Foundations and Trends article

Our Foundations and Trends article on “Human-Computer Integration” is published:

Florian ‘Floyd’ Mueller, Nathan Semertzidis, Josh Andres, Martin Weigel, Suranga Nanayakkara, Rakesh Patibanda, Zhuying Li, Paul Strohmeier, Jarrod Knibbe, Stefan Greuter, Marianna Obrist, Pattie Maes, Dakuo Wang, Katrin Wolf, Liz Gerber, Joe Marshall, Kai Kunze, Jonathan Grudin, Harald Reiterer and Richard Byrne (2022), “Human–Computer Integration: Towards Integrating the Human Body with the Computational Machine“, Foundations and Trends in Human-Computer Interaction: Vol. 16: No. 1, pp 1-64. http://dx.doi.org/10.1561/1100000086

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CHI PLAY 2022

We will present the following works at CHI PLAY 2022 in Bremen, Germany:

Nisal, S., Patibanda, R., Saini, A., van den Hoven, E., Mueller, F. TouchMate: Understanding the Design of Body Actuating Games using Physical Touch. CHI PLAY 2022. Work-in-Progress. ACM. Talk video.

Montoya, M., Patibanda, R., Clashing, R., Pell, S., Mueller, F. Towards an Initial Understanding of the Design of Playful Water Experiences Through Flotation. CHI PLAY 2022. Work-in-Progess. ACM. Talk video.

Patibanda, R., van den Hoven, E., Mueller, F. Towards Understanding the Design of Body-Actuated Play. CHI PLAY 2022. Doctoral Consortium. ACM.

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PhD opening: interactive food

PhD opening on interactive food (HCI, Interaction Design)
in the Exertion Games Lab, Melbourne, Australia

The Exertion Games Lab (exertiongameslab.org) in Melbourne, Australia, is seeking an exceptional PhD candidate to research novel interfaces around interactive food.

The Exertion Games Lab is looking for candidates who value an interdisciplinary design studio environment. You will be highly motivated, willing to learn a variety of skills, extremely creative as well as technical, and also have highly developed analytical and communicative skills. Prior research experience (publications, etc.) is desirable and so are hardware prototyping abilities (Arduino, etc.) and programming skills. We are looking at potential for creativity, excellence and drive.

* Interactive eating: This project explores the role of technology in facilitating playful eating experiences, developing a novel understanding of how interactive technology can – and should – be designed to enrich eating experiences. Working with the hospitality industry, the candidate will engage with prototyping equipment (laser-cutters, carvers, 3D food printers, …) around food to invent a series of future playful eating experiences and study the associated user experiences. The result will be generative research as well as a thesis in the field of interaction design, contributing to our understanding of experiencing the human body as play.

Entry requirements for PhD candidates:

You will need to have a four-year degree that includes a thesis or a three-year Bachelor and a Master’s degree by research, for exact details see the link below. Typical backgrounds are interaction design, human-computer interaction, game design, computer science, industrial design, electrical engineering, human movement/performance, sports science, performing and media arts but we are curious to hear what you can contribute.

All positions are full-time, 3 years, available to all nationalities, onsite, and by thesis, i.e. conclude with a thesis in the field of interaction design/HCI supervised by CHI 2024 general co-chair Florian ‘Floyd’ Mueller.

Scholarships are available according to the standard Australian Postgraduate Award rate of approx. AUD 28,000 per year. The Exertion Games Lab hosts weekly presentation, writing and reading group activities to support the candidate. We are also offering a large space to research, including a dedicated kitchen research lab, and an open plan lab environment.

Applicants will first email an expression of interest, then apply to the general university admissions office.

The Exertion Games Lab researches the future of interfaces for playful experiences. Our research is focused on the merging of play, technology and the active human body, drawing from research streams such as interaction design, human-computer interaction and computer games research. We publish mostly at CHI, CHI PLAY, DIS, TEI, Ubicomp (IMWUT), and UIST.

The culture in the Exertion Games Lab is one of interdisciplinary work. At the Exertion Games Lab, we do not just philosophize and write about the future, we actively invent it. We emphasize the development of working prototypes in order to fully understand what play is, why we play, and how we will play in the future. We do this because we believe playing is a fundamental part of what makes us humans who we are, and an understanding of this brings us closer to our vision of a better world filled with interactive technologies that support human values.

You might find it useful to read about the lab’s vision: Mueller, F., Byrne, R., Andres, J., Patibanda, R. Experiencing the Body as Play. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI’18). ACM. Talk video. Best Paper Award (top 1%).

PhD entry requirements: https://www.monash.edu/graduate-research/faqs-and-resources/content/chapter-two/2-1
PhD information: https://www.monash.edu/it/our-research/graduate-research/how-to-apply
The Human-Centred Computing department at Monash (which was in the top 20 institutions at CHI’19, CHI’20, CHI’21 and CHI’22): https://www.monash.edu/it/our-research/strengths/chic

Please submit your expression of interest, including CV and portfolio website if available by email to info at exertiongameslab dot org, with subject line “APPLICATION”.

We are looking forward to reading your applications!

Thanks,
The Exertion Games Lab
http://exertiongameslab.org

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New book chapter

Our book chapter Interactive Technology Integrating with the Physically Active Human Body: Learnings from Rider and Ebike Integration in the edited volume Interactive Sports Technologies by publisher Routledge is now out:

Andres, J., Mueller, F. Interactive Technology Integrating with the Physically Active Human Body: Learnings from Rider and Ebike Integration. Book chapter in: Interactive Sports Technologies. Tzankova, V., Filimowicz, M. (eds). Routledge, 2022, 14-26.

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Dr. Semertzidis

Nathan Semertzidis Photo

Nathan has received his PhD, entitled “Brain-Computer Integration”, and is therefore now Dr. Semertzidis, congratulations!

Semertzidis, N. Brain-Computer Integration. Doctor of Philosophy (PhD) thesis/dissertation. Monash University. 2022

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Our DIS’22 publications

We have the following presentations at DIS’22 (The ACM SIGCHI Conference on Designing Interactive Systems):

Clashing, C., Smith, I., Montoya, M., Patibanda, R., Ananthanarayan, S., Pell, S., Mueller, F. Going into Depth: Learning from a Survey of Interactive Designs for Aquatic Recreation. DIS 2022. Long paper. ACM. Preview video. Video.

Greuter, S., Mueller, F., Hoang, T. Designing Public VR Installations. DIS 2022. Long paper. ACM. Preview video. Video.

Hakan Yılmazer (with primary supervisor Aykut Coşkun) will also participate in the Doctoral Consortium:

Yilmazer, H., Mueller, F., Coskun, A. Designing for Bouldering: Supporting Kinesthetic Learning of Action Sport Enthusiasts. DIS 2022. Doctoral Consortium. ACM.

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Jogging at CHI’22

“Jogging at CHI” is running hybrid this year: we invite you to our joint remote and local run on Thursday, 7th May, 7am (New Orleans time (CDT)) – 2pm (Central Europe (CEST)) – 10pm (Australia (AET)). You jog (cycle, row, …) wherever you are (if you are in New Orleans, we physically meet at the “start” of the convention center up towards Canal street), we’ll go for about 30-45min, all levels catered for, and we’ll chat together about SportsHCI (all while jogging!) anywhere on earth via Discord: https://discord.gg/qJr7pyjm

Everyone welcome to join!

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CHI’22 timeslots

Our timeslots (in order) at CHI’22 for when we will present our research are (in local (New Orleans) time and Melbourne, Australia, time):

Deng, J., Olivier, P., Andres, J., Ellis, K., Wee, R., Mueller, F. Logic Bonbon: Exploring Food as Computational Artifact. CHI 2022. Long Paper. ACM. Video. Talk video.
New Orleans time: Tue, May 3, 16:15-17:30 (pm)
Melbourne time: Wed, May 4, 7:15-8:30 am

Deng, J., Altarriba, F., Yao, L., Obrist, M., Narumi, K., Yang, H., Miyatake, M., Mueller, F. Mapping FoodHCI Futures. CHI 2022. Special Interest Group (SIG). ACM.
New Orleans time: Wed, May 4, 9:00-10:15 am
Melbourne time: Thu, May 5, 0:00-1:15 am

Semertzidis, N., Fang, Z., Lopes, P., Kunze, K., Pangaro, P., Mueller, F., Maes, P. What We Talk About When We Talk About Human-Computer Integration. Panel (organizing). ACM.
New Orleans time: Wed, May 4, 14:15-15:30 (pm)
Melbourne time: Thu, May 5, 5:15-6:30 am

Dickinson, R., Semertzidis, N., Mueller, F. Machine In The Middle: Exploring Dark Patterns of Emotional Human-Computer Integration Through Media Art. CHI 2022. Case Study. ACM. Video. Talk video. HONORABLE CASE STUDY.
New Orleans time: Wed, May 4, 16:15-17:30 (pm)
Melbourne time: Thu, May 5, 7:15-8:30 am

Clashing, C., Montoya, M., Smith, I., Marshall, J., Opperman, L., Dietz, P., Blythe, M., Bateman, S., Pell, S., Ananthanarayan, S., Mueller, F. Splash! Identifying the Grand Challenges for WaterHCI. CHI 2022. Workshop (organizing). ACM.
Invite only, timing already passed onto participants

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Our CHI 2022 publications

We will be presenting the following publications at CHI 2022:

Deng, J., Olivier, P., Andres, J., Ellis, K., Wee, R., Mueller, F. Logic Bonbon: Exploring Food as Computational Artifact. CHI 2022. Long Paper. ACM. Video. Talk video.

Dickinson, R., Semertzidis, N., Mueller, F. Machine In The Middle: Exploring Dark Patterns of Emotional Human-Computer Integration Through Media Art. CHI 2022. Case Study. ACM. Video. Talk video. HONORABLE CASE STUDY.

Clashing, C., Montoya, M., Smith, I., Marshall, J., Opperman, L., Dietz, P., Blythe, M., Bateman, S., Pell, S., Ananthanarayan, S., Mueller, F. Splash! Identifying the Grand Challenges for WaterHCI. CHI 2022. Workshop (organizing). ACM.

Deng, J., Altarriba, F., Yao, L., Obrist, M., Narumi, K., Yang, H., Miyatake, M., Mueller, F. Mapping FoodHCI Futures. CHI 2022. Special Interest Group (SIG). ACM.

Semertzidis, N., Fang, Z., Lopes, P., Kunze, K., Pangaro, P., Mueller, F., Maes, P. What We Talk About When We Talk About Human-Computer Integration. Panel (organizing). ACM.

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IMWUT/Ubicomp paper published

Our IMWUT/Ubicomp paper on playful beverage-based human-food interactions is now published in the “Interactive, Mobile, Wearable and Ubiquitous Technologies” journal, to be presented at the “Ubiquitous Computing” conference:

Wang, Y., Li, Z., Khot, R., Mueller, F. Toward Understanding Playful Beverage-based Gustosonic Experiences. Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (PACM IMWUT/Ubicomp). Volume 6. Issue 1. March 2022. Article No.: 33. pp 1–23

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Talk at WaterHCI

Christal is giving a talk at WaterHCI, exploring the intersection between water, humans, and technology, on “Designing for Interactive Aquatic Recreation”, live streamed on Thu, 1 Apr, 9am Melbourne, Australia, time.

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We are hiring!

We are looking for an HCI/Games/Play lecturer. Lecturers in Australia are ongoing positions, like having tenure in other countries, and are targeted for a career path after a PhD towards becoming a professor. The equivalent in other countries is that of an assistant/associate professor, but we also consider more experienced academics (senior lecturer). Please contact us if you have any questions, a website portfolio of designed systems and publications at CHI, CHI PLAY, etc. really helps. (Monash is 10th place of all institutions worldwide in terms of full papers at CHI’22). Details are here.

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