• HCI at Monash
  • www.monash.edu
Exertion Games Lab
  • AboutWhat & where
  • ProjectsGames Research
    • Logic Bonbon – interactive food
    • Sonic Straws – interactive food
    • WeScream! – Musical ice cream
    • InsideOut – Ingestible Games
    • Ena, the EEG-eBike
    • Ari, the green-light eBike
    • Ava, the eBike
    • Neo-Noumena – Emotion BCI
    • Meditative Drones
    • Boss Battle – Queue wait time
    • iScream! – Playful ice cream
    • HeatCraft – Ingestible Games
    • Guts Game – Ingestible Games
    • Inter-Dream – Interactive Sleep
    • Arm-a-Dine – Augmented Eating
    • Balance Ninja – Vertigo Games
    • Life Tree – Breathing Game
    • Brainwave Art
    • Dream 2.2
    • The Playground – Participatory Art
    • The Storytelling Machine
    • You Better Eat to Survive! – Food-VR Game
    • SweatAtoms
    • EdiPulse
    • TastyBeats
    • i-dentity
    • Design tool: Movement-based Game Guidelines
    • Design tool: Exertion Cards
    • LumaHelm – interactive helmet
    • Joggobot
    • Gravity Well
    • Half Court Show
    • UnoJoy!
    • Cart-Load-O-Fun
    • Copy Paste Skate
    • Hanging off a Bar
    • Bubble Popper
    • Musical Embrace
    • Laughter Tree
    • Open Heart Cycling
    • Waterfall climber
    • ANTI-BODY
    • Regaine
    • Duel Reality
  • TeachingClasses
  • PublicationsPapers & Books
  • PeopleWho we are
  • EngageJoin us
    • Engage with the lab
    • PhD supervision statement
    • Planning on joining the lab
  • Workshops& Events
    • CHI 2022: WaterHCI
    • CHI 2021: Human-Food Interaction
    • CHI 2021: Cyborgs
    • CHI 2021: Outdoor Sports
    • CHI 2020: Motor Memory
    • CHI 2020: Drones
    • TEI 2020: Inbodied Interaction
    • CHI 2019: Body as Starting Point
    • Summer School 2018: Experimental Play
    • Summer School 2017: Playful Interactions
    • Interact 2017: Eat Your Own Data
    • CHI 2014: Game Jam [4Research]
    • CHI 2014: HCI and Sports
    • CHI 2013: Game Jam
    • OzCHI 2012: Play in Unconventional Spaces

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