Copy Paste Skate has a new video!
Chad’s paper on Designing Digital Games for Trams as well as his Doctoral Consortium paper Understanding Digital Play in Moving Spaces have been presented and published at FDG 2013 (Foundations of Digital Games) in Chania, Crete, Greece.
Toprak, C., Platt, J., Ho, H., Mueller, F. 2013. Cart-Load-O-Fun: Designing Digital Games for Trams. FDG 2013. 8 pages.
Toprak, C. 2013. Understanding Digital Play in Moving Spaces. FDG 2013. Doctoral Consortium. 3 pages.
The Exertion Games Lab’s Tom Penney will present a talk about the lab’s work at the RMIT Convergence exhibit on Sat, 4th May, 1-2pm, Level 4, in the Design Hub. Ruth, Helmut, Robert and Chris will also show Dr. Giggles, Hanging off a Bar and Musical Embrace right after the talk and throughout the day from 10-6pm.
CHI 2013, the premier conference in human-computer interaction, with the featured community “Games” this year, is coming up, and we are going with a large group to make a splash and have impact: 10 members of the Exertion Games Lab will be presenting 16 submissions!
We are running a Game Jam as well as a Special Interest Group on Sports and HCI, demonstrate 5 of our games and also have a best paper nomination. Everyone is on the plane to Paris now or already there! We are also having a networking party on Tuesday night with RWTH Aachen to celebrate our success, if you are around, find us at Interactivity and we give you the details!
Paris here we come!
We are organizing a Special Interest Group at CHI in Paris: “HCI and Sports”. In keeping with this fun theme, we will be jogging around the conference venue while we discuss interactive technology and sport. We invite you to bring your running gear with you (and any tech like Nike+, Runkeeper, your own prototype, …) and we meet on
Tuesday, 30 Apr, 16:00 in front of room 361.
We’ll be running for approx. 30min and all jogging levels will be catered for!
Recent advances in cheap sensor technology has made technology support for sports and physical exercise increasingly commonplace, which is evident from the growing popularity of heart rate monitors and GPS sports watches. This rise of technology to support sports activities raises many interaction issues, such as how to interact with these devices while moving and physically exerting. This special interest group brings together industry practitioners and researchers who are interested in designing and understanding human-computer interaction where the human is being physically active, engaging in exertion activities. Fitting with the theme, this special interest group will be “run” while running: participants will be invited to a jog together during which we will discuss technology interaction that is specific to being physically active whilst being physically active ourselves.
HCI with Sports
30sec preview video:
15 submissions from the Exertion Games Lab have been accepted for CHI 2013 to be held in Paris, France. David’s work from HitLab NZ that he did in collaboration with us also got accepted, so that makes it 16 submissions overall. This means we go over there with a big group, showing many of our games, and planning on having a big impact on the international research community about the work we are doing in the lab! Congrats to everyone!
All references, PDFs and research videos on our publications page.
Rohit’s PhD research has been accepted (acceptance rate 37%) to be presented at the Student Research Competition at CHI 2013 in Paris, France. He receives a travel grant and the chance to present his research on using 3D printers to make physical activity more engaging through personalised souvenirs. Being a finalist means he gets the chance to win prize money as well as entry into the ACM competition. Congrats Rohit!
We just had 4 more publications accepted, congrats everyone involved! PDFs at the links below, some even come with a video:
The film features those at the forefront of the pervasive games movement, it includes games designers such as Blast Theory’s Matt Adams, Atari’s Paulina Bozek and Claire Reddington from the Pervasive Media Studio alongside technology heavyweights such as Howard Rheingold and anthropologist Mike Wesch.
Existing on the boundaries of art, games design, theatre and technology pervasive games take many forms – creep through the streets at night tracking down your enemies, hide stashes of treasure, report on the shoddy practices of rival news teams or collapse with laughter with a surrealist version of trivial pursuit. The film explores the implications of reclaiming play into the public domain and shows the possibilities offered by new technologies.