Sarah Jane Pell gave another keynote address at the Microwave International New Media Arts Festival in Hong Kong on 2 November 2013.
3 of our latest presentations (2x Ubicomp, 1x DiGRA) are now online:
Understanding a Socially Awkward Digital Play Journey. Digra 2013. By Amy:
Musical Embrace: Exploring Social Awkwardness in Digital Games. Ubicomp 2013. Again by Amy:
Garner, J., Wood, G., Pijnappel, S., Murer, M., Mueller, F. 2013. Combining Moving Bodies With Digital Elements: Design Space Between Players and Screens. Interactive Entertainment: IE 2013. 10 pages. Video.
Mueller, F., Walmink, W. 2013. Duel Reality: A Sword-Fighting Game For Novel Gameplay Around Intentionally Hiding Body Data. Interactive Entertainment: IE 2013. 5 pages. Video.
Mueller, F., Gibbs, M.R., Vetere, F. 2013. Reflections on Designing Networked Exertion Games. Interactive Entertainment: IE 2013. 8 pages.
Cercos, R., Mueller, F. 2013. Watch your Steps: Designing a Semi-Public Display to Promote Physical Activity. Interactive Entertainment: IE 2013. 6 pages.
Sebastiaan and Wouter and all helpers have another success story: 3 full papers are accepted (acceptance rate was 27%) at TEI 2014, the International Conference on Tangible, Embedded and Embodied Interaction, to be presented next year in Munich, Germany. Congratulations!
The papers are now available on the publications page:
Walmink, W., Wilde, D., Mueller, F. 2014. Displaying Heart Rate Data on a Bicycle Helmet to Support Social Exertion Experiences. International Conference on Tangible, Embedded and Embodied Interaction: TEI 2014. 8 pages.
Pijnappel, S., Mueller, F. 2014. Designing Interactive Technology for Skateboarding. International Conference on Tangible, Embedded and Embodied Interaction: TEI 2014. 8 pages. Video.
Amy, Chet and Jayden together with Chad and Alan got their new Musical Embrace work accepted to Digra, and Amy will present it in Atlanta, USA:
Huggard, A., De Mel, A., Garner, J., Toprak, C., Chatham, A., Mueller, F. 2013. Understanding a Socially Awkward Digital Play Journey. Digra 2013. Full paper. 11 pages. Video.
The Exertion Games Lab (exerti
The Exertion Games Lab is looking for candidates who value an interdisciplinary design studio environment, are highly motivated, willing to learn a variety of skills, are extremely creative as well as technical, and also have highly developed analytical and communicative skills. Prior research experience (publications, etc.) is desirable and so are hardware prototyping abilities (Arduino, etc.) and programming skills (Processing, etc.). We are looking at potential for creativity, excellence and drive.
We are particularly looking for candidates interested in a) promoting more walking activity during the day or b) supporting extreme sports with digital play technology (see our skateboarding project http://exertiongameslab.org/
You will need to have a four-year degree (Honours if you have an Australian degree) or a
three-year Bachelor and a Master’s degree. Typical backgrounds are game design,
interaction design, human-computer interaction, computer science, industrial design,
electrical engineering and arts but we are curious to hear what you can contribute. All
nationalities are encouraged to apply. The PhDs in the Exertion Games Lab take 3 years. All
applicants will need to apply for and be accepted to the PhD program in Media and
Communication at RMIT University, see www.rmit.edu.au/
The application deadline is 15 Sep 2013.
The Exertion Games Lab is a new lab that researches the future of
gaming and play in order to understand how to design better interactive
experiences. Our research is focused on the merging of play, technology and the active human
body, drawing from research streams such as interaction design, human-
computer interaction and computer games research.
The culture in the Exertion Games Lab is one of interdisciplinary
work. At the Exertion Games Lab, we do not just philosophize and write
about the future, we actively invent it. We emphasize the development
of working prototypes in order to fully understand what play is, why
we play, and how we will play in the future. We do this because we
believe playing and gaming is a fundamental part of what makes us
humans who we are, and an understanding of this brings us closer to
our vision of a better world filled with interactive technologies that
support human values.
Please submit your application (CV, brief research proposal letter, transcript of latest results and portfolio URL) by email to Florian ‘Floyd’ Mueller (exertiongameslab at rmit.edu.au) before 15 Sep 2013 to receive full consideration.
Looking forward to reading your applications!
The Exertion Games Lab
* We should also mention that you will be doing your PhD right in the
heart of the world’s most livable city, Melbourne:
Florian ‘Floyd’ Mueller is giving a talk on “Bodily Digital Play” in the Digital Interventions seminar series on 24 July 2013, 4pm, in the Design Research Institute: “DIGITAL INTERVENTIONS explores how digital media, methods and practice are participating in contemporary and emergent processes of change.” Details here.
Florian ‘Floyd’ Mueller speaks on a panel at PAX Australia, on “Videogames are Good For You (and other ridiculous ideas)” organized by our friends from the Young and Well CRC. If you like the indie games at PAX, you’ll love the games at Hovergarden the next day, Monday, 22 July 2013.
Chad presented his Cart-Load-O-Fun public transport game in Sydney, Australia, on the train as part of CUSP’s design exhibition at the Casula Powerhouse, run by the Australian Design Centre and supported by the Australian Government and the Sydney train authority. A nice write-up is here.
2 more publications for the Exertion Games Lab: Amy, Alan and Rohit are going to Ubicomp, the premier conference in the field of ubiquitous and pervasive computing. Acceptance rate was 18%. Amy also received a travel award, and Rohit was accepted to the doctoral consortium.
Huggard, A., De Mel, A., Garner, J., Toprak, C., Chatham, A., Mueller, F. 2013. Musical Embrace: Exploring Social Awkwardness in Digital Games. Ubicomp 2013. Note. 4 pages. Video.
Chatham, A., Mueller, F. 2013. Adding an Interactive Display to a Public Basketball Hoop can Motivate Players and Foster Community. Ubicomp 2013. Long paper. 10 pages. Video.
CUSP – Designing in the Next Decade is a touring exhibit showcasing the work of 12 designers curated by Object, the Australian Design Centre. Tonight is the opening night in Sydney’s Casula Powerhouse, and the video below profiles one of the 12 “currently emerging and established practitioners working today”, Florian ‘Floyd’ Mueller.
Here is the associated publication:
Pell & Mueller (2013) Designing mixed gravity exertion games for humans in space, IAC 2013 64th International Astronautical Congress, 24th SYMPOSIUM ON SPACE ACTIVITY AND SOCIETY (E5) New architectural, Strategic and Design Approaches to the Future of Human Space Flight (1) Beijing CH
Florian ‘Floyd’ Mueller has been selected as one of 12 designers featured at Cusp, an Australian design exhibition that travels all over the country, organized by the Australian Design Centre. Floyd will present a new version of Hanging off a Bar. The opening night is Friday, 5 July 2013 in Sydney. Here is the press release.