Betty wins Consensus Innovation Award!

Betty has won the Consensus Innovation Award!

Justin picked up the award last night in Sydney for Betty (while she is still in Beijing) and delivered the acceptance speech for her.

“The Consensus Innovation Awards recognise excellence in Australian and New Zealand companies. The stringent  judging process focuses on innovation, performance and potential. The 2016 award was presented to Betty Sargeant in recognition of the ‘rigorous research’ behind the design of her children’s educational story app ‘How Far is Up?’. The award also recognises the innovative nature, performance and the wider market potential of Betty’s work.”

Consensus is the organizer of Consensus Awards and was established in 1999 and runs 7 Awards Programs, all focused on identifying the most innovative technology designed and developed in Australia. Consensus have over 120 registered judges and an envious track record (9 out of 10) of identifying the best technologies that have gone on to perform exceptionally well internationally. They call it: “The Most Successful Awards Program in the World”.

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Jogging at CHI’16

Thank you everyone who participated in our Jogging at CHI SIG in San Jose, it was a wonderful day to run and talk about sports and HCI!

Mueller, F., Marshall, J.,Khot, R.A., Nylander, S., Tholander, J. Jogging at CHI. CHI 2016. SIG Special Interest Group (organizing). 4 pages

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Our works at DIS’16

We will present the following works at DIS 2016 (ACM Conference on Designing Interactive Systems) in Brisbane, Australia:

Khot, R.A., Andres, J., Lai, J., Kaenel, J.v. and Mueller, F. Fantibles: Capturing Cricket Fan’s Story in 3D. DIS 2016. Long paper. 883-894

Marshall, J., Dancu, A. and Mueller, F. Interaction in Motion: Designing Truly Mobile Interaction. DIS 2016. Long paper. 215-228

Byrne, R. Designing Digital Vertigo Games. DIS 2016 Conference Companion Publication. Doctoral Consortium. 25-26

Cheklin, M., Mueller, F. and Greuter, S. Designing Mediated Nurturing Play with Dogs to Alleviate Workplace Stress. DIS 2016 Conference Companion Publication. 153-156

 

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Our CHI’16 talks are up!

Here is David’s talk at CHI 2016:

David talks about how he used a novel augmented table tennis table to allow players with different skills to play together at CHI’16 in San Jose, USA.

Altimira, D., Mueller, F., Clarke, J., Lee, G., Billinghurst, M., Bartneck, C. Digitally Augmenting Sports: An Opportunity for Exploring and Understanding Novel Balancing Techniques. CHI 2016. Long paper. 11 pages.

Katherine Isbister and Florian ‘Floyd’ Mueller at CHI 2016:

Katherine and Floyd talk about 10 movement-based game guidelines and what movement means for the future of HCI.

Isbister, K., Mueller, F. Guidelines for the Design of Movement-Based Games and Their Relevance to HCI. Human Computer Interaction 30(3-4) 2015 journal article, presented at CHI 2016.

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CHI’16: Bring your jogging shoes for our Sports-HCI session!

jogging_at_chiWe are again organizing a Special Interest Group (SIG) at CHI’16 in San Jose: “Jogging at CHI”.
Like in previous years, we will be jogging around the conference venue while we discuss interactive technology and sports. We invite you to bring your running gear with you (and any jogging apps, sportswatches, your own prototype, …) and we meet on
Wednesday, 11 May, 16:30 in front of room 112
(where you can leave your bags) and jog from there. So bring your runners, either get changed at your hotel during the break before or use the toilets next to the room, we’ll leave the conference venue at approx. 16:45 for a run around the venue outside.
We have done this three times in the past and everyone involved seemed to have enjoyed this “alternative” format of a SIG while getting some exercise at CHI.
We’ll be running for approx. 30min and we have plans to accommodate those who want to jog slower/faster/further/not that long etc. All jogging levels will be catered for!
Abstract:
HCI is increasingly paying attention to sports, and more and more CHI attendees are aiming to maintain being physically active while attending CHI. In response, we offer a SIG on the topic of sports-HCI and conduct it in a sportive way: we will go out of the conference venue and jog around San Jose while discussing the role of HCI in relation to sports. The goal is to actively shape the future of the field of sports-HCI.
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Our works at CHI 2016!

We again have a great presence at CHI 2016 in San Jose, USA, with the following works:

Altimira, D., Mueller, F., Clarke, J., Lee, G., Billinghurst, M., Bartneck, C. Digitally Augmenting Sports: An Opportunity for Exploring and Understanding Novel Balancing Techniques. CHI 2016. Long paper. 11 pages.

Isbister, K., Mueller, F. Guidelines for the Design of Movement-Based Games and Their Relevance to HCI. Human Computer Interaction 30(3-4) 2015 journal article, presented at CHI 2016.

Mueller, F., Marshall, J.,Khot, R.A., Nylander, S., Tholander, J. Jogging at CHI. CHI 2016. SIG Special Interest Group (organizing). 4 pages

Bernhaupt, R., Mueller, F. Game User Experience Evaluation. CHI 2016. Course. 4 pages

Mueller, F., Garner, J., Pell, S.J., Raffe, W., Tamassia, M., Zamberta, F., Sargeant, B. Towards experiencing our bodies as digital play. CHI 2016. Submission to “Move to be Moved” Workshop.

Patibanda, R., Mueller, F., Leskovsek, M., Duckworth, J. BreathSenses: Towards Understanding Breathing Games.CHI 2016. Submission to the “Pervasive Play” Workshop.

Raffe, W., Zambetta, F., Tamassia, M., Mueller, F., Lee, Xiaodong, L. Reducing Perceived Waiting Time in Theme Park Queues via Multiplayer Augmented Reality. CHI 2016. Submission to the “Pervasive Play” Workshop.

Patibanda, R., Mueller, F., Leskovsek, M., Duckworth, J. BreathSenses: Towards Understanding Breathing Games. CHI 2016. Submission to the “Touch, Taste, & Smell User Interfaces: The Future of Multisensory HCI” Workshop.

 

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Our CHI PLAY ’15 videos

Here are the two full paper presentations at CHI PLAY ’15 in London, well done Perttu and William for presenting!

Hamalainen, P., Marshall, J., Kajastila, R., Byrne, R. and Mueller, F. Utilizing Gravity in Movement-Based Games and Play. CHI PLAY’15. ACM, 67-77. Best Paper Nomination

Raffe, W.L., Tamassia, M., Zambetta, F., Li, X., Pell, S.J. and Mueller, F. Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water Contact. CHI PLAY’15. ACM, 295-305

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CHI PLAY’15 accepted submissions

CHI PLAY’15 in London will include the following works from us, incl. a Best Paper Nomination:

Hamalainen, P., Marshall, J., Kajastila, R., Byrne, R. and Mueller, F. Utilizing Gravity in Movement-Based Games and Play. CHI PLAY’15. ACM, 67-77. Best Paper Nomination

Raffe, W.L., Tamassia, M., Zambetta, F., Li, X., Pell, S.J. and Mueller, F. Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water Contact. CHI PLAY’15. ACM, 295-305

Byrne, R. Vertigo as a Design Resource for Bodily Play. CHI PLAY’15 Doctoral Consortium. ACM, 399-402

Alavesa, P., Schmidt, J., Fedosov, A., Byrne, R. and Mueller, F. Air Tandem: A Collaborative Bodily Game Exploring Interpersonal Synchronization. CHI PLAY’15 Work in Progress. ACM, 433-438

Andres, J., Lai, J.C. and Mueller, F. Guiding Young Players As Designers. CHI PLAY’15 Work in Progress. ACM, 445-450.

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