Kalonica Quigley and her team, who are currently working on a new health and safety game with Stefan Greuter in the Exertion Games Lab, received an “Honorable Mention” for their “Once Upon A Spacetime” PC/Mac game at the Independent Games Festival in San Francisco, USA:
‘2012 Independent Games Festival Announces Student Showcase Winners’
We will be having another abstract editing session!
Wednesday, 11 April, 12.30-1.30 in the Exertion Games Lab.
If you have an abstract you’d like to get feedback on, please print out ca. 6 copies, double-spaced, and bring them along. We will then edit each others’ abstracts, to make them even greater! Everyone welcome.
On Wednesday, 4 April 2012, Wouter will be giving a little talk about what he learnt from writing a full paper. He will pass on knowledge from others, which he “wilfully ignored in my own process but now wholeheartedly support”, as well as share his own lessons.
Feel free to bring your own sandwich, sushi roll or lunch salad. (Good) coffee + tea will be provided.
Also feel free to bring in personal questions and challenges around paper writing that you’d like to discuss.
Where: Exertion Games Lab, RMIT University, Building 9, level 1, room 27
This week’s Reading Group takes place on Thursday, 29 March 2012, at a new time-slot: 12.30-1.30. Rhys will be leading the discussion on the CHI paper “Practical, Appropriate, Empirically-Validated Guidelines for Designing Educational Games”. Lunch provided. Email Rhys if you don’t have access to the paper.
On Wednesday (4-Apr-2012) Wouter from our lab will be giving a little talk about his learnings from writing a full paper with very little training in paper writing.
Feel free to bring your own sandwich, sushi roll or lunch salad. (Good) coffee + tea will be provided. Also feel free to bring in personal questions and challenges around paper writing that you’d like to discuss.
Where: Building 9, Level 1, Room 27/32, RMIT City Campus
Harry won a prestigious Spirit of Youth Australia award from Qantas to attend the Game Developer’s Conference in San Francisco, USA and South by South West Interactive in Austin, USA. He will talk about his experiences and what he learned for his game design work in the Exertion Games Lab on Wed, 28th Mar 2012, from 1pm-2pm. Everyone welcome, bring your lunch!
Danielle from the Exertion Games Lab has been awarded a grant from the Copyright Agency Career Fund to attend CHI in Austin, Texas in May and her Doctoral Thesis, Swing That Thing : moving to move. The poetics of embodied engagement, has been awarded the Monash University Vice-Chancellor’s Mollie Holman Medal for best doctoral thesis. Congratulations!
Today the ABC’s Catalyst TV crew visited the Exertion Games Lab to shoot video footage of Joggobot, the flying robot that is a social companion for joggers.
“Catalyst is a program that sees science as a dynamic force changing our world.” They were very engaged, and spent the entire day in the lab, shooting footage of how we developed the idea of Joggobot, people’s perceptions of the Joggobot on a running track (see picture) and tested it themselves in our gym.
Unfortunately Eberhard, the main creator behind Joggobot could not have been there, but we highlighted him many times!
The Exertion Games Lab has a new poster! Thanks to Jonathan Marques and Tim Jeffs, who did a wonderful job. Josh, Chad and Harry already used it to display the many projects at the last conference they exhibited at.
Eberhard Graether has finished his 3-month internship with us at the XGL and will be heading back to Austria in a few days. In the short period he was here, he became an integral part of the ‘exertion gang’ and we will miss his witty and ever-critical attitude.
To commemorate his presence in this lab, we took this group photo last Friday, in poses not uncommon to the lab:
We wish Eberhard all the best and hope he will keep on developing exciting game concepts, exertion-based or otherwise!
Floyd gave a great overview of the Exertion Games Lab’s vision at Pause Fest in Melbourne Central last month. Chad and Josh also play and demo the lab’s games in the video. Pause Fest was a great experience for everyone in the lab and a great opportunity for the public to see and try the demos.