Our CHI talks are now online:
The Exertion Games Lab had great success at CHI 2014, the premier conference in human-computer interaction: 10 Exertion Games Lab’ers presented in total 21 accepted submissions, including 4 full papers. CHI is the premier conference in human-computer interaction and attracted well over 3000 participants. The members of the Exertion Games Lab represented Australia’s largest group at the conference by far and had significant impact across all major venues, in particular highlights are: Rohit who presented his PhD research to a massive audience in the paper track but also in interactivity with Jeewon (and became a finalist in the videoshowcase), Jayden who presented his Honours work and became a finalist in the Student Game Competition, Betty who got keynote speaker Margaret Atwood to try out at Interactivity (and tweet about) her research on children’s book apps, Robert and Will who demonstrated with our support-crew Eric and Taylor CHI’s first BMX stunt-show showcasing Wouter’s LumaHelm (Wouter unfortunately could not attend, so thanks Robert and Will for helping Wouter out), Robert organized a workshop and Rich, Chad and Josh contributed to the GameJam4Research and presented their research in HCI and Sports. Well done everyone!
All papers can be seen here.
Together with Katherine Isbister, we created 10 Movement-based Game Guidelines, the first of their kind and validated by experts from indie, commercial and academic game design fields, to aid designers in creating engaging games involving bodily action. They will be presented to the public for the first time at CHI 2014.
We have 4 full papers, 4 interactivities, 2 workshop organizations, 1 student game competition, 1 special interest group organization, 1 panel, 1 videoshowcase and 7 workshop submissions. Congratulations to everyone who did such a great job in getting the word out about the great work done in the Exertion Games Lab!
Garner, J., Wood, G., Pijnappel, S., Murer, M., Mueller, F. 2014. i-dentity: Innominate Movement Representation as Engaging Game Element. CHI 2014. Long paper. 10 pages. 30 sec preview video. Video.
Khot, R., Hjort, L., Mueller, F. 2014. Understanding Physical Activity through 3D Printed Material Artifacts. CHI 2014. Long paper. 10 pages. 30 sec preview video. Video.
Mueller, F., Gibbs, M.R., Vetere, F., Edge, D. 2014. Supporting the Creative Game Design Process with Exertion Cards. CHI 2014. Long paper. 10 pages. 30 sec preview video.
Mueller, F., Isbister, K. 2014. Movement-Based Game Guidelines. CHI 2014. Long paper. 10 pages. 30 sec preview video.
Garner, J., Wood, G., Pijnappel, S., Murer, M., Mueller, F. 2014. i-dentity: Innominate Representation as Engaging Movement Game Element. CHI 2014. Interactivity. 4 pages. Video.
Sargeant, B., Mueller, F. 2014. How Far is UP? Encouraging Social Interaction Through Children’s Book App Design. CHI 2014. Interactivity. 4 pages.
Garner, J., Wood, G. 2014. i-dentity: Concealing Movement Representation Associations in Games. CHI 2014. Student Game Competition. 4 pages. FINALIST.
Mueller, F., Marshall, J., Khot, R., Nylander, S., Tholander, J. 2014. Jogging with Technology: Interaction Design Supporting Sport Activities. Special Interest Group (organizing). 4 pages.
Mentis, H., Höök, K., Mueller, F., Isbister, K., Khut, G.P., Robertson, T. 2014. Designing for the Experiential Body. CHI 2014. Panel. 5 pages. Video.
Khot, R., Lee, J., Hjorth, L., Mueller, F. 2014. SweatAtoms: Understanding Physical Activity through Material Artifacts. CHI 2014. Videoshowcase. 1 page. Video.
Nylander, S., Tholander, J., Mueller, F., Marshall, J. 2014. HCI and Sports. CHI 2014. Workshop (organizing). 4 pages.
Deen, M., Cercos, R., Chatham, A., Naseem, A., Fowler, A., Bernhaupt, R., Schouten, B., Mueller, F. 2014. CHI 2014 Game Jam [4Research]: Game Jams as a Research Tool. CHI 2014. Workshop (organizing). 4 pages.
Byrne, R. 2014. Game Jam 4 Research. CHI 2014. Workshop submission for Game Jam [4Research] workshop. 4 pages.
Garner, J. 2014. Design for Digital, Physical, Social Play. CHI 2014. Workshop submission for Game Jam [4Research] workshop. 4 pages.
Goddard, W. 2014. Issues and Opportunities Facing Game Jams for Design Research. CHI 2014. Workshop submission for Game Jam [4Research] workshop. 4 pages.
Segura, E. 2014. Jamming and researching the Play BOOST framework. CHI 2014. Workshop submission for Game Jam [4Research] workshop. 4 pages.
Toprak, C. 2014. Game Jams: A Method for Starting, Working On and Completing Games. CHI 2014. Workshop submission for Game Jam [4Research] workshop. 4 pages.
Andres, J. 2014. The Lights Track. CHI 2014. Workshop submission for HCI and Sports workshop. 4 pages.
Khot, R., Hjorth, L., Aggarwal, D., Mueller, F. 2014. Supporting Autonomy in Physical Activity through Material Artifacts. CHI 2014. Workshop submission for Positive Computing workshop. 4 pages.
Eelke and Ruth gave a talk each at the Disability Sport & Recreation Festival at Federation Square, Melbourne. The festival promotes healthy, active lifestyles through accessible and inclusive sport and recreation and is Victoria’s premier event for the disability sport and recreation sector, taking place annually in Melbourne
Florian ‘Floyd’ Mueller co-authored a paper on dance gaming with Miko Charbonneau (who did most of the work), who recently graduated with a PhD on the topic and is now at Microsoft Studios. The paper has been accepted at Foundations of Digital Games 2014:
Our 3 presentations at TEI 2014, the International Conference on Tangible, Embedded and Embodied Interaction, were a big success, with many people applauding our presentation style:
Designing Mediated Combat Play
We are very happy to announce that we have 4 full papers accepted at CHI 2014, to be held in Toronto, Canada. CHI is the top conference in the field of human-computer interaction and this year’s acceptance rate for full papers was 23%. Having 4 papers accepted is a significant achievement, confirming our status as one of the top game research labs in Australia.
We have a new book chapter out called “Technologies in Exertion Games” in the Routledge Handbook of Sports Technology and Engineering:
Mueller, F. 2013. Technologies in Exertion Games. Book chapter in Fuss, F., Subic, A., Strangwood, M. and Mehta, R. Routledge Handbook of Sports Technology and Engineering, Routledge, p. 94-108.
Amani and Chad were on the radio:
3 of our latest presentations (2x Ubicomp, 1x DiGRA) are now online:
Understanding a Socially Awkward Digital Play Journey. Digra 2013. By Amy:
Musical Embrace: Exploring Social Awkwardness in Digital Games. Ubicomp 2013. Again by Amy:
Garner, J., Wood, G., Pijnappel, S., Murer, M., Mueller, F. 2013. Combining Moving Bodies With Digital Elements: Design Space Between Players and Screens. Interactive Entertainment: IE 2013. 10 pages. Video.
Mueller, F., Walmink, W. 2013. Duel Reality: A Sword-Fighting Game For Novel Gameplay Around Intentionally Hiding Body Data. Interactive Entertainment: IE 2013. 5 pages. Video.
Mueller, F., Gibbs, M.R., Vetere, F. 2013. Reflections on Designing Networked Exertion Games. Interactive Entertainment: IE 2013. 8 pages.
Cercos, R., Mueller, F. 2013. Watch your Steps: Designing a Semi-Public Display to Promote Physical Activity. Interactive Entertainment: IE 2013. 6 pages.
Sebastiaan and Wouter and all helpers have another success story: 3 full papers are accepted (acceptance rate was 27%) at TEI 2014, the International Conference on Tangible, Embedded and Embodied Interaction, to be presented next year in Munich, Germany. Congratulations!
The papers are now available on the publications page:
Walmink, W., Wilde, D., Mueller, F. 2014. Displaying Heart Rate Data on a Bicycle Helmet to Support Social Exertion Experiences. International Conference on Tangible, Embedded and Embodied Interaction: TEI 2014. 8 pages.
Pijnappel, S., Mueller, F. 2014. Designing Interactive Technology for Skateboarding. International Conference on Tangible, Embedded and Embodied Interaction: TEI 2014. 8 pages. Video.
Amy, Chet and Jayden together with Chad and Alan got their new Musical Embrace work accepted to Digra, and Amy will present it in Atlanta, USA:
Huggard, A., De Mel, A., Garner, J., Toprak, C., Chatham, A., Mueller, F. 2013. Understanding a Socially Awkward Digital Play Journey. Digra 2013. Full paper. 11 pages. Video.
The Exertion Games Lab (exerti
The Exertion Games Lab is looking for candidates who value an interdisciplinary design studio environment, are highly motivated, willing to learn a variety of skills, are extremely creative as well as technical, and also have highly developed analytical and communicative skills. Prior research experience (publications, etc.) is desirable and so are hardware prototyping abilities (Arduino, etc.) and programming skills (Processing, etc.). We are looking at potential for creativity, excellence and drive.
We are particularly looking for candidates interested in a) promoting more walking activity during the day or b) supporting extreme sports with digital play technology (see our skateboarding project http://exertiongameslab.org/
You will need to have a four-year degree (Honours if you have an Australian degree) or a
three-year Bachelor and a Master’s degree. Typical backgrounds are game design,
interaction design, human-computer interaction, computer science, industrial design,
electrical engineering and arts but we are curious to hear what you can contribute. All
nationalities are encouraged to apply. The PhDs in the Exertion Games Lab take 3 years. All
applicants will need to apply for and be accepted to the PhD program in Media and
Communication at RMIT University, see www.rmit.edu.au/
The application deadline is 15 Sep 2013.
The Exertion Games Lab is a new lab that researches the future of
gaming and play in order to understand how to design better interactive
experiences. Our research is focused on the merging of play, technology and the active human
body, drawing from research streams such as interaction design, human-
computer interaction and computer games research.
The culture in the Exertion Games Lab is one of interdisciplinary
work. At the Exertion Games Lab, we do not just philosophize and write
about the future, we actively invent it. We emphasize the development
of working prototypes in order to fully understand what play is, why
we play, and how we will play in the future. We do this because we
believe playing and gaming is a fundamental part of what makes us
humans who we are, and an understanding of this brings us closer to
our vision of a better world filled with interactive technologies that
support human values.
Please submit your application (CV, brief research proposal letter, transcript of latest results and portfolio URL) by email to Florian ‘Floyd’ Mueller (exertiongameslab at rmit.edu.au) before 15 Sep 2013 to receive full consideration.
Looking forward to reading your applications!
The Exertion Games Lab
* We should also mention that you will be doing your PhD right in the
heart of the world’s most livable city, Melbourne: