HCI at Monash
www.monash.edu
About
What & where
Projects
Games Research
Fused Spectatorship – Control & Play
Auto-Paizo Games – Control & Play
LuciEntry – interactive sleep
DreamCeption – interactive sleep
Fluito – interactive wellness
Dancing Delicacies – interactive food
pic2eat – interactive food
Logic Bonbon – interactive food
Sonic Straws – interactive food
WeScream! – Musical ice cream
InsideOut – Ingestible Games
Ena, the EEG-eBike
Ari, the green-light eBike
Ava, the eBike
Neo-Noumena – Emotion BCI
Meditative Drones
Boss Battle – Queue wait time
iScream! – Playful ice cream
HeatCraft – Ingestible Games
Guts Game – Ingestible Games
Inter-Dream – Interactive Sleep
Arm-a-Dine – Augmented Eating
Balance Ninja – Vertigo Games
Life Tree – Breathing Game
Brainwave Art
Dream 2.2
The Playground – Participatory Art
The Storytelling Machine
You Better Eat to Survive! – Food-VR Game
SweatAtoms
EdiPulse
TastyBeats
i-dentity
Design tool: Movement-based Game Guidelines
Design tool: Exertion Cards
LumaHelm – interactive helmet
Joggobot
Gravity Well
Half Court Show
UnoJoy!
Cart-Load-O-Fun
Copy Paste Skate
Hanging off a Bar
Bubble Popper
Musical Embrace
Laughter Tree
Open Heart Cycling
Waterfall climber
ANTI-BODY
Regaine
Duel Reality
Teaching
Classes
Publications
Papers & Books
People
Who we are
Engage
Join us
Engage with the lab
PhD supervision statement
Planning on joining the lab
Workshops
& Events
DIS 2024: Why Movement-Based Design!? Exploring Methods and Experiences in MBD
Ubicomp/ISWC 2024: Multimodal Sports Interaction
AH 2024: Shared Control
CHI 2024: cyclingHCI
TEI 2024: Foot augmentation 101
CHI 2022: WaterHCI
CHI 2021: Human-Food Interaction
CHI 2021: Cyborgs
CHI 2021: Outdoor Sports
CHI 2020: Motor Memory
CHI 2020: Drones
TEI 2020: Inbodied Interaction
CHI 2019: Body as Starting Point
Summer School 2018: Experimental Play
Summer School 2017: Playful Interactions
Interact 2017: Eat Your Own Data
CHI 2014: Game Jam [4Research]
CHI 2014: HCI and Sports
CHI 2013: Game Jam
OzCHI 2012: Play in Unconventional Spaces
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