USA, the Memoir project, University of Sheffield, UK, and currently at the Interactivation Studio, DAB, UTS. For more information, see: www.elisevandenhoven.com

Other talks  by Elise

Elise will also give the following talks:

Materializing Memories
Department of Information Systems Seminar Series
ICT Building Theatre 3, The University of Melbourne, Level 2, ICT Building, 111 Barry Street, Carlton.
11:15-12:30, Friday, 4th of November, 2011

Elise van den Hoven will talk about her design research into supporting everyday human memory through interactive systems. Her talk is entitled Materializing memories, which tries to convey the importance of the physical in combination with memory. The talk will cover three studies: 1- a digital photo browser using physical interaction (her PhD-project), 2- a study into time capsules for families, and 3- a design to facilitate communication about the past, between parents and teens.

Physical Interaction Design
IDEAS Lab, Department of Information Systems
The University of Melbourne, Level 4, ICT Building, 111 Barry Street, Carlton.
3:00-4:00pm. Friday, 4th of November, 2011

In this presentation, entitled Physical Interaction Design, Elise van den Hoven will focus on her design research into tangible and embodied interaction. She will present a selection of projects, including a study into supporting children learning sound concepts through embodied interaction, a recent study into designing for the periphery of the attention and the new field of tangible gesture interaction.

 

 

 

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Talk by Peter Wilson and Jonathan Duckworth

Date:: Tuesday 11 October
Time:: 12.30 – 1.30pm
Place:: Virtual Reality Lab, Bldg. 91, Ground Floor (NOTE CHANGE OF VENUE DUE TO LIVE DEMO)

Peter Wilson and Jonathan Duckworth will talk about their game for rehabilitation:

Re Spiel for Elements System

Patients with brain injury frequently exhibit impaired upper limb function. The Elements virtual reality system addressed this disability by using an intuitive desktop workspace that affords basic gestural control. The system design provides tactility, texture, and audio visual feedback to entice patients to explore their own movement capabilities in a directed and self directed fashion. Its effectiveness has been demonstrated in several studies.

http://www.zedbuffer.com/project%20elements%2001.htm

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