Floyd gave the keynote at GameZ Zuerich, Switzerland, in Nov 2016, which is now online:
MAR
Floyd gave the keynote at GameZ Zuerich, Switzerland, in Nov 2016, which is now online:
This week we have Prof. Sergiu Dascalu, University of Nevada, visiting, he is a colleague of Prof. Eelke Folmer who spent his sabbatical with us not so long ago; welcome Sergiu! (Thanks Sarah for the picture!)
Peter was selected as a Finalist for the Student Game Competition at CHI’17 and will present the game against two others in his category to compete for the top prize :
We are organizing a SIG (Special-Interest-Group) at CHI’17:
We are organizing two workshops at CHI’17:
Marco’s paper presented at ECAI (European Conference on Artificial Intelligence) has been published (acceptance rate was 27%):
Tamassia, M., Zambetta, F., Raffe, W., Mueller, F., Li, X. Dynamic Choice of State Abstraction in Q-Learning. Proceedings of the 22nd European Conference on Artificial Intelligence (ECAI 2016), IOS Press. 46–54.
We have the following full papers accepted at CHI’17:
Our special issue in IEEE Pervasive Computing is published, Albrecht Schmidt and Floyd were the editors:
Mueller, F., and Schmidt, A. 2017. Drones Ripe for Pervasive Use. IEEE Pervasive Computing, 16 (1). 21-23.
Our “Foundations and Trends in HCI” article is published: the penultimate article on Exertion Games, at a whopping 86 pages:
Mueller, F., Khot, R.A., Gerling, K. and Mandryk, R. Exertion Games. Foundations and Trends Human–Computer Interaction 10, 1 (2016), 1-86.
Sarah and Floyd’s article is published in the interactions magazine, with a wonderful layout:
Mueller, F., Pell, S.J. Adventure and technology: an earthquake-interrupted expedition to Mt. Everest. interactions, Jan-Feb 2017, 58-62
Rohit Ashok Khot has received his graduation certificate, well done Rohit on an excellent PhD!
Khot, R.A. Understanding Material Representations of Physical Activity. 2016. RMIT University. PhD Thesis.
We have co-authored two chapters in the book “Serious Games”:
Philip Mildner and Florian Mueller. Design of Serious Games. Book chapter in: Serious Games: Foundations, Concepts and Practice, Ralf Dörner et al. Eds. Springer International Publishing, 2016, 57-82.
Josef Wiemeyer, Lennart Nacke, Christiane Moser and Florian Mueller. Player Experience. Book chapter in: Serious Games: Foundations, Concepts and Practice, Ralf Dörner et al. Eds. Springer International Publishing, 2016, 243-271.
Rich’s research on “Digital Vertigo” has now a new video around his game “Balance Ninja”, where he explores Digital Vertigo Games using Galvanic Vestibular Stimulation:
Associated paper:
Byrne, R., Marshall, J., Mueller, F. Balance Ninja: Towards the Design of Digital Vertigo Games via Galvanic Vestibular Stimulation. CHI PLAY 2016. Full paper. ACM. 159-170. Talk video. BEST PAPER HONORABLE MENTION
Florian ‘Floyd’ Mueller is giving a talk on “Experiencing the Body as Play in Smart Cities” for the Playful Design for Smart Cities workshop at RMIT Europe in Barcelona, Spain, on 14 Nov 2016.
Want to be a senior academic in games? We have a job opening as Senior Lecturer in Games:
http://yourcareer.rmit.edu.au/mob/caw/en/job/555916/senior-lecturer-games-design
Our presentations at CHI PLAY 16 are live now, congrats to Ruth and especially Rich, who won an Honorable Mention award:
Paper:
Huerga, R.S., Lade, J., Mueller, F. Designing Play to Support Hospitalized Children. CHI PLAY 2016. Full paper. ACM. 401-412.
Paper:
Byrne, R., Marshall, J., Mueller, F. Balance Ninja: Towards the Design of Digital Vertigo Games via Galvanic Vestibular Stimulation. CHI PLAY 2016. Full paper. ACM. 159-170.
Sarah Jane Pell has been interviewed by The Glacier Hub about her Mt Everest Adventure and subsequent Ubicomp paper:
Paper:
Mueller, F., Pell, S.J. Technology meets Adventure: Learnings from an Earthquake-Interrupted Mt. Everest Expedition. Ubicomp’16. Full paper. ACM. 817-828. Talk video.