CHI PLAY’15 accepted submissions

CHI PLAY’15 in London will include the following works from us, incl. a Best Paper Nomination:

Hamalainen, P., Marshall, J., Kajastila, R., Byrne, R. and Mueller, F. Utilizing Gravity in Movement-Based Games and Play. CHI PLAY’15. ACM, 67-77. Best Paper Nomination

Raffe, W.L., Tamassia, M., Zambetta, F., Li, X., Pell, S.J. and Mueller, F. Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water Contact. CHI PLAY’15. ACM, 295-305

Byrne, R. Vertigo as a Design Resource for Bodily Play. CHI PLAY’15 Doctoral Consortium. ACM, 399-402

Alavesa, P., Schmidt, J., Fedosov, A., Byrne, R. and Mueller, F. Air Tandem: A Collaborative Bodily Game Exploring Interpersonal Synchronization. CHI PLAY’15 Work in Progress. ACM, 433-438

Andres, J., Lai, J.C. and Mueller, F. Guiding Young Players As Designers. CHI PLAY’15 Work in Progress. ACM, 445-450.


Our CHI’15 talks are online

Here are our CHI’15 talks (in temporal order):

Curmi, F., Whittle, J., Ferrario, M.A., Mueller, F. Crowdsourcing Synchronous Spectator Support: (go on, go on, you’re the best)n-1. CHI 2015

Jensen, M.M., Rasmussen, M.K., Gronbaek, K., Mueller, F. Keepin’ it Real: Challenges when Designing Sports-Training Games. CHI 2015

Mueller, F., Muirhead, M. Jogging with a quadcopter. CHI 2015

Khot, R., Lee, J., Hjort, L., Aggarwal, D., Mueller, F. TastyBeats: Designing Palatable Representations of Physical Activity. CHI 2015. BEST PAPER HONORABLE MENTION


PhD openings in the Exertion Games Lab at RMIT University, Melbourne, Australia

We, the Exertion Games Lab ( at RMIT University (Royal Melbourne Institute of Technology, in Melbourne, Australia, are seeking exceptional PhD candidates to research the
future of human-computer interaction (HCI) in terms of digital play, we call it player-computer interaction.

The Exertion Games Lab offers candidates an
interdisciplinary design studio environment, with an excellent track record in publishing at high-quality venues such as CHI (see our publication page). The candidates will learn a variety of skills, be extremely creative as well as technical. Prior research experience (with publications) is desirable and so are hardware prototyping abilities (Arduino, etc.) and programming skills. We are looking at potential for creativity, excellence and drive.

We are interested in the following PhD topics:

* Digital Water Play: The candidate will prototype digital water
play systems and examine users’ interactions to derive an understanding of digital technology’s opportunities to facilitate novel bodily water play interactions across areas such as surfing, SCUBA diving and pools. An interest and experience with water activities, interactive technology, hardware prototyping and aquatic culture is required. This project will be undertaken with Dr. Florian ‘Floyd’ Mueller & Dr. Sarah Jane Pell (

* Flying robotic play companions: The candidate will prototype interactive sports systems with flying robotic companions and study their use in order to understand what designers can learn from designing interactive systems with quadcopters to support physical exertion. These projects will utilize the lab’s Qualisys motion capture system, the Xsens capture suit and crazyflie mini quadcopters. A passion for robotics including hard- and software design for quadcopters and motion capture is desirable.

* Extreme sports: The candidate will prototype extreme sports systems and study their use in order to understand what designers can learn from extreme sports activities when it comes to designing interactive systems. An interest and experience with extreme sports, and hardware prototyping is desirable.

Entry requirements:
You will need to have a three-year Bachelor and a Master’s degree. Typical backgrounds are human-computer interaction, game design, interaction design,computer science, industrial design, electrical engineering, human movement, sports science, performing and media arts but we are curious to hear what you can contribute. All nationalities are encouraged to apply. The PhDs in the Exertion Games Lab take 3 years. All applicants will need to apply for and be accepted to the PhD program in Media and Communication at RMIT University, see All positions are supervised by Florian ‘Floyd’ Mueller (Digital Water Play together with Sarah Jane Pell) and will conclude with a thesis. Scholarships are available according to the Australian Postgraduate Award rate of approx. AUD 25,000 per year and the

Exertion Games Lab also provides all students with a Macbook Air with 2×27” displays. The Exertion Games Lab also hosts weekly presentation, writing and reading group activities to support the candidate. We are also offering space to research and design in an open plan lab environment in the Design Hub, Australia’s newest interdisciplinary design research centre at RMIT University.

Deadline 1 May 2015.

First, applicants will apply with an expression of interest to the email below. The candidate will then need to apply to the RMIT University admissions office also by 1 May 2015. This two-step process ensures that we are able to endorse your application.

The Exertion Games Lab is a new lab that researches the future of gaming and play in order to understand how to design better interactive experiences. Our research is focused on the merging of play, technology and the active human body, drawing from research streams such as interaction design, human-computer interaction and computer games research.

The culture in the Exertion Games Lab is one of interdisciplinary work. At the Exertion Games Lab, we do not just philosophize and write about the future, we actively invent it. We emphasize the development of working prototypes in order to fully understand what play is, why we play, and how we will play in the future. We do this because we believe playing and gaming is a fundamental part of what makes us humans who we are, and an understanding of this brings us closer to our vision of a better world filled with interactive technologies that support human values.

Please submit your application (CV, research interest corresponding to topics above (best in the form of a paper incl. references), transcript of latest academic results and portfolio URL) by email to Florian ‘Floyd’ Mueller (exertiongameslab at with subject line “APPLICATION”.

We are also at CHI’15 in Seoul if you want to talk to us.

The Exertion Games Lab

* We should also mention that you will be doing your PhD right in the heart of the world’s most livable city, Melbourne:


CHI’15: Bring your jogging shoes for our Sports-HCI session!

We are again organizing a Special Interest Group (SIG) at CHI’15 in Seoul: “Understanding Sports-HCI by Going Jogging at CHI“. In keeping with this fun theme, we will be jogging around the conference venue while we discuss interactive technology and sports. We invite you to bring your running gear with you (and any tech like jogging apps, sportswatches, your own prototype, …) and we meet on

Wednesday, 22 Apr, 16:00 in front of room 318A (where you can leave your bags) and jog from there. We have done this twice in the past and everyone involved seemed to have enjoyed this “alternative” format of a SIG while getting some exercise at CHI.

We’ll be running for approx. 30min and we have plans to accommodate those who want to jog slow/fast/further/not that long etc. All jogging levels will be catered for!

More and more technologies are emerging that aim to support sports activities, for example there are jogging apps, cycling computers and quadcopters for sportspeople to videorecord their actions. These new technologies appear to become more and more popular, yet interaction design knowledge how to support the associated exertion experiences is still limited. In order to bring practitioners and academics interested in sports-HCI together and examine the topic “in the wild”, we propose to go outside and jog around the CHI venue while using and discussing some of these new technologies. The goal is to investigate and shape the future of the field of sports-HCI.

PDF submission:
Understanding Sports-HCI by Going Jogging at CHI



4 long papers at CHI 2015 & Best Paper Honorable Mention

We will be presenting 4 long papers at CHI’15 in Seoul, Korea, including an Honorable Mention for Best Paper, marking the top 5% of all papers, congratulations Rohit and team! We will also present a Work-in-Progress, an Interactivity exhibit, and a Special Interest Group:

Khot, R., Lee, J., Hjort, L., Aggarwal, D., Mueller, F. TastyBeats: Designing Palatable Representations of Physical Activity. CHI 2015. Long paper. 10 pages. BEST PAPER HONORABLE MENTION

Mueller, F., Muirhead, M. Jogging with a quadcopter. CHI 2015. Long paper. 10 pages.

Jensen, M.M., Rasmussen, M.K., Gronbaek, K., Mueller, F. Keepin’ it Real: Challenges when Designing Sports-Training Games. CHI 2015. Long paper. 10 pages.

Curmi, F., Whittle, J., Ferrario, M.A., Mueller, F. Crowdsourcing Synchronous Spectator Support: (go on, go on, you’re the best)n-1. CHI 2015. Long paper. 10 pages

Khot, R., Pennings, R., and Mueller, F. EdiPulse: Supporting Physical Activity with Chocolate Printed Messages. CHI 2015. Work in Progress. 6 pages.

Khot, R., Pennings, R., and Mueller, F. EdiPulse: Turning Physical Activity Into Chocolates. CHI 2015. Interactivity. 4 pages

Mueller, F., Khot, R.A., Marshall, J., Nylander, S., Tholander, J. Understanding Sports-HCI by Going Jogging at CHI. CHI 2015. SIG Special Interest Group (organizing). 4 pages


Apply for our workshop on “Designing Games for the Body”

We are offering a workshop  at the 6th International UBI Summer School 2015 in Oulu, Finland, based on the excellent results from last year: Floyd and Rich are organizing a workshop on “Designing Games for the Body”:

“The annual international UBI Summer Schools provide young researchers and professionals with an opportunity to gain hands on experience and insight on selected topics on the multidisciplinary fields of ubiquitous computing and urban informatics under the tutelage of distinguished experts.”

It builds on our workshop from last year that received a perfect 5.0 score from all participants; it also resulted in 2 papers at CHI PLAY written by the students. Deadline for applications is 29 May 2015:


Rohit receives prestigious IBM PhD Fellowship

Rohit received a prestigious IBM PhD Fellowship, an outstanding achievement!

The IBM PhD Fellowship is extremely competitive, and Rohit received one out of the two in Australia. The Fellowship comes with the opportunity to conduct an internship with IBM, which Rohit already started: he is working on integrating his PhD work with the research IBM is doing while teaching them about his findings. Congratulations Rohit!


We are in the interactions magazine

There are two new articles in the interactions magazine that highlight the great work that came out of the workshop at CHI last year, congratulations Mads who did an excellent job there:

Nylander, S., Tholander, J., Mueller, F., Marshall, J. HCI and Sports. Interactions. Volume 22 Issue 2, March + April 2015. 30-31.

Jensen, M.M., Rasmussen, M.K., Mueller, F., Gronbaek, K. Designing training games for soccer. Interactions. Volume 22 Issue 2, March + April 2015. 36-39.


2 more journal articles

2 new journal articles appeared in the “Games for Health” journal, especially the first one summarizes a lot of the work coming out of the lab directly; congratulations David and Rohit for their involvement:

Mueller, F., Altimira, D. and Khot, R.A. Reflections on the Design of Exertion Games. Games for Health Journal. Liebert, 4(1), p.3-7.

Straker, L.M., Fenner, A.A., Howie, E.K., Feltz, D.L., Gray, C.M., Lu, A.S., Mueller, F., Simons, M. and Barnett, L.M. Efficient and Effective Change Principles in Active Videogames. Games for Health Journal. Liebert, 4(1), p43-52.


Publication successes

There are several great publication successes to report. They occurred at the end of last year, so the announcement comes in a batch, but nevertheless congratulations to everyone involved! Mads presented at OzCHI in Newcastle, Australia, Jayden at CHI PLAY in Toronto, Canada (with Rich also having a co-authored paper there), Rich presented at ICEC and so did Will at IE (Interactive Entertainment) in Sydney, and David from HitlabNZ presented our collaborative paper at ACE (Advances in Computer Entertainment Technology) in Funchal, Madeira. Well done everyone!

Altimira, D., Mueller, F., Lee, G., Clarke, J., Billinghurst, M. Towards Understanding Balancing in Exertion Games. ACE 2014. Long paper. 8 pages.

Goddard, W., Byrne, R. and Mueller, F. Playful Game Jams: Guidelines for Designed Outcomes. Interactive Entertainment 2014. Long paper. 10 pages.

Byrne, R., Mueller, F. 2014. Designing Digital Climbing Experiences through Understanding Rock Climbing Motivation. Entertainment Computing – ICEC 2014, Springer. Long paper. 92-99.

Finnegan, D.J., Velloso, E., Mitchell, R., Mueller, F., Byrne, R. Reindeer & Wolves: Exploring Sensory Deprivation in Multiplayer Digital Bodily Play. CHI PLAY 2014. Work-in-Progress. 411-412.

Garner, J., Wood, G., Danilovic, S., Hammer, J., Mueller, F. intangle: Exploring Interpersonal Bodily Interactions through Sharing Controllers. CHI PLAY 2014. Work-in-Progress. 413-414.

Jensen, M.M. and Mueller, F. Running with technology: Where are we heading? OzCHI 2014. Long paper. 527-530



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