• HCI at Monash
  • www.monash.edu
Exertion Games Lab
  • AboutWhat & where
  • ProjectsGames Research
    • OceanEcho and SeaMate – Enriching Surfing
    • Fused Spectatorship – Control & Play
    • Auto-Paizo Games – Control & Play
    • LuciEntry – interactive sleep
    • DreamCeption – interactive sleep
    • Fluito – interactive wellness
    • Dancing Delicacies – interactive food
    • pic2eat – interactive food
    • Logic Bonbon – interactive food
    • Sonic Straws – interactive food
    • WeScream! – Musical ice cream
    • InsideOut – Ingestible Games
    • Ena, the EEG-eBike
    • Ari, the green-light eBike
    • Ava, the eBike
    • Neo-Noumena – Emotion BCI
    • Meditative Drones
    • Boss Battle – Queue wait time
    • iScream! – Playful ice cream
    • HeatCraft – Ingestible Games
    • Guts Game – Ingestible Games
    • Inter-Dream – Interactive Sleep
    • Arm-a-Dine – Augmented Eating
    • Balance Ninja – Vertigo Games
    • Life Tree – Breathing Game
    • Brainwave Art
    • Dream 2.2
    • The Playground – Participatory Art
    • The Storytelling Machine
    • You Better Eat to Survive! – Food-VR Game
    • SweatAtoms
    • EdiPulse
    • TastyBeats
    • i-dentity
    • Design tool: Movement-based Game Guidelines
    • Design tool: Exertion Cards
    • LumaHelm – interactive helmet
    • Joggobot
    • Gravity Well
    • Half Court Show
    • UnoJoy!
    • Cart-Load-O-Fun
    • Copy Paste Skate
    • Hanging off a Bar
    • Bubble Popper
    • Musical Embrace
    • Laughter Tree
    • Open Heart Cycling
    • Waterfall climber
    • ANTI-BODY
    • Regaine
    • Duel Reality
  • TeachingClasses
  • PublicationsPapers & Books
  • PeopleWho we are
  • EngageJoin us
    • Engage with the lab
    • PhD supervision statement
    • Planning on joining the lab
  • Sub-Labs
  • Workshops& Events
    • DIS 2026: Edible Interactions
    • CHI 2026: Movement Sonification Design
    • DIS 2025: Surfing
    • CHI 2025: Walking the Future
    • DIS 2024: Why Movement-Based Design!? Exploring Methods and Experiences in MBD
    • Ubicomp/ISWC 2024: Multimodal Sports Interaction
    • AH 2024: Shared Control
    • CHI 2024: cyclingHCI
    • TEI 2024: Foot augmentation 101
    • CHI 2022: WaterHCI
    • CHI 2021: Human-Food Interaction
    • CHI 2021: Cyborgs
    • CHI 2021: Outdoor Sports
    • CHI 2020: Motor Memory
    • CHI 2020: Drones
    • TEI 2020: Inbodied Interaction
    • CHI 2019: Body as Starting Point
    • Summer School 2018: Experimental Play
    • Summer School 2017: Playful Interactions
    • Interact 2017: Eat Your Own Data
    • CHI 2014: Game Jam [4Research]
    • CHI 2014: HCI and Sports
    • CHI 2013: Game Jam
    • OzCHI 2012: Play in Unconventional Spaces

HomePeopleGina Moore has a background in fine arts (drawing, painting and sculpture) and more than ten years of industry experience as a 3D animator. As an artist intrigued by the mysterious nature of visual perception, her experience working with both traditional and digital creative tools has led her to contemplate the differences and similarities between traditional and digital media. How does the experience of using paint differ from the experience of using 3D software? What would be the outcome of approaching 3D software with the concerns of a painter? These questions provide the motivation behind her current PhD research project which also explores issues related to materiality, embodiment, play and creativity. The Exertion Games Lab provides an energetic, friendly and inspiring research environment for this project.Gina’s prior education includes a BA (Fine Arts) from Curtin University, a Postgraduate Diploma (Animation and Interactive Media) from RMIT University, and a Master of Arts (by Research Project) from RMIT University.Gina’s website

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