Talk: Harry Ravenswood – Multiplatform Producer at the Australian Broadcasting Commission

 

Using the skills developed in a career as a lead designer at games developers such as Krome Studios Australia, Sony Computer Entertainment Europe and Kuju Games, London, Harry is now working with the Australian Broadcasting Commission helping them reshape the way they communicate with their audiences and defining the role that games play in this vision.

Time: 12.30pm-1.30 Tuesday – 27th September
Place: Building 14, level 11, Room 37

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Talk: Conor O’Kane: Tips and tools for small teams developing games on iPad

Date:: Tuesday 20 September
Time:: 12.30 – 1.30pm
Place:: Building 14, Level 11, Room 37 (Games Studio)

Title: Developing DroneSwarm Command for the iPad

Conor will discuss the challenges of developing a game on your own
and offer tips and tools for small teams. The presentation will also cover
techniques for promoting your game, working with a publisher (in this case
Chillingo) and testing.

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Talk by Simon Joslin from The Voxel Agents

Date: Tuesday 13 September
Time: 12.30
Place: RMIT, 14.11.37

Simon Joslin from The Voxel Agents explains the lessons they have
learnt about the business of indie games design.
How they funded their set up, the choices they made and the things that
they may have wished to do differently if they knew then what they know
now.

The Voxel Agents are developers of original hand-crafted games for
“on-the-go” fun times.  They are an independent team with five
core members and four part-time helpers.  They are one of the most
exciting indie teams in Australia, and are situated in the game
development hub of Melbourne.  Creators of the smash hit Train Conductor
series, The Voxel Agents are proud producers of addictive game
substances for millions of players worldwide.
http://www.thevoxelagents.com/

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