The Storytelling Machine

The Storytelling Machine transforms the public’s drawings into animated characters that roam the artwork’s video worlds. The machine delivers a randomly generated collective story created from public content.

People of all ages can draw characters of any shape and feed them into the machine. The machine instantly animates the characters and decides their path across video settings that feature international locations. The public can also contribute short story texts in any language. The Storytelling Machine determines what combination of characters and texts will be shown.

In many ways social media has become our society’s dominant narrative. Social platforms often dictate how we write, publish and consume our stories. The Storytelling Machine reflects practices used in social media. As soon as audiences enter their character and text into The Storytelling Machine they relinquish control over them. The machine determines the narrative. More information here.

 

0

Life Tree – Breathing VR Game

For leading a healthy life, regular breathing exercises can be beneficial. We developed Life Tree, a virtual reality game in which the player controls the growth of a virtual tree by practicing the pursed-lip breathing technique. We chose VR because it allows to focus on the virtual environment and limit external distractions, which is beneficial for breathing exercises. More information here.

0

Ava, the eBike

“Ava, the eBike” is an augmented eBike that aims to support the experiential aspects of cycling. If sensing a leaning-forward action when aiming to speed up, the engine kicks in and accelerates the cyclist, supported by a joyful sound similar to sports cars when accelerating. Through this work, we aim to highlight the potential of interactive technology to not only support instrumental, but also experiential aspects of exertion activities. In particular, we see a unique opportunity to experience our bodies as play through actuation technologies, such as afforded by eBikes. As such, eBikes are for us readily-available exoskeletons for the masses. More information here.

0

Awarded Good Design Award!

Betty Sargeant, Justin Dwyer and Florian ‘Floyd’ Mueller won the Good Design Award in the category of digital design (interface), received at the ceremony at the Sydney Opera House!

 

0

Back from CHI’18

We presented the following at CHI’18:

Mueller, F., Byrne, R., Andres, J., Patibanda, R. Experiencing the Body as Play. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. CHI 2018. Long paper. ACM. Talk videoBEST PAPER AWARD.

Marwecki, S., Brehm, M., Wagner, L., Cheng, L., Mueller, F., Baudisch, P. VirtualSpace – Overloading Physical Space with Multiple Virtual Reality Users. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. CHI 2018. Long paper. ACM. Talk video.

Sargeant, B., Mueller, F. How Far Is Up? Bringing the Counterpointed Triad Technique to Digital Storybook Apps. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. CHI 2018. Long paper. ACM. Talk video.

Mueller, F., Gibbs, M.R., Vetere, F. and Edge, D. Designing for Bodily Interplay in Social Exertion Games. ACM Transactions on Computer-Human Interaction. Volume 24, Issue 3, 2017, 1-41. Presented at CHI 2018. Talk video.

Li, Z., Brandmueller, F., Greuter, S. and Mueller, F. 2018. The Guts Game: Designing Playful Experiences for Ingestible Devices. Proceedings of Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems. CHI 2018 Videoshowcase. ACM, 1-1. Video.

Dolej, M., Khot, R., Davis, H., Ferdous, H. and Quitmeyer, A. 2018. Designing Recipes for Digital Food Futures. Proceedings of Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems. CHI 2018 Workshop (organizing). ACM, 1-8.

0

Top 1 % at CHI’18!

We received the Best Paper Award at CHI’18, making it the top 1% of all submissions!

Mueller, F., Byrne, R., Andres, J., & Patibanda, R. (2018, April). Experiencing the Body as Play. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (p. 210). ACM.

0

Our publications at CHI’18

All our CHI 2018 publications are now online:

Mueller, F., Byrne, R., Andres, J., Patibanda, R. Experiencing the Body as Play. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. CHI 2018. Long paper. ACM. BEST PAPER AWARD TOP 1%.

Marwecki, S., Brehm, M., Wagner, L., Cheng, L., Mueller, F., Baudisch, P. VirtualSpace – Overloading Physical Space with Multiple Virtual Reality Users. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. CHI 2018. Long paper. ACM.

Sargeant, B., Mueller, F. How Far Is Up? Bringing the Counterpointed Triad Technique to Digital Storybook Apps. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. CHI 2018. Long paper. ACM.

Mueller, F., Gibbs, M.R., Vetere, F. and Edge, D. Designing for Bodily Interplay in Social Exertion Games. ACM Transactions on Computer-Human Interaction. Volume 24, Issue 3, 2017, 1-41. Presented at CHI 2018.

Dolejsova, M., Khot, R., Davis, H., Ferdous, H., Quitmeyer, A. Designing Recipes for Digital Food Futures. CHI 2018. Workshop (organizing). ACM.

Li, Z., Brandmueller, F., Greuter, S., Mueller, F. The Guts Game: Designing Playful Experiences for Ingestible Devices. CHI 2018. Videoshowcase. ACM

0

Come jogging with us at CHI’18

Dear CHI attendees,

If you are packing for CHI, here is your chance to bring your running shoes for another “Jogging at CHI” event!

As in previous years, we are again organizing a jog around the conference venue to discuss interactive technology and sports. We invite you to bring your running gear with you (and any jogging apps, sportswatches, your own prototype, …) and we meet on

Tuesday, 24 Apr, 18:30 after the plenary outside room 517D

(where you can leave your bags) and jog from there. So bring your runners, either get changed at your hotel during the break before or use the toilets next to the room, we’ll leave shortly after for a run around the venue outside. We have done this five times in the past and everyone involved seemed to have enjoyed this “alternative” format of talking HCI and sports while getting some exercise at CHI.

We’ll be running for approx. 30min and we have plans to accommodate those who want to jog slower/faster/further/not that long etc. All jogging levels will be catered for! The goal is to actively shape the future of the field of sports-HCI.

Hope to see you there,
Floyd, Rohit, Joe, Jakob, Stina, Josh, Rakesh

https://chi2018.acm.org/2018/04/19/a-note-from-your-jogging-at-chi-enthusiasts/

0
Page 2 of 17 12345...»